@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters moved from India to Kazakhstan
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 3 armour
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits
Germans roll dice for 3 armour in Kazakhstan, round 2 : 2/1 hits
2 fighters owned by the Americans and 2 armour owned by the Germans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 tactical_bomber in Kazakhstan, round 3 : 2/1 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Kazakhstan
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Germans: 3 armour
Casualties for Americans: 2 fighters and 1 tactical_bomber
Non Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Java to India
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 bomber moved from Kazakhstan to Egypt
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Production/PUs Summary :
Germans : 70 / 98
Russians : 9 / 9
Japanese : 55 / 55
Americans : 56 / 76
Chinese : 3 / 13
British : 28 / 33
UK_Pacific : 8 / 9
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Kweichow, round 2 : 2/1 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Burma
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Production/PUs Summary :
Germans : 70 / 98
Russians : 9 / 9
Japanese : 53 / 55
Americans : 56 / 76
Chinese : 5 / 11
British : 28 / 33
UK_Pacific : 8 / 9
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery moved from Yunnan to Shan State
Combat - British
British creates battle in territory 125 Sea Zone
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking 125 Sea Zone from Germans, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 : 2/1 hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 4 artilleries and 8 infantry
Germans defend with 1 armour
British roll dice for 4 artilleries and 8 infantry in Trans-Jordan, round 2 : 3/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 aaGun moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from West India to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
3 mech_infantrys placed in Egypt
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry
Production/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Caucasus to Rostov
2 artilleries moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to Rostov
2 fighters moved from Southern Italy to Rostov
Non Combat Move - Italians
1 aaGun moved from France to Northern Italy
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Sumatra
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Production/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Samara
2 fighters moved from Volgograd to Samara
2 mech_infantrys moved from Turkmenistan to Samara
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Vologda
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Volgograd to Rostov
6 artilleries moved from Volgograd to Rostov
10 infantry moved from Volgograd to Rostov
6 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to 125 Sea Zone
3 mech_infantrys moved from Romania to Eastern Poland
2 tactical_bombers moved from Romania to Rostov
2 fighters moved from Romania to Rostov
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 bomber moved from France to Rostov
Combat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun
Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Samara to Rostov
1 bomber moved from 125 Sea Zone to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
Place Units - Germans
1 factory_minor placed in Persia
3 armour placed in Rostov
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Romania
3 infantry placed in Novgorod
1 bomber placed in France
1 artillery and 3 infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Samara
1 artillery and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Vologda, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/1 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
27 infantry moved from Bryansk to Russia
14 artilleries moved from Bryansk to Russia
2 aaGuns, 2 armour, 16 infantry and 6 mech_infantrys moved from Russia to Samara
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Production/PUs Summary :
Germans : 63 / 97
Russians : 15 / 15
Japanese : 49 / 55
Americans : 56 / 76
Chinese : 7 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 mech_infantrys moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Siam
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
3 fighters and 2 tactical_bombers moved from Celebes to Philippines
2 fighters and 2 tactical_bombers moved from Borneo to Philippines
1 fighter moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 bomber moved from Siam to Kwangtung
1 bomber moved from Hunan to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Manchuria to Jehol
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
1 tactical_bomber placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in Kwangtung
1 airfield placed in Kwangtung
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 97 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters moved from India to Shan State
need scramble orders for SZ97 and SZ6
No scramble in SZ6(Japan)
yes scramble (3 fighters) in SZ97(Italy)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;
Combat Move - Americans
2 bombers moved from Egypt to 97 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters moved from India to Shan State
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Jehol
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/1 hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/0 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Jehol
Americans roll dice for 1 armour in Jehol, round 4 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 4 : 1/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Korea
Battle in Shan State
