Scramble to sz114, thanks
Cow (allies +13) vs. Bold
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 artilleries, 2 destroyers, 7 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Normandy BordeauxCombat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
5 transports moved from 91 Sea Zone to 102 Sea Zone
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 transports moved from 102 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to Spain
2 artilleries, 3 carriers, 3 destroyers, 6 fighters, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 3 destroyers, 4 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 cruiser and 4 destroyers moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 7 infantry placed in Eastern United States
5 artilleries placed in Central United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Kweichow to Hunan
2 infantry moved from Jehol to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from Hopei to KwangtungCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangtung to KiangsiPlace Units - Chinese
7 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 26 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
5 fighters and 1 tactical_bomber moved from Persia to Egypt
1 armour moved from Turkey to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-Jordan
1 infantry moved from Turkey to Greece
British take Greece from Germans
1 mech_infantry moved from Persia to Trans-JordanCombat - British
Battle in Egypt
British attack with 5 fighters, 3 infantry, 8 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 3 fighters and 1 tactical_bomber; Italians defend with 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
British win, taking Egypt from Italians with 5 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Germans: 1 armour, 3 fighters and 1 tactical_bomber
Casualties for British: 3 infantry and 3 mech_infantrys
Casualties for Italians: 2 armour, 2 fighters, 4 infantry and 1 mech_infantry
Battle in Trans-Jordan
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier moved from 72 Sea Zone to 76 Sea Zone
1 aaGun, 4 artilleries and 20 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to SpainPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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wow, that egypt attack was freakin awesome :-)
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I was surprised you stayed… I had pretty good odds and a retreat option.
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I am somewhat curious…. how come you never made a desperate attack on Russia? If you give up on the Pacific win, usually you go balls out for Russia… who cares if you lose west germany, norway, etc in the process… you just need germany and italy in it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Evenkiyskiy to Kansu
1 armour moved from Timguska to Kansu
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 infantry moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Yugoslavia to Greece
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 81 Sea Zone to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
British defend with 1 carrier
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Greece
Italians attack with 2 mech_infantrys
British defend with 1 infantry
1 mech_infantry owned by the Italians retreated to Bulgaria
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for Americans: 3 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighter
Battle in 92 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kansu
Italians attack with 2 armour
Russians defend with 1 armour and 1 mech_infantry
Chinese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 2 armourNon Combat Move - Italians
1 infantry moved from Romania to Bulgaria
6 infantry moved from Southern Italy to Northern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
4 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 19 PUs; end with 19 PUs total -
i am just amazed by those dice. not saying it was a bad attack at all, i think it was a good one.
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when a guy gets good dice on ya, you just gotta tip your hat. you did good things and the dice blessed them, no shame at all.
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if i recall, our last match i won when you threw everything at moscow and lost pretty early. i know you don’t like long games - throw units around and get lucky or dont for the most part. i’m cool with that.
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My axis has improved. I got Moscow down to a science now. About to G6 Karl in my other game, I setup for G7 but he did not put fighters in range so I am going a round earlier, I could wait a round and odds would improve, cannot wait longer than that.
I usually do some middle east and africa stuff but I got diced out of that so whatever. Axis can still win really hard without fancy stuff.
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@Cow:
My axis has improved. I got Moscow down to a science now. About to G6 Karl in my other game, I setup for G7 but he did not put fighters in range so I am going a round earlier, I could wait a round and odds would improve, cannot wait longer than that.
I usually do some middle east and africa stuff but I got diced out of that so whatever. Axis can still win really hard without fancy stuff.
sounds good. well, you prolly got me here after the anzacs saved the indian bacon and you slaughtered by combined airforce! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Yugoslavia to Greece
1 mech_infantry moved from Evenkiyskiy to Urals
1 bomber moved from Novgorod to Urals
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 tactical_bomber moved from Yugoslavia to Greece
1 bomber moved from Southern Italy to Bryansk
2 infantry moved from Belarus to BryanskCombat - Germans
Battle in Urals
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Greece
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Greece from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
3 artilleries and 6 infantry moved from Novgorod to Belarus
2 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
2 artilleries and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 artilleries and 1 infantry moved from 115 Sea Zone to Novgorod
3 artilleries and 6 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Greece to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Urals to Novgorod
5 mech_infantrys moved from Southern France to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 tactical_bomber moved from 81 Sea Zone to Southern Italy
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 armour, 4 artilleries, 3 infantry and 8 mech_infantrys moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 carrier and 2 transports moved from 81 Sea Zone to 76 Sea ZonePlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Novgorod
2 infantry and 8 mech_infantrys placed in Western Germany
1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Only when I am playing Japan am I cool with a longer game. I feel like I can always win in the pacific. Some games the allies just go full Pacific and it is like well…. “I will just take Calcutta round 3-5 and stay in it for as long as possible, Germany will take Russia, it is going to happen.” That is why the axis are stupid over powered in G40.
For some reason you sacrificed Japan… without doing one of the two gambits. One gambit you take Siberia rounds 1-3 on round 2 you buy bombers, round 3 they fly to mid china, round 4 you bomb the Russians for Germany. Boom. Germany can take Russia as early as round 5.
The other Europe gambit, you take Calcutta, doing pacific stuff, then all of a sudden go Africa. You can screw over the allies and get a quick Europe win. This is the safer gambit, because all you really lose is positioning if you feel like Japan is not needed for Europe.
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When I am the allies… OH GOD. Like I just see everything Japan can do… seen everything the allies can do… it is like really bad to be the allies. So I try to dice people to make it so I can win. Like wheatbear… I tried to dice him 6 times… so sad. Oh well. I think I lost that game… it is actually kind of even for some reason.
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you left all the uk pac in india planning on the anzacs blocking you know. so were you basically saying, “if i don’t get the block with the anzacs i’m screwed?” because you would have given up india for cheap if i remember?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Chahar to Suiyuyan
1 fighter and 1 tactical_bomber moved from Kazakhstan to Greece
2 infantry moved from Turkey to Greece
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
2 infantry moved from Russia to Bryansk
4 infantry moved from Novosibirsk to Vologda
1 armour moved from Kansu to Yenisey
Russians take Timguska from Italians
1 bomber moved from Russia to Yenisey
1 mech_infantry moved from Syria to Egypt
1 mech_infantry moved from Turkey to Trans-Jordan
1 artillery moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Greece
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Yenisey
Russians attack with 1 armour and 1 bomber
Germans defend with 1 mech_infantry
Russians win, taking Yenisey from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bryansk to Russia
4 infantry moved from Samara to Russia
2 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Samara to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Turkey
1 aaGun moved from Chahar to Suiyuyan
1 aaGun moved from Buryatia to Yakut S.S.R.
1 bomber moved from Yenisey to SuiyuyanPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
5 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
ie, you would have lost 3 ftrs, tac with anzac. this means egypt never falls and the germans eventually do overwhelm russia. the anzacs blocking 37 are the whole destabilizing factor in this one as i see it.
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Yeah I lucked out. When it mattered, which is early in the game.





