Scramble instructions for 111?
Cow (allies +13) vs. Bold
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ie, you would have lost 3 ftrs, tac with anzac. this means egypt never falls and the germans eventually do overwhelm russia. the anzacs blocking 37 are the whole destabilizing factor in this one as i see it.
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Yeah I lucked out. When it mattered, which is early in the game.
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I saw an opportunity and I took it. I had 3 countries attacking it so it is not like that was totally unexpected.
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Is this game over or you got something crazy planned? I know you can hold Japan for 10 more rounds… no one is doubting that.
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I mean honestly, you can win pretty much every game just by doing J1 DOW. USA has to invest in the pacific or you get big fast and then he has to invest into the pacific for the rest of the game or lose in the pacific. This means Germany has no pressure. Italy and UK do their thing. That is it. Pretty much works every time barring bad dice like losing france attack or phil attack… things happen that screw you over really hard for any game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
COMMENT: japanese ftrs on german transport
1 fighter moved from 17 Sea Zone to Japan
4 fighters and 3 tactical_bombers moved from Japan to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
3 artilleries and 3 infantry moved from Kwangsi to 36 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 5 infantry, 1 submarine, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
2 fighters moved from India to 76 Sea Zone
1 aaGun, 1 armour, 8 artilleries, 22 infantry and 1 mech_infantry moved from India to West India
3 fighters and 2 tactical_bombers moved from Kwangsi to IndiaPlace Units - Japanese
7 infantry placed in Japan
2 artilleries placed in IndiaTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 8 artilleries, 10 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
4 artilleries and 6 infantry moved from 6 Sea Zone to Japan
1 battleship moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from Libya to TunisiaCombat - Americans
Battle in Japan
Americans attack with 4 artilleries and 6 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 8 infantry
Casualties for Americans: 4 artilleries and 6 infantryNon Combat Move - Americans
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 4 submarines moved from 33 Sea Zone to 35 Sea Zone
3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
5 transports moved from 91 Sea Zone to 102 Sea Zone
3 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries moved from Central United States to 101 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
8 artilleries, 7 infantry and 8 transports moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 88 Sea Zone to 91 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
8 artilleries and 8 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 9 infantry placed in Eastern United States
6 artilleries placed in Central United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter and 11 infantry moved from Kiangsi to KwangtungCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Manchuria
1 infantry placed in Kiangsu
1 infantry placed in Shantung
3 infantry placed in BurmaTurn Complete - Chinese
Chinese collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
5 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Saudi Arabia
3 mech_infantrys moved from Egypt to Saudi Arabia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery moved from Turkey to Greece
British take Greece from GermansCombat - British
Battle in Saudi Arabia
British attack with 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 armour and 3 mech_infantrys moved from Trans-Jordan to Persia
5 fighters and 1 tactical_bomber moved from Saudi Arabia to Persia
1 mech_infantry moved from Egypt to Trans-Jordan
1 aaGun, 4 artilleries and 21 infantry moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
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@Cow:
I mean honestly, you can win pretty much every game just by doing J1 DOW. USA has to invest in the pacific or you get big fast and then he has to invest into the pacific for the rest of the game or lose in the pacific. This means Germany has no pressure. Italy and UK do their thing. That is it. Pretty much works every time barring bad dice like losing france attack or phil attack… things happen that screw you over really hard for any game.
U didn’t win when you did j1 against me.
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Oh we had a 1v1 like a year ago. That is a long time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry and 1 mech_infantry moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
2 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Greece
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Italians win, taking Greece from British with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Southern France
Italians attack with 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
1 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 76 Sea Zone to 80 Sea ZonePlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 14 infantry
EDIT: Adding units owned by Italians to Southern Italy: 14 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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America bringing 16 units a round to Europe is funny. I should probably get around to taking south America, but I like constantly attacking Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from France to Southern France
2 armour, 7 artilleries, 9 infantry and 19 mech_infantrys moved from Normandy Bordeaux to Southern France
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 mech_infantry moved from Yugoslavia to Bessarabia
1 infantry moved from Belarus to Eastern Poland
2 bombers moved from Novgorod to Bryansk
3 infantry moved from Belarus to Bryansk
4 armour, 1 infantry and 1 mech_infantry moved from Archangel to Vologda
1 artillery and 2 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Eastern Poland
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 2 armour, 11 artilleries, 12 infantry and 20 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 2 armour, 11 artilleries, 12 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Bryansk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Vologda
Germans attack with 4 armour, 1 infantry and 1 mech_infantry
Russians defend with 4 infantry
1 infantry owned by the Germans, 4 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Archangel
Russians win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 artilleries and 1 infantry moved from Novgorod to Belarus
1 armour moved from Yugoslavia to Southern France
1 tactical_bomber moved from Bessarabia to Romania
1 tactical_bomber moved from Eastern Poland to Romania
2 mech_infantrys moved from Yugoslavia to Romania
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Yugoslavia to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
2 infantry and 3 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Yugoslavia to Southern France
1 mech_infantry moved from Yugoslavia to Western Germany
1 carrier, 2 fighters and 2 transports moved from 76 Sea Zone to 80 Sea Zone
2 bombers moved from Bryansk to Southern Italy
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
2 artilleries and 8 infantry placed in Western Germany
3 artilleries placed in France
3 infantry placed in Novgorod
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 bomber moved from Suiyuyan to Bryansk
2 infantry moved from Russia to Bryansk
27 artilleries and 36 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece
1 armour moved from Yenisey to Urals
Russians take Evenkiyskiy from Italians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Trans-Jordan to TurkeyCombat - Russians
Battle in Greece
Russians attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 infantry and 1 mech_infantry
Russians win, taking Greece from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 27 artilleries and 36 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Smolensk from Germans with 27 artilleries and 34 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 mech_infantry moved from Rostov to Turkey
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Greece to Turkey
1 aaGun and 4 infantry moved from Suiyuyan to Kansu
1 aaGun and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Removing units owned by Russians from Russia: 1 aaGun
EDIT: Adding units owned by Russians to Smolensk: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,2,1,3,4,5
Russians collect 36 PUs (2 lost to blockades); end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
This round is going to get crazy, got tired of waiting. USA has 127 ipc worth of transports, just to get into a fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 10 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from West India to Afghanistan
Japanese take Afghanistan from British
1 armour moved from Afghanistan to Eastern PersiaCombat - Japanese
Non Combat Move - Japanese
4 fighters and 3 tactical_bombers moved from French Indo China to India
5 artilleries and 5 infantry moved from India to 39 Sea Zone
5 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 39 Sea Zone to 80 Sea Zone
1 aaGun, 8 artilleries, 22 infantry and 1 mech_infantry moved from West India to Eastern Persia
5 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia
2 tactical_bombers moved from India to 80 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 80 Sea Zone
2 fighters moved from India to 80 Sea Zone
2 fighters moved from 80 Sea Zone to RomaniaPlace Units - Japanese
3 infantry placed in India
7 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,4,6,1
Japanese collect 23 PUs (2 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
jap ftr/tac on each of 4 acc in z80 (2 jap acc, 1 german, 1 italian). wish veq could get his program to track this automatically.
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I am not even worried about it.





