@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Cow (allies +13) vs. Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Hopei to Shantung
1 mech_infantry moved from Chahar to Shantung
1 fighter and 1 tactical_bomber moved from India to Iraq
1 bomber moved from Persia to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Volgograd to Iraq
1 submarine moved from 109 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Shantung
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Shantung from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 3 infantry
Russians win, taking Iraq from Germans with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Iraq to Persia
2 armour, 7 infantry and 1 mech_infantry moved from Ukraine to Bryansk
6 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 infantry moved from Amur to Korea
2 aaGuns and 13 infantry moved from Amur to Manchuria
2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery moved from Archangel to Smolensk
1 armour moved from Bryansk to RostovPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
Hehe Russians fighting Germans in the middle east.
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The Russian NOs are real!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from Burma to 38 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 34 Sea Zone to 36 Sea Zone
Japanese take 35 Sea Zone from Americans
1 armour, 8 artilleries, 19 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Hunan to Kweichow
1 fighter moved from Japan to 36 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
2 artilleries and 6 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 36 Sea Zone
1 tactical_bomber moved from Burma to 38 Sea Zone
4 fighters and 3 tactical_bombers moved from Burma to Kweichow
3 fighters moved from Hunan to KweichowCombat - Japanese
Battle in Ceylon
Battle in India
Japanese attack with 1 armour, 10 artilleries, 25 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 artillery, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking India from UK_Pacific with 1 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 4 infantry
Battle in Kweichow
Japanese attack with 7 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 38 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from 38 Sea Zone to Kwangsi
1 aaGun moved from Burma to India
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangsi
6 fighters and 3 tactical_bombers moved from Kweichow to KwangsiPlace Units - Japanese
1 airfield placed in Kwangsi
3 infantry placed in French Indo China
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,4,4,6,5,2,1,1,5,6,1,1,5,4,2,4,5,4,5,3
Japanese collect 21 PUs (8 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
2 fighters moved from United Kingdom to Portugal
4 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
4 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
3 artilleries, 3 infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 cruiser and 3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 89 Sea Zone to 101 Sea Zone
3 transports moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea Zone
5 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 18 Sea Zone to 21 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Portugal
Americans attack with 1 artillery, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 7 artilleries, 10 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 7 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 6 infantryNon Combat Move - Americans
2 fighters moved from Portugal to 91 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
1 transport placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
3 infantry moved from Shensi to Szechwan
1 infantry moved from Anhwe to Kweichow
6 infantry moved from Anhwe to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Persia to Trans-Jordan
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 mech_infantry moved from Rhodesia to Kenya
4 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 transport moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 artillery and 3 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Northwest Persia to Iraq
4 aaGuns, 4 artilleries and 24 infantry moved from West India to Eastern Persia
2 fighters moved from 72 Sea Zone to Iraq
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 battleship moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 72 Sea Zone to 78 Sea Zone
1 cruiser moved from 72 Sea Zone to 78 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 123 Sea Zone
1 destroyer moved from 109 Sea Zone to 104 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
British undo move 1.
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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I am so going to get another industrial complex or upgrade it to a major for anzac this is ridiculous.
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At least USA does not have to invest that much into the pacific anymore.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
3 fighters moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Belarus to Nenetsia
Italians take Archangel from Russians
Italians take Nenetsia from RussiansCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry
British defend with 1 armour and 4 mech_infantrys
Italians win, taking Trans-Jordan from British with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for British: 1 armour and 4 mech_infantrysNon Combat Move - Italians
2 fighters moved from Trans-Jordan to 81 Sea Zone
1 fighter moved from Trans-Jordan to Egypt
2 armour moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour and 3 infantry moved from Belarus to Archangel
1 infantry moved from Baltic States to Eastern Poland
1 armour moved from Archangel to NenetsiaPlace Units - Italians
3 infantry placed in Egypt
Italians undo move 1.
3 infantry placed in Egypt
3 infantry placed in Southern Italy
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Damn was hoping transjordan would get some hits in return! lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 54 Sea Zone
3 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
France does nothing, I am done.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
1 armour moved from Belarus to Archangel
1 armour moved from Archangel to Smolensk
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from Russians
2 bombers and 1 tactical_bomber moved from Belarus to Smolensk
2 artilleries and 5 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
2 fighters moved from Anglo Egyptian Sudan to 76 Sea Zone
1 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 4 infantry moved from Finland to 115 Sea Zone
2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Belarus to Novgorod
2 mech_infantrys moved from Poland to NovgorodCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 3 transports
Russians defend with 1 submarine
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 80 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 76 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 armour, 2 artilleries, 2 bombers, 5 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
4 infantry owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Archangel
Russians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
Germans take Turkey from Neutral_True
1 armour moved from Anglo Egyptian Sudan to Egypt
2 tactical_bombers moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from 76 Sea Zone to 81 Sea Zone
3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 artilleries and 3 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 tactical_bomber moved from Smolensk to Eastern Poland
5 armour and 3 mech_infantrys moved from Belarus to Nenetsia
20 artilleries and 9 infantry moved from Belarus to ArchangelPlace Units - Germans
3 armour, 4 infantry and 1 mech_infantry placed in Western Germany
3 artilleries placed in France
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 mech_infantry moved from Iraq to Trans-Jordan
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 bomber moved from Persia to Vologda
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Trans-Jordan
Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians win, taking Trans-Jordan from Italians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
3 infantry moved from Volgograd to Caucasus
1 armour moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 artilleries moved from Smolensk to Russia
4 aaGuns, 16 artilleries and 28 infantry moved from Bryansk to Russia
1 bomber moved from Vologda to Russia
5 infantry moved from Russia to Samara
2 infantry moved from Korea to Amur
5 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Shantung to Chahar
1 aaGun moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Amur
1 aaGun and 4 infantry moved from Manchuria to JeholPlace Units - Russians
3 artilleries and 5 infantry placed in Russia
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 unit repaired.
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
2 bombers moved from Kwangsi to 79 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to India
1 artillery moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 41 Sea Zone
3 artilleries and 3 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 39 Sea Zone to 41 Sea Zone
2 cruisers moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 3 transports
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
Japanese attack with 3 artilleries and 3 infantry
British defend with 2 infantry
Japanese win, taking Sumatra from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 79 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
British win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 bombers and 1 destroyer
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from French Indo China to Kwangsi
7 fighters and 7 tactical_bombers moved from Kwangsi to Japan
2 fighters moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 mech_infantry moved from India to BurmaPlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
3 infantry placed in India
2 infantry placed in Japan
Japanese undo move 2.
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 27 PUs (2 lost to blockades); end with 27 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 32 PUs -
that was one tough ass battleship
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hey cow - my destroyer was meant to go to 41 not to 42.
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here’s the map. just a misclick trying to rush the noncom - if you dont want to allow it just put it back i guess.
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wrong map - here’s the right one.





