scramble option
Cow (allies +13) vs. Bold
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doesn’t allow any more units to get to egypt either so…
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i’m still not sure if i’m attacking egypt, persian, either, or both! LOL
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Yeah go for it. I agreed to let you. You cannot do both, you have to pick one. I kind of wish I put my russian air on persia now that I think about it.
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both attacks are very tempting… can’t decide
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Attack Persia. Make the board have less units so that it is easier for me to shove my massive income lead at you.
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i think i may have to make both attacks and hope to get hella lucky!
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that did not go as i had hoped… :|
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I thought you would send max power. That could have gone worse. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 80 Sea Zone: 1 carrier and 2 transports
EDIT: Adding units owned by Germans to 81 Sea Zone: 1 carrier and 2 transports
EDIT: Turning off Edit Mode
Japanese buy 1 armour and 2 fighters; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters and 4 tactical_bombers moved from 80 Sea Zone to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 3 infantry moved from Eastern Persia to 80 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 81 Sea Zone
2 battleships and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 81 Sea Zone to EgyptCombat - Japanese
Battle in Trans-Jordan
Battle in Iraq
Battle in Egypt
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry; British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 7 mech_infantrys
Japanese win, taking Trans-Jordan from British, taking Iraq from Russians, taking Egypt from British with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 armour, 1 artillery, 5 infantry and 7 mech_infantrysNon Combat Move - Japanese
COMMENT: japanese ftr/tac on each european acc in 81
2 fighters moved from Romania to Eastern Persia
2 fighters and 3 tactical_bombers moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from Egypt to 81 Sea Zone
1 fighter moved from India to Eastern Persia
3 carriers and 2 destroyers moved from 80 Sea Zone to 81 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,4,5,5,3,4,2,1
Japanese collect 13 PUs (10 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
yes could have gone worse but needed it to go better.
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all three armor missed in spain? awesome :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangtung to BurmaNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany -
Scramble orders for west germany. I assume you scramble it is your best odds.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 33 PUs;
British buy 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Persia to Iraq
5 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 fighters moved from Persia to Iraq
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western GermanyCombat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 transport
Germans defend with 1 fighter
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 factory_major and 1 harbour
British converts factory_major into different units
Battle in Trans-Jordan
British attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British winBritish win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Iraq from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Iraq to Persia
5 fighters and 1 tactical_bomber moved from Trans-Jordan to PersiaPlace Units - British
3 artilleries placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
British undo move 2.
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 37 PUs (3 lost to blockades); end with 37 PUs totalTurn Complete - UK_Pacific
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In case you disagree with the scramble.
:roll 2d6:
^ use this
Rolling 2d6:
(5, 5)^ use this if above didnt work.
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Rolling 1d6:
(4) -
Rolling 1d6:
(5)arty
Rolling 1d6:
(1)fig
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If you are positive you wouldnt scramble vs 1 dd and instead defend against 1 inf 1 arty, you can have west germany.
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I just throw stuff at you, at this point as long as usa and uk throw stuff around it will be fine.





