Scramble 110 only.
14L G40 snake11eyes (axis) vs Shin Ji (allies+15)game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - British
British buy 6 armour; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 armour moved from Iraq to Trans-Jordan
1 bomber moved from India to 98 Sea Zone
3 fighters moved from Iraq to 98 Sea Zone
3 armour moved from Iraq to Trans-JordanCombat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 3 fighters; Italians defend with 2 transports
retreated to 98 Sea Zone
Italians win with 3 fighters and 2 transports remaining. Battle score for attacker is -32
Casualties for British: 1 bomber and 2 fighters
Battle in Trans-Jordan
British attack with 5 armour
Italians defend with 1 artillery and 3 infantry
British win, taking Trans-Jordan from Italians with 4 armour remaining. Battle score for attacker is 7
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 3 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - British
1 fighter moved from 98 Sea Zone to Iraq
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 2 tactical_bombers moved from India to Iraq
3 aaGuns, 2 artilleries and 11 infantry moved from India to West IndiaPlace Units - British
3 armour placed in Iraq
3 armour placed in PersiaTurn Complete - British
British collect 37 PUs; end with 40 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Wow.
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Ouch, sorry bout that one lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Alexandria
3 fighters moved from Egypt to Trans-JordanCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Alexandria
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 3 armour, 2 artilleries and 3 fighters
British defend with 4 armour
Italians win, taking Trans-Jordan from British with 2 armour and 3 fighters remaining. Battle score for attacker is 10
Casualties for British: 4 armour
Casualties for Italians: 1 armour and 2 artilleriesNon Combat Move - Italians
1 fighter moved from Alexandria to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Egypt
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,5
Italians collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
Ouch, sorry bout that one lol
:-D Hey man, it’s cool. Probability, she is a harsh mistress. She giveth and she taketh away, and none may ask of her doings.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 fighter moved from India to Iraq
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Novgorod to Archangel
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 mech_infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers moved from Caucasus to Northwest PersiaCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 mech_infantrys
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Holland Belgium
Germans attack with 2 bombers and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Northwest Persia
Germans attack with 18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 18 armour, 2 bombers, 4 fighters, 8 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Northwest Persia to Egypt
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Holland Belgium to Southern Italy
3 aaGuns, 9 artilleries, 23 infantry and 3 mech_infantrys moved from Bessarabia to Romania
3 mech_infantrys moved from Slovakia Hungary to Romania
10 artilleries moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from Novgorod to PolandPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 artillery placed in France
1 fighter placed in Western Germany
Germans undo move 3.
1 artillery placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
24 artilleries and 41 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
4 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Belarus
4 armour moved from Ukraine to Belarus
1 armour moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Western Ukraine
Russians attack with 25 artilleries and 43 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 25 artilleries and 43 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 4 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
retreated to Archangel
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 5 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 1 infantry
Russians win, taking Belarus from Germans with 5 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Archangel to Russia
4 aaGuns moved from Ukraine to Western Ukraine
3 infantry moved from Rostov to Ukraine
2 aaGuns and 9 infantry moved from Tambov to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 destroyer moved from 19 Sea Zone to 34 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to 34 Sea Zone
3 armour, 2 artilleries, 1 infantry and 16 mech_infantrys moved from Burma to India
1 artillery moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in India
Japanese attack with 3 armour, 2 artilleries, 1 infantry and 16 mech_infantrys
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 2 artilleries and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
1 tactical_bomber moved from Amur to Japan
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Shantung to 19 Sea Zone
1 mech_infantry moved from Jehol to 19 Sea Zone
2 mech_infantrys moved from Yunnan to Malaya
1 fighter moved from Szechwan to Malaya
1 armour moved from Yunnan to Shensi
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 infantry, 1 mech_infantry, 9 submarines and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Szechwan to Kwangtung
5 fighters moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
4 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Szechwan to Kwangtung
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 17 Sea ZonePlace Units - Japanese
3 carriers placed in 20 Sea Zone
3 infantry placed in Malaya
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 69 PUs (6 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 97 Sea Zone to 94 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
5 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Caroline Islands to 17 Sea Zone
3 bombers moved from Caroline Islands to 16 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 17 Sea Zone to Caroline Islands
3 bombers moved from 16 Sea Zone to Wake Island
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Malta
3 armour moved from Iraq to Eastern Persia
3 armour moved from Persia to Eastern Persia
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern PersiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Iraq
1 armour and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 3 armour and 2 fighters
French defend with 1 fighter; British defend with 1 factory_minor; Russians defend with 2 mech_infantrys
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 fighter
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Sumatra
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 bombers moved from Egypt to Belarus
2 bombers moved from Southern Italy to Belarus
1 infantry moved from Romania to Bessarabia
3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
18 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Northwest Persia to Iraq
18 armour and 6 mech_infantrys moved from Caucasus to VolgogradCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 4 bombers and 2 infantry
Russians defend with 5 armour
Germans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 5 armour
Battle in Volgograd
Germans attack with 18 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 18 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 9 artilleries, 22 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Slovakia Hungary to Eastern Poland
3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
4 bombers moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
4 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Northern Italy to Western Germany
4 fighters moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
4 armour placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 aaGuns and 8 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Ukraine to Bryansk
4 aaGuns, 25 artilleries and 43 infantry moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 8 destroyers; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shensi to Timguska
Japanese take Timguska from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour, 2 artilleries and 16 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 41 Sea Zone
5 bombers moved from Kwangtung to 39 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
3 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to Buryatia
3 bombers moved from 39 Sea Zone to India
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
6 carriers and 8 submarines moved from 20 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 66 PUs (5 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers and 11 submarines; Remaining resources: 1 PUs;Combat Move - Americans
6 artilleries, 6 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone
7 submarines moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Wake Island to 34 Sea Zone
3 bombers moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline IslandsCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 submarine
Americans win with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 22 Sea Zone from Japanese with 3 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 destroyer
Americans win with 7 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 34 Sea Zone to Caroline Islands
3 bombers moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 46 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
6 armour, 1 artillery and 10 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Persia
British attack with 6 armour, 1 artillery and 10 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Persia from Germans with 6 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
3 fighters moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
3 aaGuns moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in United Kingdom
1 carrier and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific