@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 6 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 infantry moved from Kwangsi to French Indo China
6 artilleries and 8 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Soviet Far East to Siberia
Combat - Japanese
Battle in Burma
Battle in Shan State
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific, taking Shan State from UK_Pacific, taking French Indo China from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 submarines and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
2 fighters moved from French Indo China to 37 Sea Zone
2 tactical_bombers moved from Kwangsi to 37 Sea Zone
2 infantry moved from Suiyuyan to Chahar
2 armour moved from Manchuria to Chahar
1 aaGun moved from Manchuria to Amur
2 bombers and 3 fighters moved from Manchuria to Kwangsi
2 tactical_bombers moved from Manchuria to Kwangsi
1 bomber, 2 fighters and 1 tactical_bomber moved from Japan to Kwangsi
1 tactical_bomber moved from Kwangsi to Kwangtung
Place Units - Japanese
3 armour placed in Manchuria
3 armour placed in Kwangtung
1 fighter placed in Japan
1 factory_minor placed in Malaya
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Yunnan to Kwangtung
1 bomber moved from Buryatia to Manchuria
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Philippines
Battle in Borneo
Battle in Sumatra
Strategic bombing raid in Manchuria
AA fire in Manchuria : 0/1 hits
Bombing raid in Manchuria rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 1/1 hits
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.
Non Combat Move - Americans
3 fighters moved from Timguska to Bryansk
1 destroyer and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from Buryatia to Novosibirsk
5 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Manchuria to Yakut S.S.R.
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from Central United States to Western United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 51 / 66
Americans : 56 / 83
Chinese : 8 / 14
British : 33 / 35
UK_Pacific : 9 / 9
Italians : 13 / 18
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - Chinese
Battle in Burma
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
Chinese win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 4 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 48 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 10 / 9
Italians : 13 / 18
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 119 Sea Zone to 125 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Egypt to Alexandria
4 fighters moved from Egypt to Alexandria
1 fighter moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
Combat - British
Battle in Alexandria
British attack with 1 artillery, 4 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery, 4 fighters and 1 infantry in Alexandria, round 2 : 3/1 hits
Italians roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits
2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer; Russians loiter and taunt with
Germans defend with 1 submarine
British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 7 : 0/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 125 Sea Zone, round 8 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 8 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French Indo China
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Indo China, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter moved from 38 Sea Zone to India
2 aaGuns moved from Yunnan to Kweichow
1 bomber and 1 tactical_bomber moved from Algeria to Gibraltar
1 fighter moved from Scotland to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Alexandria to Egypt
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from French Indo China to Kweichow
1 tactical_bomber moved from Shan State to India
1 fighter moved from Egypt to 76 Sea Zone
1 mech_infantry moved from Yunnan to India
Place Units - British
1 submarine placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
British undo move 2.
1 submarine placed in 106 Sea Zone
2 fighters placed in United Kingdom
1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,2,2,3,6,4,5,4,3,2,3,1,1,2,3,2,1,5,6,3,4
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 infantry
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 45 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 13 / 12
Italians : 13 / 18
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries moved from Tobruk to Libya
2 infantry moved from Tobruk to Libya
1 mech_infantry moved from Tobruk to Libya
1 armour moved from Tobruk to Libya
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 91 Sea Zone
2 infantry moved from Bessarabia to Ukraine
2 artilleries moved from Bessarabia to Ukraine
2 armour moved from Western Ukraine to Ukraine
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
3 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Cyprus from British, taking Libya from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 aaGun moved from Northern Italy to France
1 aaGun moved from Northern Italy to Southern France
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 41 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 13 / 12
Italians : 14 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 58
Russians : 24 / 26
Japanese : 41 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 13 / 12
Italians : 14 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 bomber and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Nenetsia
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
2 bombers moved from Southern Italy to 125 Sea Zone
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Novgorod to Nenetsia
1 armour moved from Ukraine to Volgograd
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 3 bombers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
3 aaGuns moved from Northern Italy to France
3 aaGuns moved from Western Germany to France
1 bomber moved from 125 Sea Zone to Southern Italy
2 bombers moved from 125 Sea Zone to France
1 artillery moved from Western Germany to 113 Sea Zone
3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
4 mech_infantrys moved from Novgorod to Nenetsia
2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
1 infantry moved from Western Ukraine to Ukraine
3 armour moved from Romania to Ukraine
2 fighters moved from Western Ukraine to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
2 fighters moved from Romania to Ukraine
2 tactical_bombers moved from Romania to Ukraine
1 artillery moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from 115 Sea Zone to Novgorod
2 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Novgorod
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Romania
1 bomber placed in France
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/1 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 armour and 6 mech_infantrys moved from Bryansk to Russia
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Tambov to Russia
2 aaGuns moved from Bryansk to Tambov
20 infantry moved from Bryansk to Tambov
14 artilleries moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
11 infantry moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 20 PUs total
Production/PUs Summary :
Germans : 58 / 81
Russians : 18 / 20
Japanese : 41 / 66
Americans : 56 / 83
Chinese : 10 / 18
British : 33 / 35
UK_Pacific : 13 / 12
Italians : 12 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 60 PUs;
Japanese buy 1 artillery, 1 bomber, 1 carrier, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Kwangsi to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 armour moved from Kwangtung to French Indo China
1 bomber moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
1 infantry moved from Chahar to Anhwe
1 fighter moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kwangtung to Anhwe
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 armour, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry and 1 mech_infantry
Battle in French Indo China
Japanese attack with 2 armour and 1 bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Hopei to Chahar
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 aaGun, 6 artilleries and 8 infantry moved from Amur to Buryatia
1 artillery moved from Siberia to Sakha
3 armour and 1 tactical_bomber moved from Manchuria to Chahar
1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from French Indo China to Kwangsi
2 bombers moved from Philippines to Kwangsi
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
2 infantry placed in Malaya
3 mech_infantrys placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
need OOL for SZ37
(my subs scored 2 hits which I allocated to damage your battleships, my non-sub units scored 5 hits)
brave and risky maneuver.
