Scram 111, max defense, keep ftr to last
Cow (allies +13) vs. Bold
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Rolling 1d6:
(2)
Rolling 2d6:
(3, 3)(dd, cruiser)
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there we go. lol
yeah traded 1 for 1.
You can edit Germany on your turn.
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cow, you misunderstood me - i was saying it was a fair trade for you NOT to attack and me NOT to get the NO and that it was less work to leave it that way.
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so the map will stay as it was after the russian turn. now, i need a scramble decision.
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i was quite happy you didn’t attack - in my mind it was far better than having the german no and being more likely to lose the transports. scramble in z39?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone -
@Cow:
Wow I did not realize what happened to your naval up top in germany.
I would have attacked that with my Russian sub lol. You get your edit if I get my attack lol.
i thought for sure you would attack with the russian sub. i guess it’s a fair trade either way we may as well leave it as is - less work.
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I dont think i have a scramble decision to make. on my turn there was just a french dd i dont care about.
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ok no scramble then to protect the french destroyer.
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omg you are not taking india yet @_@ I guess waiting means 13 more guys. I only spawn 5… i guess that is the thought process. but wow no islands!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer and 2 fighters
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Japanese
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Kiangsi to Hunan
2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 artilleries, 1 carrier, 7 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Burma
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from Jehol to Shantung
2 fighters moved from Kweichow to Hunan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Burma
2 tactical_bombers moved from Kweichow to Hunan
3 fighters and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Kweichow to Burma
2 bombers moved from 39 Sea Zone to BurmaPlace Units - Japanese
1 fighter placed in French Indo China
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 31 PUs (5 lost to blockades); end with 33 PUs total -
@Cow:
omg you are not taking india yet @_@ I guess waiting means 13 more guys. I only spawn 5… i guess that is the thought process. but wow no islands!
yeah no islands. and the taking of india costs more - those anzacs came up huge!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans -
Attacking Japan itself. Need kami / scramble orders.
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Like I rarely ever get better than 10-20% on Japan…. 28% is really good, I may as well take a crack at it, chance to win the game strait up.
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no scramble, 2 kamis to the destroyer, 2 to a cruiser, 2 to the other cruiser
good luck!
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changed my mind - 2 to each acc.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from GermansCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 infantryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Western United States to 6 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
2 fighters moved from 91 Sea Zone to United KingdomPlace Units - Americans
4 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Eastern United States
4 transports placed in 10 Sea Zone
Americans undo move 3.
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
well, i posted that the kamis were going at the carriers before you rolled. i think the hits should be applied to the carriers for that reason - but what do you think?
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Very nice move by the way, and it almost succeeded. I didn’t send kami at the accs at first because I just didn’t expect to see them there. As you can see, there was a good reason not to bring them. They weren’t needed and they all got nailed, including one getting sunk.





