TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
British take Normandy Bordeaux from Italians
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Trans-Jordan to Persia
2 mech_infantrys moved from Saudi Arabia to Persia
4 mech_infantrys moved from Belgian Congo to Egypt
Combat - British
Non Combat Move - British
Place Units - British
2 fighters and 1 infantry placed in Persia
3 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5,1,3,5,2,2,1,1,3,1,6,5,2,3,6,4,6,3,5,2,6,3,2,4,5,1,6,1,3,4,6
British collect 34 PUs (4 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific