14L G40 Me1945 (+20) vs Gamerman01 (x)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Northern Territory to 41 Sea Zone
                1 fighter moved from 41 Sea Zone to Burma
                1 fighter moved from 41 Sea Zone to India
                1 fighter moved from Northern Territory to 54 Sea Zone
                1 mech_infantry moved from Northern Territory to Queensland
                1 aaGun moved from Northern Territory to Queensland
                1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to South Australia
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total

    Territory Summary for ANZAC :

    Burma : 1 fighter
        India : 1 fighter
        Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 1 mech_infantry
        Northern Territory : 1 airfield
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        Java : 1 flag, 2 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
        62 Sea Zone : 1 transport
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 32 / 36
        Japanese : 48 / 68
        Americans : 54 / 69
        Chinese : 5 / 7
        British : 32 / 35
        UK_Pacific : 11 / 8
        Italians : 17 / 7
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from Gibraltar: 1 fighter
                EDIT: Adding units owned by French to Cyprus: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    Egypt : 1 infantry
        Cyprus : 1 fighter
        United Kingdom : 2 infantry
        Algeria : 2 infantry
        Tobruk : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 32 / 36
        Japanese : 48 / 68
        Americans : 54 / 69
        Chinese : 5 / 7
        British : 32 / 35
        UK_Pacific : 11 / 8
        Italians : 17 / 7
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                10 mech_infantrys moved from Germany to Eastern Poland
                10 artilleries moved from Poland to Eastern Poland
                1 fighter moved from Yugoslavia to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 armour moved from Romania to Ukraine
                2 armour and 1 mech_infantry moved from Bessarabia to Ukraine
                14 infantry moved from Poland to Eastern Poland
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 tactical_bomber moved from Yugoslavia to Western Germany
                1 infantry moved from Poland to Eastern Poland
                22 infantry moved from Bessarabia to Ukraine
                8 artilleries moved from Bessarabia to Ukraine
                2 armour moved from Poland to Eastern Poland
                2 armour and 2 mech_infantrys moved from Poland to Bessarabia
                5 infantry moved from Romania to Eastern Poland
                2 artilleries moved from Romania to Eastern Poland
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                1 aaGun moved from Bessarabia to Eastern Poland
                2 aaGuns moved from Bessarabia to Ukraine
                1 fighter moved from Yugoslavia to Western Germany
                1 tactical_bomber moved from Western Germany to Southern Italy

    Place Units - Germans
                8 mech_infantrys placed in Germany
                1 armour and 4 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,6,5,6,4,4,5,1,4
                Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                1 armour moved from Baltic States to Belarus
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

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    sz113 scramble?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, all 3

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    SS scores a hit. DD or CC?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t have to choose yet because you don’t have surprise strike.  Roll the cruiser on the forum, please.

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    DiceRolls: 1@3; Total Hits: 11@3: (2)

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    2 hits

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose destroyer and cruiser, you lucky dog

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Don’t be hitting me with your 1’s now  :wink:

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    No hits from you side. I proceed here with CC vs. your planes.

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    CC
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    2Tac, ftr
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that’s a relief.  Ridiculous

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Guess I should be happy my guy in Manchuria won.  That’s big

  • 21 20 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Korea to Manchuria
                2 infantry moved from Novosibirsk to Kansu
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Italians
                1 armour moved from Baltic States to Belarus
                1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Combat - Russians
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 113 Sea Zone
                    Russians attack with 1 cruiser and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 2 :  1/1 hits
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 2 :  0/5 hits
                        1 destroyer owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 3 :  1/1 hits
                        1 cruiser owned by the Germans lost in 113 Sea Zone
                        Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 fighter and 2 tactical_bombers in 113 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 113 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 cruiser, 1 destroyer and 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Battle in Manchuria
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Manchuria, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                1 aaGun, 3 artilleries and 24 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Russia to Rostov
                1 armour moved from Belarus to Rostov
                2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                5 mech_infantrys moved from Russia to Rostov
                1 mech_infantry moved from Belarus to Rostov
                4 infantry moved from Yenisey to Evenkiyskiy
                2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 armour, 3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,6,2,1,1,2,1,6,5,3,3
                Russians collect 30 PUs (3 lost to blockades); end with 30 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
                EDIT: Removing units owned by Russians from Tsinghai: 1 infantry
                EDIT: Adding units owned by Russians to Samara: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Korea : 1 flag
        Kansu : 2 infantry
        Evenkiyskiy : 4 infantry
        Yakut S.S.R. : 2 aaGuns and 10 infantry
        Olgiy : 1 flag
        Ulaanbaatar : 1 flag
        Belarus : 3 aaGuns, 3 armour, 6 artilleries, 1 fighter, 27 infantry and 7 mech_infantrys
        Rostov : 1 aaGun, 2 armour, 3 artilleries, 1 fighter, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 6 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Samara : 2 infantry
        113 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 52
        Russians : 33 / 30
        Japanese : 47 / 68
        Americans : 54 / 69
        Chinese : 6 / 7
        British : 32 / 35
        UK_Pacific : 11 / 8
        Italians : 16 / 7
        ANZAC : 14 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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    @Gamerman01:

    Guess I should be happy my guy in Manchuria won.  That’s big

    Luck knows who deserves it.  :-)

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    Almost forget, Germany should be happy with an extra $5 not at war with Rus NO this turn.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah -
    Did you not declare war so that you could get your NO that you ended up not getting?

    It’s not that simple though.  I had to lay off Karelia and Rostov, although, sub off Normandy may have done damage

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