max. defense, survivor planes land in Malaya :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 4 fighters and 5 submarines moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from Bryansk to Caucasus
1 tactical_bomber moved from Novosibirsk to Caucasus
1 bomber moved from Yakut S.S.R. to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in Caucasus, round 2 : 2/1 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/1 hits
1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Caucasus, round 3 : 3/1 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 37 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 4 fighters and 5 submarines
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
Americans roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/1 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 5 destroyers and 4 fighters in 37 Sea Zone, round 2 : 5/1 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 37 Sea Zone, round 2 : 9/1 hits
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/0 hits
Americans roll dice for 1 battleship, 3 cruisers, 4 destroyers and 4 fighters in 37 Sea Zone, round 3 : 5/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 tactical_bombers and 2 transports in 37 Sea Zone, round 3 : 10/1 hits
3 submarines owned by the Americans, 3 fighters owned by the Americans, 4 destroyers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 3 cruisers and 1 fighter in 37 Sea Zone, round 4 : 3/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 2 transports in 37 Sea Zone, round 4 : 8/1 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is -102
Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 4 fighters and 5 submarines
4 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 123 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
2 fighters moved from Eastern United States to Iceland
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 58 / 81
Russians : 17 / 20
Japanese : 49 / 49
Americans : 54 / 74
Chinese : 7 / 18
British : 33 / 35
UK_Pacific : 11 / 12
Italians : 12 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
The last Japanese casualty has to be either a cruiser or a tactical bomber. I guessed you’d prefer to lose a cruiser first.
It could be relevant to UK and ANZAC turns, so let me know if you would rather lose a tactical bomber instead.
Ok, I agree your decision; save the plane and sink the ship
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Anhwe
1 fighter and 2 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Hopei
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
6 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 58 / 81
Russians : 17 / 20
Japanese : 46 / 49
Americans : 54 / 74
Chinese : 10 / 16
British : 33 / 35
UK_Pacific : 11 / 12
Italians : 12 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 fighter moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
Combat - British
Battle in French Indo China
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 2/1 hits
Japanese roll dice for 2 armour in French Indo China, round 2 : 1/0 hits
2 armour owned by the Japanese and 1 fighter owned by the British lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 armour
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 aaGun, 2 artilleries, 14 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from West India to India
2 aaGuns moved from Kweichow to Szechwan
1 armour, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to Northwest Persia
2 fighters moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Gibraltar to Egypt
1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 106 Sea Zone to 123 Sea Zone
2 artilleries and 6 infantry moved from Egypt to Alexandria
Place Units - British
1 carrier and 1 destroyer placed in 98 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 32 PUs (1 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantry
Production/PUs Summary :
Germans : 56 / 81
Russians : 19 / 20
Japanese : 46 / 49
Americans : 54 / 74
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 12 / 19
ANZAC : 14 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Ukraine to Caucasus
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 artillery moved from 99 Sea Zone to Syria
2 infantry moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
3 fighters moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 artillery moved from Northern Italy to France
2 infantry moved from Southern France to Northern Italy
Combat - Italians
Battle in Syria
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Syria from French, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from Southern France to France
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,4,6,4,3,6,1,3,5,3,6,5
Italians collect 14 PUs (1 lost to blockades); end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
Japanese defend with 2 battleships, 1 cruiser and 2 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 3 fighters in 37 Sea Zone, round 2 : 2/0 hits
Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 2/1 hits
1 cruiser owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 3 : 1/0 hits
Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 submarine remaining. Battle score for attacker is 36
Casualties for Japanese: 2 battleships, 1 cruiser and 2 transports
Casualties for ANZAC: 3 fighters
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from South Australia to New South Wales
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 56 / 81
Russians : 17 / 20
Japanese : 46 / 49
Americans : 54 / 74
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 15 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Northwest Persia
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 56 / 81
Russians : 17 / 20
Japanese : 46 / 49
Americans : 54 / 74
Chinese : 10 / 16
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 15 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0