@Jacob16 No scramble
14L G40 Senor_Ralpa (Axis) vs wheatbeer (Allies +16) game 2 of 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Bryansk
Germans take Bryansk from Russians
2 mech_infantrys moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
4 armour moved from Bessarabia to Ukraine
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Volgograd to Rostov
1 fighter moved from Romania to Rostov
1 infantry moved from Volgograd to Rostov
2 armour moved from Bessarabia to Ukraine
1 tactical_bomber moved from Romania to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 armour moved from Northwest Persia to Trans-Jordan
Germans take Iraq from British
Germans take Trans-Jordan from British
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
2 mech_infantrys moved from Northwest Persia to Persia
2 armour moved from Volgograd to Northwest Persia
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Kazakhstan to Turkmenistan
4 mech_infantrys moved from Novosibirsk to Turkmenistan
2 armour moved from Novosibirsk to Turkmenistan
1 armour moved from Vologda to Kazakhstan
2 armour moved from Volgograd to Turkmenistan
1 infantry moved from Vologda to Nenetsia
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 fighter moved from Romania to Rostov
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
2 transports moved from 114 Sea Zone to 113 Sea Zone
2 submarines moved from 114 Sea Zone to 113 Sea Zone
4 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to KazakhstanCombat - Germans
Battle in Ukraine
Germans attack with 6 armour and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 artilleries, 2 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Rostov from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Volgograd
1 fighter moved from Western Ukraine to Romania
1 tactical_bomber moved from Western Ukraine to Romania
1 bomber moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Romania
3 infantry placed in Novgorod
1 destroyer placed in 113 Sea Zone
1 infantry placed in Western Germany
9 mech_infantrys placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
2 artilleries and 1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Germans
1 artillery, 1 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 2 artilleries and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 : 1/0 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 armour and 3 mech_infantrys moved from Smolensk to Russia
2 aaGuns, 2 artilleries and 13 infantry moved from Smolensk to Bryansk
1 tactical_bomber moved from Samara to Russia
3 artilleries moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 70 / 98
Russians : 9 / 9
Japanese : 51 / 53
Americans : 56 / 76
Chinese : 6 / 13
British : 28 / 33
UK_Pacific : 9 / 9
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Suiyuyan to Kweichow
3 bombers moved from Kwangtung to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
1 mech_infantry moved from Anhwe to Kwangsi
1 bomber and 1 infantry moved from Kwangtung to Kwangsi
1 artillery, 2 fighters and 1 mech_infantry moved from Malaya to Shan State
2 tactical_bombers moved from Malaya to Shan State
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea ZoneCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 2 armour and 3 bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Celebes
1 tactical_bomber moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Shan State to Borneo
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
3 bombers moved from Kweichow to Kwangtung
1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Manchuria
1 armour and 2 artilleries placed in Kwangtung
1 infantry placed in Japan
2 mech_infantrys placed in Malaya
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
Japanese collect 55 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters moved from India to KazakhstanCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caroline Islands, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 3 armour
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits
Germans roll dice for 3 armour in Kazakhstan, round 2 : 2/1 hits
2 fighters owned by the Americans and 2 armour owned by the Germans lost in Kazakhstan
Americans roll dice for 1 bomber and 1 tactical_bomber in Kazakhstan, round 3 : 2/1 hits
Germans roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits
1 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Kazakhstan
Americans win with 1 bomber remaining. Battle score for attacker is -13
Casualties for Germans: 3 armour
Casualties for Americans: 2 fighters and 1 tactical_bomberNon Combat Move - Americans
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Java to India
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from Gibraltar to Egypt
1 bomber moved from Kazakhstan to Egypt
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 91 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 70 / 98
Russians : 9 / 9
Japanese : 55 / 55
Americans : 56 / 76
Chinese : 3 / 13
British : 28 / 33
UK_Pacific : 8 / 9
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
2 artilleries and 5 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 4 : 1/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kweichow
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Kweichow, round 2 : 2/1 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to BurmaPlace Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsProduction/PUs Summary :
Germans : 70 / 98
Russians : 9 / 9
Japanese : 53 / 55
Americans : 56 / 76
Chinese : 5 / 11
British : 28 / 33
UK_Pacific : 8 / 9
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
4 artilleries and 8 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
1 artillery moved from Yunnan to Shan StateCombat - British
British creates battle in territory 125 Sea Zone
Battle in Hunan
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
British win, taking 125 Sea Zone from Germans, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tobruk
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 : 2/1 hits
Italians roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 4 artilleries and 8 infantry
Germans defend with 1 armour
British roll dice for 4 artilleries and 8 infantry in Trans-Jordan, round 2 : 3/1 hits
Germans roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Tobruk to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 aaGun moved from West India to Eastern Persia
2 artilleries and 6 infantry moved from West India to India
1 battleship moved from 54 Sea Zone to 33 Sea Zone
2 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
3 mech_infantrys placed in Egypt
2 artilleries, 1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantryProduction/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 20
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Rostov
2 artilleries moved from Caucasus to Rostov
1 bomber moved from Northwest Persia to Rostov
2 fighters moved from Southern Italy to RostovNon Combat Move - Italians
1 aaGun moved from France to Northern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Java
1 fighter moved from Queensland to Sumatra
1 submarine moved from 44 Sea Zone to 46 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 fighter and 2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to TunisiaTurn Complete - French
Production/PUs Summary :
Germans : 69 / 98
Russians : 9 / 9
Japanese : 50 / 55
Americans : 56 / 76
Chinese : 6 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
2 fighters moved from Volgograd to Samara
2 mech_infantrys moved from Turkmenistan to Samara
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
2 armour moved from Northwest Persia to Persia
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Nenetsia to Vologda
4 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Volgograd to Rostov
6 artilleries moved from Volgograd to Rostov
10 infantry moved from Volgograd to Rostov
6 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Western Ukraine to Rostov
