@AndrewAAGamer
none.
I like the no edit thing!
I am just not seeing how you can win this lol. Take anzac and china out and that is still 161 vs 98.
Anzac will be doing stuff soon however with a factory on malaya coming soon. 6 units a round there… I might go south america with anzac just to get some atlantic presence.
no doubt i would need incredible luck to win - but as you know, that can occur! :-)
I doubt it. I am going to put the nail in the coffin soon.
The infrastructure is done. Maybe a few more minors. usa naval base on portugal. That is it. I could drop up to 30 units if I utilize the west usa factory. I am better off getting more naval to clean house in the med sea. lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 16 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Normandy Bordeaux to Spain
6 artilleries and 2 infantry moved from Southern France to Spain
2 bombers and 3 mech_infantrys moved from France to Spain
3 mech_infantrys moved from Northern Italy to Spain
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Germans take 125 Sea Zone from British
1 fighter moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Belarus to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
Combat - Germans
Battle in Bessarabia
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 2 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer and 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in Spain
Germans attack with 6 artilleries, 2 bombers, 2 infantry and 7 mech_infantrys
Americans defend with 8 artilleries, 1 factory_minor and 8 infantry
Germans win, taking Spain from Americans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries, 2 infantry and 7 mech_infantrys
Casualties for Americans: 8 artilleries and 8 infantry
Non Combat Move - Germans
2 infantry moved from Slovakia Hungary to Eastern Poland
7 armour and 2 mech_infantrys moved from Belarus to Romania
2 tactical_bombers moved from Bessarabia to Romania
31 artilleries and 20 infantry moved from Belarus to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
6 infantry moved from Germany to 114 Sea Zone
2 artilleries and 7 infantry moved from Novgorod to Baltic States
1 fighter moved from Albania to Trans-Jordan
1 tactical_bomber moved from Albania to Romania
1 carrier and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 bombers moved from Spain to Southern Italy
1 fighter moved from 112 Sea Zone to Romania
1 cruiser moved from 125 Sea Zone to 113 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
6 aaGuns moved from Southern France to Spain
2 infantry moved from 115 Sea Zone to Baltic States
Place Units - Germans
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Southern France
3 mech_infantrys placed in France
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
Combat - Russians
Battle in Trans-Jordan
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 fighter
retreated to Trans-Jordan
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Syria to Caucasus
1 armour and 5 mech_infantrys moved from Russia to Rostov
1 aaGun, 1 artillery and 4 infantry moved from Russia to Bryansk
1 aaGun and 4 infantry moved from Smolensk to Bryansk
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
1 aaGun and 4 infantry moved from Novosibirsk to Vologda
1 aaGun and 12 infantry moved from Timguska to Novosibirsk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
i edited the japanese ftr/tac to the german acc in 95 - once again, tripleA does not do that automatically and i forgot to do so on the german turn. no biggie
won’t let me post through AAA right now so here is the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 42 Sea Zone to 58 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
9 transports moved from 91 Sea Zone to 89 Sea Zone
8 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 64 Sea Zone to 101 Sea Zone
5 artilleries and 5 infantry moved from Central United States to Southeast Mexico
2 armour and 2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 64 Sea Zone
2 carriers, 3 destroyers and 7 submarines moved from 39 Sea Zone to 75 Sea Zone
1 battleship, 1 carrier and 3 destroyers moved from 37 Sea Zone to 75 Sea Zone
1 fighter moved from 37 Sea Zone to 75 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 39 Sea Zone to Persia
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Colombia to Venezuela
2 armour and 2 infantry moved from 89 Sea Zone to Venezuela
Combat - Americans
Battle in Venezuela
Americans attack with 2 armour, 1 artillery and 3 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 fighters placed in Eastern United States
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
7 fighters and 1 tactical_bomber moved from Persia to Trans-Jordan
2 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
British take Egypt from Japanese
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 6 infantry moved from Union of South Africa to Mozambique
1 armour and 9 mech_infantrys moved from Persia to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
Combat - British
Battle in Mozambique
British attack with 1 artillery and 6 infantry
Neutral_True defend with 2 infantry
British win, taking Mozambique from Neutral_True with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Trans-Jordan
British attack with 1 armour, 7 fighters, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 1 fighter
British win, taking Trans-Jordan from Japanese with 1 armour, 7 fighters, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for British: 1 mech_infantry
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Trans-Jordan to Persia
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
3 artilleries placed in Persia
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,3,2,6,5
British collect 33 PUs (6 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
America is 1 ipc away from making all of the axis powers combined LOL.
USA has freaking 23 transports. Like I just do not see a VC win in Europe at all. Eventually I am just going to buy bombers with anzac and have fun lol
Sure I expect to lose that little naval fleet I left there. I go buy more naval, I am freaking USA 90 ipc a turn. The train will never stop. Like I just do not see you taking Russia or London or USA over…. you need something to win, cannot even hold egypt lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 2 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 battleship and 1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Italians take Gibraltar from British
Combat - Italians
Battle in Morocco
Battle in Libya
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Morocco from Americans, taking Libya from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
3 aaGuns, 4 artilleries and 15 infantry moved from Southern France to Spain
1 aaGun, 2 artilleries and 7 infantry moved from Normandy Bordeaux to Spain
Place Units - Italians
1 harbour placed in Tobruk
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Next round I am just going to set everything up so that the ai can take over all the countries except russia.
what does that mean the ai? artificial intelligence? can you actually play against the computer on tripleA? i don’t know how to do that.
gotta head out for a sailing expedition. can maybe move in a few hours.
Yeah you can next round will be my last round playing usa-anzac. I will just play russia and set it up for the AI to control the rest.
I dont really need usa to be optimal to win or uk or anzac. They just need to throw stuff at you any old way.
how do you set it up to play for you?
Click select local player and ai…. I will do it on my turn. dont wry about it.