Scramble Scotland?
Cow (allies +13) vs. Bold
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I doubt it. I am going to put the nail in the coffin soon.
The infrastructure is done. Maybe a few more minors. usa naval base on portugal. That is it. I could drop up to 30 units if I utilize the west usa factory. I am better off getting more naval to clean house in the med sea. lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Spain
6 artilleries and 2 infantry moved from Southern France to Spain
2 bombers and 3 mech_infantrys moved from France to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from British
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Belarus to Bessarabia
1 mech_infantry moved from Yugoslavia to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Spain
Germans attack with 6 artilleries, 2 bombers, 2 infantry and 7 mech_infantrys
Americans defend with 8 artilleries, 1 factory_minor and 8 infantry
Germans win, taking Spain from Americans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 2 infantry and 7 mech_infantrys
Casualties for Americans: 8 artilleries and 8 infantryNon Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour and 2 mech_infantrys moved from Belarus to Romania
2 tactical_bombers moved from Bessarabia to Romania
31 artilleries and 20 infantry moved from Belarus to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
2 artilleries and 7 infantry moved from Novgorod to Baltic States
1 fighter moved from Albania to Trans-Jordan
1 tactical_bomber moved from Albania to Romania
1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Spain to Southern Italy
1 fighter moved from 112 Sea Zone to Romania
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 aaGuns moved from Southern France to Spain
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 mech_infantrys placed in France
10 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-JordanCombat - Russians
Battle in Trans-Jordan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter
retreated to Trans-Jordan
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour and 5 mech_infantrys moved from Russia to Rostov
1 aaGun, 1 artillery and 4 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 aaGun and 12 infantry moved from Timguska to NovosibirskPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
i edited the japanese ftr/tac to the german acc in 95 - once again, tripleA does not do that automatically and i forgot to do so on the german turn. no biggie
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won’t let me post through AAA right now so here is the map.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
8 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 39 Sea Zone to Persia
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Colombia to Venezuela
2 armour and 2 infantry moved from 89 Sea Zone to VenezuelaCombat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 6 infantry moved from Union of South Africa to Mozambique
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 123 Sea Zone to 109 Sea ZoneCombat - British
Battle in Mozambique
British attack with 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantryNon Combat Move - British
7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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America is 1 ipc away from making all of the axis powers combined LOL.
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USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol
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Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 2 PUs;Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from BritishCombat - Italians
Battle in Morocco
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to SpainPlace Units - Italians
1 harbour placed in TobrukTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
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Next round I am just going to set everything up so that the ai can take over all the countries except russia.
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what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
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gotta head out for a sailing expedition. can maybe move in a few hours.
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Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
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how do you set it up to play for you?
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Click select local player and ai…. I will do it on my turn. dont wry about it.
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how good is the ai? can it beat you?
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The program is pretty simple as well, it just moves stuff to attack, which is why i need to set it up so it cant fail. it will happen next round, because I have to buy all naval for usa.
After that I just play russia and ai will win eventually. They will conquer japan and do other things that are not needed. like wherever you have units it attacks.