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from France to 125 Sea Zone
3 mech_infantrys moved from Romania to Eastern Poland
2 tactical_bombers moved from Romania to Rostov
2 fighters moved from Romania to Rostov
9 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 bomber moved from France to RostovCombat - Germans
Battle in Eastern Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun
Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 125 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Samara
Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Samara to Rostov
1 bomber moved from 125 Sea Zone to France
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to NorwayPlace Units - Germans
1 factory_minor placed in Persia
3 armour placed in Rostov
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Romania
3 infantry placed in Novgorod
1 bomber placed in France
1 artillery and 3 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to Samara
1 artillery and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 tactical_bomber in Vologda, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 2/1 hits
Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Bryansk to Russia
27 infantry moved from Bryansk to Russia
14 artilleries moved from Bryansk to Russia
2 aaGuns, 2 armour, 16 infantry and 6 mech_infantrys moved from Russia to SamaraPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalProduction/PUs Summary :
Germans : 63 / 97
Russians : 15 / 15
Japanese : 49 / 55
Americans : 56 / 76
Chinese : 7 / 11
British : 29 / 29
UK_Pacific : 10 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hunan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 mech_infantrys moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Siam
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
3 fighters and 2 tactical_bombers moved from Celebes to Philippines
2 fighters and 2 tactical_bombers moved from Borneo to Philippines
1 fighter moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Kwangtung
1 tactical_bomber moved from Shan State to Kwangtung
1 bomber moved from Siam to Kwangtung
1 bomber moved from Hunan to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Manchuria to Jehol
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea ZonePlace Units - Japanese
1 carrier placed in 37 Sea Zone
1 tactical_bomber placed in 37 Sea Zone
1 infantry placed in Malaya
1 infantry placed in Kwangtung
1 airfield placed in Kwangtung
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 bombers moved from Egypt to 97 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters moved from India to Shan State -
need scramble orders for SZ97 and SZ6
-
No scramble in SZ6(Japan)
yes scramble (3 fighters) in SZ97(Italy) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 bombers moved from Egypt to 97 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
2 fighters moved from India to Shan StateCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Jehol
Americans attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/1 hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 1/0 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
Americans roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Jehol
Americans roll dice for 1 armour in Jehol, round 4 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Jehol, round 4 : 1/1 hits
1 armour owned by the Americans lost in Jehol
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans, 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 fighter
Battle in Korea
Battle in Shan State
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Shan State, round 2 : 1/0 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 97 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Italians defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 : 4/1 hits
Italians roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 97 Sea Zone, round 2 : 4/1 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 97 Sea Zone
Americans roll dice for 2 bombers and 4 fighters in 97 Sea Zone, round 3 : 3/1 hits
Italians roll dice for 5 fighters and 1 transport in 97 Sea Zone, round 3 : 4/1 hits
4 fighters owned by the Americans and 3 fighters owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 4 : 2/1 hits
1 fighter owned by the Italians and 2 bombers owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -22
Casualties for Italians: 1 carrier, 2 destroyers and 4 fighters
Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
2 fighters moved from Shan State to Burma
2 carriers and 3 destroyers moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 tactical_bomber moved from Western United States to 25 Sea Zone
1 tactical_bomber moved from Western United States to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 carrier, 3 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 fighters moved from Burma to IndiaPlace Units - Americans
1 artillery, 2 bombers and 3 infantry placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 artillery, 1 bomber and 3 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 63 / 97
Russians : 15 / 15
Japanese : 50 / 53
Americans : 59 / 84
Chinese : 5 / 11
British : 29 / 29
UK_Pacific : 8 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 fighter moved from Burma to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hunan to KweichowPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 62 / 97
Russians : 15 / 15
Japanese : 47 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 29 / 29
UK_Pacific : 8 / 10
Italians : 15 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Germans
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 aaGun and 7 infantry moved from Burma to India
1 aaGun moved from French Indo China to Yunnan
2 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to India
1 battleship moved from 33 Sea Zone to 16 Sea Zone
4 artilleries, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from Gibraltar to United Kingdom
2 fighters moved from Gibraltar to EgyptPlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,1,1
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 60 / 97
Russians : 15 / 15
Japanese : 46 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - Italians
1 fighter moved from Rostov to Romania
1 fighter moved from Rostov to Southern Italy
1 bomber moved from Rostov to Southern Italy
1 tactical_bomber moved from Southern Italy to Romania
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to ManchuriaCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 3 artilleries and 1 factory_minor
ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 : 1/1 hits
Japanese roll dice for 1 aaGun and 3 artilleries in Manchuria, round 2 : 1/0 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 1/0 hits
Japanese roll dice for 3 artilleries in Manchuria, round 3 : 1/0 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries in Manchuria, round 4 : 1/1 hits
Japanese roll dice for 2 artilleries in Manchuria, round 4 : 1/1 hits
1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
ANZAC roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery in Manchuria, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Manchuria, round 6 : 1/1 hits
1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 aaGun and 2 artilleries
Casualties for ANZAC: 2 artilleries and 2 infantryNon Combat Move - ANZAC
1 fighter and 2 mech_infantrys moved from New South Wales to South Australia
1 fighter moved from Sumatra to India
1 fighter moved from Java to India
2 infantry moved from Trans-Jordan to Iraq
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from South Australia to New South Wales
2 destroyers moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 60 / 97
Russians : 15 / 15
Japanese : 46 / 53
Americans : 59 / 84
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 9 / 8
Italians : 14 / 15
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0