inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
Okay. Yeah you want your germany NO, that makes sense. I was like 5 infantry into acct, where is that territory is that air craft carrier transports? lol
Yes I would take a swing at your naval. Why not? What else is my sub going to do for the entire game?
:roll 1d6:
:roll: 1d6
Rolling 1d6:
(2)
Rolling 2d6:
(3, 3)
(dd, cruiser)
there we go. lol
yeah traded 1 for 1.
You can edit Germany on your turn.
cow, you misunderstood me - i was saying it was a fair trade for you NOT to attack and me NOT to get the NO and that it was less work to leave it that way.
so the map will stay as it was after the russian turn. now, i need a scramble decision.
i was quite happy you didn’t attack - in my mind it was far better than having the german no and being more likely to lose the transports. scramble in z39?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
@Cow:
Wow I did not realize what happened to your naval up top in germany.
I would have attacked that with my Russian sub lol. You get your edit if I get my attack lol.
i thought for sure you would attack with the russian sub. i guess it’s a fair trade either way we may as well leave it as is - less work.
I dont think i have a scramble decision to make. on my turn there was just a french dd i dont care about.
ok no scramble then to protect the french destroyer.
omg you are not taking india yet @_@ I guess waiting means 13 more guys. I only spawn 5… i guess that is the thought process. but wow no islands!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers moved from Kwangsi to 39 Sea Zone
2 fighters moved from Yunnan to 39 Sea Zone
2 battleships and 2 cruisers moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Japan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Jehol to Anhwe
1 infantry moved from Yunnan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 fighter moved from Shan State to Kweichow
1 submarine moved from 21 Sea Zone to 44 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 4 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC Submerged
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer and 2 fighters
French defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 2 cruisers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Anhwe
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese win, taking Anhwe from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 aaGun, 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Kwangsi to Burma
1 infantry moved from Kiangsi to Hunan
2 artilleries and 7 infantry moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 34 Sea Zone
2 artilleries, 1 carrier, 7 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Burma
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 infantry moved from Jehol to Shantung
2 fighters moved from Kweichow to Hunan
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Burma
2 tactical_bombers moved from Kweichow to Hunan
3 fighters and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter moved from Kweichow to Burma
2 bombers moved from 39 Sea Zone to Burma
Place Units - Japanese
1 fighter placed in French Indo China
2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3
Japanese collect 31 PUs (5 lost to blockades); end with 33 PUs total
@Cow:
omg you are not taking india yet @_@ I guess waiting means 13 more guys. I only spawn 5… i guess that is the thought process. but wow no islands!
yeah no islands. and the taking of india costs more - those anzacs came up huge!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans
Attacking Japan itself. Need kami / scramble orders.
Like I rarely ever get better than 10-20% on Japan…. 28% is really good, I may as well take a crack at it, chance to win the game strait up.
no scramble, 2 kamis to the destroyer, 2 to a cruiser, 2 to the other cruiser
good luck!
changed my mind - 2 to each acc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 7 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 bomber moved from Soviet Far East to Japan
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 42 Sea Zone to 38 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
Americans take 35 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 infantry, 2 submarines and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Japan
1 infantry moved from 6 Sea Zone to Japan
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 4,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,6
Battle in 6 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports
Japanese defend with 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 fighters, 5 submarines and 3 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Japan
Americans attack with 1 armour, 1 artillery, 1 bomber and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 3 aaGuns, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber and 3 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Western United States to 6 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to British Guiana
2 fighters moved from 91 Sea Zone to United Kingdom
Place Units - Americans
4 artilleries and 2 infantry placed in Eastern United States
1 infantry placed in Eastern United States
4 transports placed in 10 Sea Zone
Americans undo move 3.
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs