Scramble/submerge orders and any OOL other than Max D?
14L G40 Senor_Ralpa (Axis) vs wheatbeer (Allies +16) game 2 of 2
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter moved from Guam to 5 Sea Zone
 1 submarine moved from 23 Sea Zone to 6 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 bomber moved from Midway to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
 1 fighter moved from Midway to 6 Sea Zone
 1 fighter moved from Midway to 6 Sea Zone
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 need scramble orders SZ6 
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 NO scramble 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Americans 
 Americans buy 1 destroyer, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Politics - Americans 
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 fighter moved from Guam to 5 Sea Zone
 1 submarine moved from 23 Sea Zone to 6 Sea Zone
 Americans take 17 Sea Zone from Japanese
 1 bomber moved from Midway to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
 1 fighter moved from Midway to 6 Sea Zone
 1 fighter moved from Midway to 6 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 6 Sea Zone
 Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 5 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 5 Sea Zone
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transportNon Combat Move - Americans 
 1 fighter moved from 5 Sea Zone to Amur
 1 bomber, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
 1 destroyer moved from 23 Sea Zone to 26 Sea Zone
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
 1 fighter moved from 26 Sea Zone to Midway
 1 bomber moved from Eastern United States to MidwayPlace Units - Americans 
 1 destroyer and 4 submarines placed in 10 Sea Zone
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsProduction/PUs Summary : Germans : 44 / 49 
 Russians : 35 / 36
 Japanese : 47 / 48
 Americans : 50 / 70
 Chinese : 6 / 16
 British : 28 / 35
 UK_Pacific : 7 / 17
 Italians : 10 / 11
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 fighter and 3 infantry moved from Szechwan to Kweichow
 5 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/0 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/0 hits
 Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 artillery and 1 infantry
 Battle in Yunnan
 Chinese attack with 5 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/1 hits
 Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Yunnan
 Chinese roll dice for 5 infantry in Yunnan, round 3 : 0/1 hits
 Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
 Chinese roll dice for 5 infantry in Yunnan, round 4 : 0/1 hits
 Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
 Chinese roll dice for 5 infantry in Yunnan, round 5 : 1/1 hits
 Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to SikangPlace Units - Chinese 
 1 infantry placed in Sikang
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsProduction/PUs Summary : Germans : 44 / 49 
 Russians : 35 / 36
 Japanese : 45 / 48
 Americans : 50 / 70
 Chinese : 8 / 15
 British : 28 / 35
 UK_Pacific : 7 / 17
 Italians : 10 / 11
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - British 
 British buy 2 artilleries, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 armour and 1 infantry moved from Quebec to 106 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 bomber moved from Malta to Gibraltar
 1 fighter and 1 tactical_bomber moved from Burma to Malaya
 1 armour, 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
 3 fighters and 1 tactical_bomber moved from Malta to 96 Sea ZoneCombat - British 
 Battle in Gibraltar
 British attack with 1 armour, 1 bomber and 1 infantry
 Italians defend with 1 harbour and 2 infantry
 British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/1 hits
 Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/1 hits
 1 infantry owned by the Italians lost in Gibraltar
 British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 3 : 2/1 hits
 Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
 British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Casualties for Italians: 2 infantry
 Battle in 96 Sea Zone
 British attack with 3 fighters and 1 tactical_bomber
 Italians defend with 1 cruiser
 British roll dice for 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/1 hits
 Italians roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the Italians lost in 96 Sea Zone
 British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
 Casualties for Italians: 1 cruiser
 Battle in Kenya
 British attack with 1 armour, 1 artillery and 1 mech_infantry
 Italians defend with 1 infantry
 British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 1/1 hits
 Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for British: 1 artillery
 Casualties for Italians: 1 infantry
 Battle in Malaya
 British attack with 1 fighter and 1 tactical_bomber
 Japanese defend with 1 armour and 1 harbour
 British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/1 hits
 Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits
 1 armour owned by the Japanese lost in Malaya
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armourNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
 1 fighter moved from Burma to Yunnan
 2 aaGuns moved from Burma to Yunnan
 1 infantry moved from Burma to Shan State
 1 aaGun moved from Burma to India
 1 infantry moved from Burma to Yunnan
 1 infantry moved from Burma to Yunnan
 1 infantry moved from Burma to Yunnan
 1 infantry moved from Burma to Yunnan
 3 infantry moved from Burma to India
 1 destroyer moved from 106 Sea Zone to 104 Sea Zone
 1 infantry moved from Ethiopia to 76 Sea Zone
 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
 1 infantry moved from 80 Sea Zone to Persia
 British take Persia from Neutral_Allies
