@Daaras said in Adam vs Daaras (+13) 2024 PTV Playoffs:
@Adam514 I can redo the turn if you want.
No need, it’s not a big deal.
Per prior agreement, both games will be low luck, no tech, and unedited (except for the bid and engine deficiencies).
BID:
sub in SZ98 and a fighter on Malta
Hope it’s a fun one :-)
Test summary from TripleA, engine version: 1.8.0.3, time: 21:04:10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
3 armour moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to France
4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
scramble?
Using tripleA’s low luck, Germany will get 2 automatic hits from planes and roll their remainder 1@2 as well as a separate 1@4 (for the subs).
I assume tripleA does this since German subs can’t hit UK air in SZ111 … but I don’t know if people normally roll subs separate for low luck or not. Is that the system we’re using? (I want to be sure since it will affect whether or not I scramble)
If we’re keeping subs separate, then no scramble to either SZ.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
EDIT: Adding units owned by British to Malta: 1 fighter
EDIT: Turning off Edit Mode
Germans buy 1 destroyer, 1 factory_minor, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
2 tactical_bombers moved from Western Germany to 111 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
4 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
3 armour moved from Holland Belgium to France
2 artilleries moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 fighter moved from Slovakia Hungary to Southern France
1 tactical_bomber moved from Poland to Yugoslavia
2 mech_infantrys moved from Western Germany to France
2 armour moved from Greater Southern Germany to France
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to France
4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
Combat - Germans
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 3 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour and 3 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 7 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Yugoslavia
Germans attack with 3 armour, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in Southern France
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
Non Combat Move - Germans
2 fighters moved from 111 Sea Zone to Holland Belgium
2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 tactical_bombers moved from 111 Sea Zone to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 bombers moved from 110 Sea Zone to Western Germany
2 infantry moved from Denmark to Western Germany
2 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 infantry moved from Norway to Finland
1 tactical_bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Slovakia Hungary to Romania
2 artilleries moved from Greater Southern Germany to Slovakia Hungary
2 infantry moved from Greater Southern Germany to Slovakia Hungary
11 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 tactical_bombers moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
3 aaGuns moved from Germany to Western Germany
Place Units - Germans
1 factory_minor placed in Romania
1 mech_infantry placed in Germany
1 submarine placed in 113 Sea Zone
1 destroyer placed in 114 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
Germans collect 39 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
with low luck i think the engine works like you said, in consequence no scramble…if its different we can repeat…
Yes, subs dice are separate, so I did it: “no scramble to either SZ”.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Belarus
Place Units - Russians
3 artilleries placed in Novgorod
Russians undo move 1.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Production/PUs Summary :
Germans : 41 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Hunan
2 bombers moved from Hunan to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter and 2 tactical_bombers moved from Manchuria to Hunan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 artillery and 6 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Shantung to Anhwe
4 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Japan to Jehol
1 fighter moved from Okinawa to Jehol
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Korea to Jehol
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Manchuria
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Central United States to Midway
1 fighter moved from Western United States to Midway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Western United States
2 aaGuns moved from Eastern United States to Central United States
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 fighter moved from Philippines to Guam
Place Units - Americans
2 carriers and 1 destroyer placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Production/PUs Summary :
Germans : 41 / 68
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 41 / 68
Russians : 37 / 37
Japanese : 28 / 40
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Malta to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
need scramble orders SZ97
Yes, Scramble
Sorry, no scramble.
Please, let me change my decision about scramble.
No scramble. Thank you very much