TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
Combat - British
Battle in Alexandria
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Alexandria, round 2 : 3/1 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 8 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 38 Sea Zone to India
2 aaGuns moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Alexandria to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from Shan State to India
1 fighter moved from Egypt to 76 Sea Zone
1 mech_infantry moved from Yunnan to India
Place Units - British
1 submarine placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
British undo move 2.
1 submarine placed in 106 Sea Zone
2 fighters placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,2,2,3,6,4,5,4,3,2,3,1,1,2,3,2,1,5,6,3,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 45 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 13 / 12
Italians : 13 / 18
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0