 1 transport moved from 76 Sea Zone to 71 Sea Zone
 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
 1 battleship moved from 54 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria
 1 bomber moved from Gibraltar to Algeria
 1 carrier, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
 1 fighter moved from 96 Sea Zone to 81 Sea Zone
 1 fighter moved from 96 Sea Zone to EgyptPlace Units - British 
 1 fighter placed in United Kingdom
 1 destroyer placed in 110 Sea Zone
 1 artillery and 2 infantry placed in Egypt
 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British 
 British collect 31 PUs; end with 31 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific 
 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,6,2,2,3,3,4,4,2,3,6
 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
 Some Units in India change ownership: 3 infantry and 2 mech_infantrysProduction/PUs Summary : Germans : 44 / 49 
 Russians : 35 / 36
 Japanese : 45 / 48
 Americans : 50 / 70
 Chinese : 8 / 15
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 9 / 11
 ANZAC : 14 / 14
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 4 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians 
 2 armour moved from Romania to Bessarabia
 Italians take Bessarabia from Russians
 2 armour moved from Bessarabia to Western Ukraine
 Italians take Western Ukraine from Russians
 4 infantry moved from Bulgaria to Greece
 3 fighters moved from Southern Italy to Greece
 1 bomber moved from Southern Italy to 91 Sea Zone
 1 armour moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 mech_infantry moved from Tobruk to Alexandria
 4 infantry moved from Tobruk to Alexandria
 2 artilleries moved from Tobruk to Alexandria
 2 infantry moved from Bulgaria to Romania
 2 artilleries moved from Yugoslavia to RomaniaCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 bomber
 British defend with 1 transport
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in Greece
 Italians attack with 3 fighters and 4 infantry
 Neutral_Allies defend with 4 infantry
 Italians win, taking Greece from Neutral_Allies with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Allies: 4 infantry
 Casualties for Italians: 3 infantryNon Combat Move - Italians 
 3 fighters moved from Greece to Southern Italy
 1 bomber moved from 91 Sea Zone to Southern FrancePlace Units - Italians 
 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 aaGuns, 1 artillery, 3 fighters and 2 infantry moved from Queensland to South Australia
 1 artillery moved from New South Wales to South Australia
 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC 
 1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 18 PUs totalProduction/PUs Summary : Germans : 44 / 49 
 Russians : 33 / 36
 Japanese : 45 / 48
 Americans : 50 / 70
 Chinese : 8 / 15
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 13 / 18
 ANZAC : 14 / 18
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 2 Combat Move - French Non Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 infantry moved from Tunisia to Algeria
 1 fighter and 1 infantry moved from Morocco to Algeria
 1 infantry moved from Libya to Tunisia
 1 destroyer moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - French Production/PUs Summary : Germans : 44 / 49 
 Russians : 33 / 36
 Japanese : 45 / 48
 Americans : 50 / 70
 Chinese : 8 / 15
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 13 / 18
 ANZAC : 14 / 18
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 bombers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 7 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 2 armour moved from Germany to Baltic States
 Germans take Baltic States from Russians
 4 mech_infantrys moved from Germany to Baltic States
 3 armour moved from Eastern Poland to Western Ukraine
 20 infantry moved from Eastern Poland to Western Ukraine
 1 mech_infantry moved from Eastern Poland to Western Ukraine
 5 artilleries moved from Eastern Poland to Western Ukraine
 3 armour moved from Romania to Western Ukraine
 1 infantry moved from Romania to Bessarabia
 1 infantry moved from Romania to Eastern Poland
 1 armour moved from Yugoslavia to Eastern Poland
 1 armour moved from Germany to Baltic States
 2 armour moved from Germany to Eastern Poland
 3 mech_infantrys moved from Germany to Eastern Poland
 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
 1 transport moved from 112 Sea Zone to 113 Sea Zone
 1 submarine moved from 114 Sea Zone to 113 Sea Zone
 1 fighter moved from Western Germany to Alexandria
 1 tactical_bomber moved from Western Germany to Alexandria
 1 tactical_bomber moved from Western Germany to Western Ukraine
 1 fighter moved from Western Germany to Western Ukraine
 2 tactical_bombers moved from Western Germany to Romania
 2 fighters moved from Western Germany to Romania
 2 bombers moved from Western Germany to Alexandria
 2 artilleries moved from Normandy Bordeaux to Southern France
 2 infantry moved from France to Southern France
 1 infantry moved from Western Germany to 113 Sea Zone
 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
 1 destroyer moved from 114 Sea Zone to 115 Sea Zone
 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
 1 infantry moved from 115 Sea Zone to NovgorodCombat - Germans 
 Germans creates battle in territory 125 Sea Zone
 Battle in 115 Sea Zone
 Germans attack with 1 cruiser, 1 destroyer and 1 transport
 Russians defend with 1 submarine
 Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
 Casualties for Germans: 1 destroyer
 Casualties for Russians: 1 submarine
 Battle in NovgorodNon Combat Move - Germans 
 3 aaGuns moved from Western Germany to Northern Italy
 3 aaGuns moved from Holland Belgium to Western GermanyPlace Units - Germans 
 3 mech_infantrys placed in Romania
 1 transport placed in 93 Sea Zone
 1 submarine placed in 113 Sea Zone
 Germans undo move 3.
