@axis-dominion GL&HF! Scramble orders?
14L G40 snake11eyes (axis) vs Shin Ji (allies+15)game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 97 Sea Zone to 94 Sea Zone
5 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
5 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 108 Sea Zone
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Caroline Islands to 17 Sea Zone
3 bombers moved from Caroline Islands to 16 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Celebes
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 17 Sea Zone to Caroline Islands
3 bombers moved from 16 Sea Zone to Wake Island
3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 2 transports; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
3 fighters and 2 tactical_bombers moved from Iraq to Malta
3 armour moved from Iraq to Eastern Persia
3 armour moved from Persia to Eastern Persia
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from 39 Sea Zone to Ceylon
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
3 aaGuns, 1 artillery and 10 infantry moved from West India to Eastern PersiaPlace Units - British
2 transports placed in 110 Sea Zone
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Trans-Jordan to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Caucasus
2 fighters moved from Egypt to Iraq
1 armour and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win, taking 97 Sea Zone from British with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Iraq
Italians attack with 3 armour and 2 fighters
French defend with 1 fighter; British defend with 1 factory_minor; Russians defend with 2 mech_infantrys
Italians win, taking Iraq from British with 2 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 fighter
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Caucasus to Northwest Persia
2 fighters moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in Sumatra
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 8
Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Belarus
2 bombers moved from Egypt to Belarus
2 bombers moved from Southern Italy to Belarus
1 infantry moved from Romania to Bessarabia
3 fighters and 3 tactical_bombers moved from Egypt to Bessarabia
1 mech_infantry moved from Northwest Persia to Persia
Germans take Persia from British
18 armour and 6 mech_infantrys moved from Northwest Persia to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Northwest Persia to Iraq
18 armour and 6 mech_infantrys moved from Caucasus to VolgogradCombat - Germans
Battle in Belarus
Germans attack with 2 artilleries, 4 bombers and 2 infantry
Russians defend with 5 armour
Germans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 5 armour
Battle in Volgograd
Germans attack with 18 armour and 6 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 18 armour and 6 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns, 9 artilleries, 22 infantry and 6 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
10 artilleries moved from Slovakia Hungary to Eastern Poland
3 fighters and 3 tactical_bombers moved from Bessarabia to Eastern Poland
4 bombers moved from Belarus to Eastern Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
4 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Northern Italy to Western Germany
4 fighters moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 artillery and 2 infantry placed in France
4 armour placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Germans undo move 4.
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 aaGuns and 8 infantry moved from Bryansk to Russia
2 artilleries and 4 infantry moved from Ukraine to Bryansk
4 aaGuns, 25 artilleries and 43 infantry moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier and 8 destroyers; Remaining resources: 0 SuicideAttackTokens; 4 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
2 battleships moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shensi to Timguska
Japanese take Timguska from Russians
1 artillery moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
3 armour, 2 artilleries and 16 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
1 fighter moved from Malaya to 41 Sea Zone
5 bombers moved from Kwangtung to 39 Sea Zone
2 fighters moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
3 infantry moved from Buryatia to Yakut S.S.R.Combat - Japanese
Battle in 39 Sea Zone
Japanese attack with 5 bombers
French defend with 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 3 bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 2 bombers
Casualties for French: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 2 battleships, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking 22 Sea Zone from ANZAC with 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 3 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Japan to Buryatia
3 bombers moved from 39 Sea Zone to India
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from 34 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 34 Sea Zone
6 carriers and 8 submarines moved from 20 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Malaya to YunnanPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
3 destroyers placed in 19 Sea Zone
3 destroyers placed in 19 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Japanese collect 66 PUs (5 lost to blockades); end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers and 11 submarines; Remaining resources: 1 PUs;Combat Move - Americans
6 artilleries, 6 infantry and 6 transports moved from 108 Sea Zone to 110 Sea Zone
7 submarines moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 34 Sea Zone to 22 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
3 bombers moved from Wake Island to 34 Sea Zone
3 bombers moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
4 destroyers moved from 26 Sea Zone to 33 Sea Zone
6 bombers moved from Western United States to Caroline IslandsCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser and 1 submarine
Americans win with 3 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 cruiser and 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 bombers, 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 destroyer and 2 submarines
Americans win, taking 22 Sea Zone from Japanese with 3 bombers, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 submarine
Battle in 96 Sea Zone
Americans attack with 7 submarines
Italians defend with 1 destroyer
Americans win with 7 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
3 bombers moved from 34 Sea Zone to Caroline Islands
3 bombers moved from 22 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 46 Sea ZonePlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
6 armour, 1 artillery and 10 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Persia
British attack with 6 armour, 1 artillery and 10 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Persia from Germans with 6 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
3 fighters moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
3 aaGuns moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in United Kingdom
1 carrier and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
4 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from French Equatorial Africa to Anglo Egyptian Sudan
6 armour, 1 artillery and 10 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Persia
British attack with 6 armour, 1 artillery and 10 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Persia from Germans with 6 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 4 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - British
3 fighters moved from Malta to Gibraltar
2 tactical_bombers moved from Malta to Gibraltar
3 aaGuns moved from Eastern Persia to PersiaPlace Units - British
3 artilleries placed in United Kingdom
1 carrier and 1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
2 armour moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 fighter moved from Northwest Persia to Persia
2 fighters moved from Northwest Persia to TambovCombat - Italians
Battle in Eastern Persia
Battle in Tambov
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win, taking Eastern Persia from British with 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 3 aaGuns, 6 armour, 1 artillery, 1 factory_minor and 10 infantry
British win with 6 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is -14
Casualties for British: 3 aaGuns
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 1 infantryNon Combat Move - Italians
2 fighters moved from Tambov to Volgograd
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to Western GermanyPlace Units - Italians
1 airfield placed in Eastern Poland
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
I assumed aa as your losses for Persia, if you wanted anything else just edit it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
ANZAC take 43 Sea Zone from JapaneseCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 4 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 9
Combat Move - French
2 infantry moved from Tobruk to AlexandriaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
18 armour and 6 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Eastern Poland to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from Southern Italy to 110 Sea Zone -
Scramble 110?
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Yes, full scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Archangel
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
18 armour and 6 mech_infantrys moved from Volgograd to Russia
Germans take Tambov from Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia
4 bombers moved from Eastern Poland to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from Southern Italy to 110 Sea ZoneCombat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Russia
Germans attack with 18 armour, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 10 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 8 armour and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber
Battle in 110 Sea Zone
Germans attack with 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 1 submarine
British defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 3 transports; Americans defend with 6 artilleries, 1 carrier, 1 cruiser, 2 fighters, 6 infantry, 3 submarines and 6 transports
Units damaged: 1 carrier owned by the Americans and 1 carrier owned by the British
1 submarine owned by the British Submerged
retreated to 110 Sea Zone
Americans win with 4 fighters and 9 transports remaining. Battle score for attacker is -60
Casualties for Germans: 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine
Casualties for British: 1 carrier and 1 destroyer
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 3 submarines
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
1 fighter owned by the Americans forced to land in United KingdomNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Novgorod to Archangel
2 fighters and 1 tactical_bomber moved from Eastern Poland to Egypt
1 mech_infantry moved from Iraq to Egypt
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Eastern Poland to Egypt
3 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 56 PUs (2 lost to blockades); end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs -
Well I certainly got diced there didn’t I lol