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Shan State, round 2 : 1/0 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Italians defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 97 Sea Zone, round 2 : 4/1 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 97 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 97 Sea Zone, round 3 : 3/1 hits
Italians roll dice for 5 fighters and 1 transport in 97 Sea Zone, round 3 : 4/1 hits
4 fighters owned by the Americans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 4 : 2/1 hits
1 fighter owned by the Italians and 2 bombers owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 1 carrier, 2 destroyers and 4 fighters
Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
2 fighters moved from Shan State to Burma
2 carriers and 3 destroyers moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier, 3 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Burma to India
Place Units - Americans
1 artillery, 2 bombers and 3 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Production/PUs Summary :
Germans : 63 / 97
Russians : 15 / 15
Japanese : 50 / 53
Americans : 59 / 84
Chinese : 5 / 11
British : 29 / 29
UK_Pacific : 8 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Production/PUs Summary :
Germans : 62 / 97
Russians : 15 / 15
Japanese : 47 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 8 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
1 aaGun and 7 infantry moved from Burma to India
1 aaGun moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 battleship moved from 33 Sea Zone to 16 Sea Zone
4 artilleries, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to Egypt
Place Units - British
1 artillery, 1 bomber and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,1,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 60 / 97
Russians : 15 / 15
Japanese : 46 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Romania
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
1 tactical_bomber moved from Southern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 3 artilleries and 1 factory_minor
ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 3 artilleries in Manchuria, round 2 : 1/0 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 1/0 hits
Japanese roll dice for 3 artilleries in Manchuria, round 3 : 1/0 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries in Manchuria, round 4 : 1/1 hits
Japanese roll dice for 2 artilleries in Manchuria, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
ANZAC roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 2 artilleries
Casualties for ANZAC: 2 artilleries and 2 infantry
Non Combat Move - ANZAC
1 fighter and 2 mech_infantrys moved from New South Wales to South Australia
1 fighter moved from Sumatra to India
1 fighter moved from Java to India
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from South Australia to New South Wales
2 destroyers moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 60 / 97
Russians : 15 / 15
Japanese : 46 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Production/PUs Summary :
Germans : 60 / 97
Russians : 15 / 15
Japanese : 46 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 5 artilleries and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Tambov to Samara
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Volgograd to Samara
9 armour moved from Rostov to Samara
6 mech_infantrys moved from Rostov to Samara
3 mech_infantrys moved from Turkmenistan to Samara
4 fighters moved from Rostov to Samara
2 tactical_bombers moved from Rostov to Samara
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 bomber moved from Rostov to Vologda
2 infantry moved from Archangel to Vologda
3 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
4 infantry moved from Novgorod to Belarus
6 mech_infantrys moved from Eastern Poland to Belarus
8 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Rostov to Tambov
3 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 7 infantry and 6 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 10 armour, 4 fighters, 1 infantry, 11 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 2 armour, 1 artillery, 16 infantry and 6 mech_infantrys
Germans win, taking Samara from Russians with 2 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Germans: 8 armour, 1 fighter, 1 infantry and 11 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 16 infantry and 6 mech_infantrys
Non Combat Move - Germans
2 mech_infantrys moved from Persia to Caucasus
2 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
4 armour moved from Turkmenistan to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 aaGuns moved from France to Western Germany
1 bomber moved from Vologda to Novgorod
2 tactical_bombers moved from Samara to Rostov
3 fighters moved from Samara to Rostov
Place Units - Germans
3 artilleries placed in Rostov
3 armour placed in Volgograd
3 armour placed in Romania
3 armour placed in Novgorod
2 artilleries and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Germans collect 66 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery, 2 fighters and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Russians
Battle in Samara
Russians attack with 1 artillery, 2 fighters and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Samara, round 2 : 2/0 hits
Germans roll dice for 2 armour in Samara, round 2 : 1/0 hits
2 armour owned by the Germans and 1 artillery owned by the Russians lost in Samara
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 15 infantry moved from Yenisey to Timguska
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Production/PUs Summary :
Germans : 67 / 91
Russians : 8 / 8
Japanese : 45 / 53
Americans : 59 / 84
Chinese : 10 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0