 1 submarine placed in 93 Sea Zone
 2 bombers placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Russians 
 Russians buy 9 artilleries; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 2 infantry moved from Archangel to Novgorod
 2 fighters and 1 tactical_bomber moved from Archangel to NovgorodCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in Novgorod
 Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/0 hits
 Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 aaGun, 1 artillery and 11 infantry moved from Ukraine to Rostov
 2 infantry moved from Bryansk to Rostov
 3 infantry moved from Bryansk to Rostov
 1 aaGun moved from Bryansk to Rostov
 1 fighter moved from Novgorod to Rostov
 4 infantry moved from Russia to Bryansk
 1 aaGun, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Archangel to Smolensk
 1 armour and 5 mech_infantrys moved from Ukraine to Smolensk
 1 infantry moved from Northwest Persia to Persia
 1 aaGun moved from Bryansk to Smolensk
 4 artilleries moved from Bryansk to Smolensk
 4 infantry moved from Bryansk to Smolensk
 3 infantry moved from Bryansk to Smolensk
 1 infantry moved from Russia to Smolensk
 2 infantry moved from Russia to Smolensk
 2 infantry moved from Bryansk to Rostov
 1 fighter and 1 tactical_bomber moved from Novgorod to SmolenskPlace Units - Russians 
 9 artilleries placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs totalProduction/PUs Summary : Germans : 46 / 55 
 Russians : 34 / 34
 Japanese : 42 / 48
 Americans : 50 / 70
 Chinese : 8 / 15
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 13 / 18
 ANZAC : 14 / 18
 French : 9 / 0
 Dutch : 7 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 3 artilleries, 1 bomber, 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 2 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Hopei to Kweichow
 1 mech_infantry moved from Anhwe to Kweichow
 1 infantry moved from Soviet Far East to Siberia
 Japanese take Siberia from Russians
 2 infantry moved from Manchuria to Korea
 1 infantry moved from French Indo China to Shan State
 1 infantry moved from Borneo to 43 Sea Zone
 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
 1 infantry moved from 41 Sea Zone to Sumatra
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
 2 bombers, 2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow
 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
 1 fighter and 1 tactical_bomber moved from Manchuria to KoreaCombat - Japanese 
 Battle in 6 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 1 submarine
 Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in Sumatra
 Battle in Celebes
 Battle in Kweichow
 Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 3 infantry
 Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kweichow from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 3 infantry
 Battle in Shan State
 Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Korea
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Java
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 ANZAC defend with 2 infantry
 Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for ANZAC: 2 infantryNon Combat Move - Japanese 
 1 artillery and 2 infantry moved from Kwangtung to Kwangsi
 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
 1 battleship, 1 carrier, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
 1 cruiser and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
 1 tactical_bomber moved from Japan to Manchuria
 1 fighter and 1 tactical_bomber moved from Korea to Manchuria
 2 bombers moved from Kweichow to Manchuria
 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese 
 3 artilleries placed in Manchuria
 1 bomber and 1 fighter placed in Japan
 1 factory_minor placed in KwangtungTurn Complete - Japanese 
 Japanese collect 59 PUs; end with 61 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Americans 
 Americans buy 5 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 1 bomber moved from Midway to Korea
 1 bomber moved from Amur to Korea
 1 fighter and 1 tactical_bomber moved from Amur to KoreaCombat - Americans 
 Battle in Korea
 Americans attack with 2 bombers, 1 fighter and 1 tactical_bomber
 Japanese defend with 2 infantry
 Americans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Korea, round 2 : 3/1 hits
 Japanese roll dice for 2 infantry in Korea, round 2 : 1/1 hits
 1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Korea
 Americans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -4
 Casualties for Japanese: 2 infantry
 Casualties for Americans: 1 fighterNon Combat Move - Americans 
 3 fighters moved from Amur to Timguska
 1 tactical_bomber moved from Korea to Buryatia
 2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 infantry, 1 submarine and 3 transports moved from 26 Sea Zone to 54 Sea Zone
 2 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
 2 fighters moved from Midway to 54 Sea Zone
 1 bomber moved from Korea to Yunnan
 1 bomber moved from Korea to Buryatia
 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
 2 fighters moved from Western United States to Hawaiian Islands
 1 infantry moved from Western United States to Central United States
 1 armour moved from Western United States to Central United StatesPlace Units - Americans 
 2 submarines placed in 10 Sea Zone
 1 transport placed in 101 Sea Zone
 5 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 51 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary : Germans : 46 / 55 
 Russians : 30 / 34
 Japanese : 59 / 66
 Americans : 50 / 71
 Chinese : 6 / 15
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 13 / 18
 ANZAC : 10 / 18
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 2 infantry moved from Yunnan to Kweichow
 1 fighter moved from Sikang to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 mech_infantry
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/1 hits
 Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to Yunnan
 1 infantry moved from Sikang to TsinghaiPlace Units - Chinese 
 2 artilleries and 1 infantry placed in Yunnan
 1 artillery placed in Tsinghai
 Chinese undo move 2.
