@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Cow (allies +13) vs. Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
8 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 39 Sea Zone to Persia
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Colombia to Venezuela
2 armour and 2 infantry moved from 89 Sea Zone to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 6 infantry moved from Union of South Africa to Mozambique
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 123 Sea Zone to 109 Sea ZoneCombat - British
Battle in Mozambique
British attack with 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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America is 1 ipc away from making all of the axis powers combined LOL.
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USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol
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Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Battle in Morocco
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to SpainPlace Units - Italians
1 harbour placed in TobrukTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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Next round I am just going to set everything up so that the ai can take over all the countries except russia.
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what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
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gotta head out for a sailing expedition. can maybe move in a few hours.
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Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
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how do you set it up to play for you?
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Click select local player and ai…. I will do it on my turn. dont wry about it.
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how good is the ai? can it beat you?
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The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.
After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea Zone -
delete 2 inf and add 1 destroyer to the buy
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I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
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@Cow:
I will scramble. That is how little I care. This game is over for you. I can afford to lose a bunch of stuff all day.
Don’t blame u I would do the same
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 carrier, 7 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Spain to Portugal
Germans take Portugal from Americans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 cruiser moved from 113 Sea Zone to 109 Sea Zone
2 bombers moved from Southern Italy to 109 Sea ZoneCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Algeria
Battle in 109 Sea Zone
Germans attack with 2 bombers and 1 cruiser
British defend with 1 destroyer and 1 fighter
Germans win, taking Algeria from Americans with 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer and 1 fighterNon Combat Move - Germans
2 bombers moved from 109 Sea Zone to Normandy Bordeaux
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 112 Sea Zone
4 infantry moved from Novgorod to Baltic States
10 infantry moved from Germany to Poland
1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Southern France to Spain
1 infantry moved from Northern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Romania to Spain
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 tactical_bombers moved from Romania to Spain
2 artilleries moved from Eastern Poland to Poland
3 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from France to Greater Southern Germany
1 mech_infantry moved from France to Greater Southern GermanyPlace Units - Germans
7 infantry placed in Western Germany
1 carrier and 1 transport placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 airfield placed in SpainTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 53 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 65 to 63
EDIT: Turning off Edit Mode