 1 artillery placed in YunnanTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsProduction/PUs Summary : Germans : 46 / 55 
 Russians : 30 / 34
 Japanese : 57 / 66
 Americans : 50 / 71
 Chinese : 8 / 14
 British : 31 / 36
 UK_Pacific : 7 / 6
 Italians : 13 / 18
 ANZAC : 10 / 18
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 need ool for SZ93 UK attacked with 3fig/tact/strat and scored 3 hits Germans have dd/cv/fig/tact as eligible casualties 
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 order: carrier, destroyer, carrier, tbomber, fighter 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - British 
 British buy 2 fighters, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Yunnan to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to 93 Sea Zone
 2 fighters moved from United Kingdom to 93 Sea Zone
 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
 1 fighter moved from United Kingdom to 125 Sea Zone
 1 infantry moved from Persia to Iraq
 1 fighter moved from 81 Sea Zone to Iraq
 1 fighter moved from Egypt to Iraq
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 infantry moved from Persia to IraqCombat - British 
 Battle in Iraq
 British attack with 1 artillery, 2 fighters and 3 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 artillery, 2 fighters and 3 infantry in Iraq, round 2 : 2/0 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits
 1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 2/1 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 2 infantry
 Battle in 125 Sea Zone
 British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
 Germans defend with 1 submarine
 British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
 British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 3 : 1/1 hits
 Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
 1 submarine owned by the Germans lost in 125 Sea Zone
 British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
 Casualties for Germans: 1 submarine
 Battle in 93 Sea Zone
 British attack with 1 bomber, 3 fighters and 1 tactical_bomber
 Germans defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
 1 submarine owned by the Germans Submerged
 British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/1 hits
 Germans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 2 : 2/1 hits
 1 destroyer owned by the Italians, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 93 Sea Zone
 British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 2/1 hits
 Germans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 93 Sea Zone, round 3 : 1/1 hits
 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 fighter owned by the Germans lost in 93 Sea Zone
 1 transport owned by the Germans lost in 93 Sea Zone
 British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22
 Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
 Casualties for British: 3 fighters
 Casualties for Italians: 1 destroyerNon Combat Move - British 
 1 tactical_bomber moved from 93 Sea Zone to Algeria
 1 bomber moved from 93 Sea Zone to Algeria
 1 fighter moved from 125 Sea Zone to Scotland
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 armour and 1 mech_infantry moved from Kenya to Egypt
 1 infantry moved from Persia to Eastern Persia
 British take Eastern Persia from Neutral_Allies
 1 transport moved from 80 Sea Zone to 72 Sea Zone
 2 infantry moved from Rhodesia to Tanganyika Territory
 2 mech_infantrys moved from India to Yunnan
 1 battleship moved from 26 Sea Zone to 54 Sea Zone
 2 fighters moved from Iraq to Egypt
 1 destroyer moved from 104 Sea Zone to 119 Sea Zone
 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British 
 2 fighters and 1 infantry placed in Egypt
 1 transport placed in 106 Sea Zone
 1 mech_infantry placed in Union of South AfricaTurn Complete - British 
 British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 9 PUs; end with 9 PUs total
 Some Units in India change ownership: 2 infantryProduction/PUs Summary : Germans : 46 / 55 
 Russians : 30 / 34
 Japanese : 55 / 66
 Americans : 50 / 71
 Chinese : 8 / 14
 British : 33 / 35
 UK_Pacific : 9 / 9
 Italians : 13 / 18
 ANZAC : 10 / 18
 French : 9 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 3 Purchase Units - Italians 
 Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 1 mech_infantry moved from Alexandria to Tobruk
 2 infantry moved from Alexandria to Tobruk
 2 artilleries moved from Alexandria to Tobruk
 1 armour moved from Alexandria to Tobruk
 1 bomber moved from Southern France to Southern Italy
 2 infantry moved from Southern France to Northern Italy
 2 infantry moved from Romania to Bessarabia
 2 artilleries moved from Romania to BessarabiaNon Combat Move - Italians Place Units - Italians 
 2 transports placed in 95 Sea Zone
 1 artillery placed in Northern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 13 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
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 In SZ 125, I’m going to attack with 1 sub and 2 bombers. Do you want to submerge rusian sub or do you want to remain? 
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 Soviet sub will submerge 




 
		 
		










