14L G40 Senor_Ralpa (Axis) vs wheatbeer (Allies +16) game 2 of 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer, 4 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Tambov to Bryansk
                      Germans take Bryansk from Russians
                2 mech_infantrys moved from Romania to Western Ukraine
                1 mech_infantry moved from Romania to Ukraine
                4 armour moved from Bessarabia to Ukraine
                2 infantry moved from Volgograd to Rostov
                2 artilleries moved from Volgograd to Rostov
                1 fighter moved from Romania to Rostov
                1 infantry moved from Volgograd to Rostov
                2 armour moved from Bessarabia to Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine
                1 fighter moved from Romania to Western Ukraine
                1 armour moved from Northwest Persia to Trans-Jordan
                      Germans take Iraq from British
                      Germans take Trans-Jordan from British
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                2 mech_infantrys moved from Northwest Persia to Persia
                2 armour moved from Volgograd to Northwest Persia
                1 armour moved from Kazakhstan to Turkmenistan
                      Germans take Turkmenistan from Russians
                2 mech_infantrys moved from Kazakhstan to Turkmenistan
                4 mech_infantrys moved from Novosibirsk to Turkmenistan
                2 armour moved from Novosibirsk to Turkmenistan
                1 armour moved from Vologda to Kazakhstan
                2 armour moved from Volgograd to Turkmenistan
                1 infantry moved from Vologda to Nenetsia
                1 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                1 infantry moved from Volgograd to Samara
                1 infantry moved from Volgograd to Tambov
                1 fighter moved from Romania to Rostov
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 transports moved from 114 Sea Zone to 113 Sea Zone
                2 submarines moved from 114 Sea Zone to 113 Sea Zone
                4 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Kazakhstan to Tsinghai
                      Germans take Tsinghai from Chinese
                1 armour moved from Tsinghai to Kazakhstan
                1 armour moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                1 armour moved from Sikang to Kazakhstan

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 6 armour and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Rostov
                    Germans attack with 2 artilleries, 2 fighters and 3 infantry
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Rostov from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Rostov to Volgograd
                1 fighter moved from Western Ukraine to Romania
                1 tactical_bomber moved from Western Ukraine to Romania
                1 bomber moved from Western Germany to France
                1 artillery moved from Western Germany to France

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Romania
                3 infantry placed in Novgorod
                1 destroyer placed in 113 Sea Zone
                1 infantry placed in Western Germany
                9 mech_infantrys placed in Germany
                1 bomber placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2
                Germans collect 72 PUs (2 lost to blockades); end with 72 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Russians take Evenkiyskiy from Germans
                2 artilleries and 1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Belarus
                2 fighters moved from Russia to Belarus
                1 infantry moved from Timguska to Kansu
                      Chinese take Kansu from Germans
                1 artillery, 1 infantry and 1 tactical_bomber moved from Russia to Samara

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 1 infantry in Bryansk, round 2 :  1/0 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Belarus to Russia
                1 armour and 3 mech_infantrys moved from Smolensk to Russia
                2 aaGuns, 2 artilleries and 13 infantry moved from Smolensk to Bryansk
                1 tactical_bomber moved from Samara to Russia
                3 artilleries moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                3 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk

    Place Units - Russians
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 9 / 9
        Japanese : 51 / 53
        Americans : 56 / 76
        Chinese : 6 / 13
        British : 28 / 33
        UK_Pacific : 9 / 9
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 armour moved from Suiyuyan to Kweichow
                3 bombers moved from Kwangtung to Kweichow
                2 mech_infantrys moved from Anhwe to Hunan
                1 fighter and 2 tactical_bombers moved from Kwangtung to Hunan
                1 mech_infantry moved from Anhwe to Kwangsi
                1 bomber and 1 infantry moved from Kwangtung to Kwangsi
                1 artillery, 2 fighters and 1 mech_infantry moved from Malaya to Shan State
                2 tactical_bombers moved from Malaya to Shan State
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 armour and 3 bombers
                    Chinese defend with 1 artillery and 2 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 3 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to Celebes
                1 tactical_bomber moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from Shan State to Borneo
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                3 bombers moved from Kweichow to Kwangtung
                1 fighter and 2 tactical_bombers moved from Hunan to Kwangtung
                1 bomber moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Manchuria to Anhwe
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                3 mech_infantrys placed in Manchuria
                1 armour and 2 artilleries placed in Kwangtung
                1 infantry placed in Japan
                2 mech_infantrys placed in Malaya
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Japanese collect 55 PUs; end with 55 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 2 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 bomber and 1 tactical_bomber moved from Russia to Kazakhstan
                2 fighters moved from India to Kazakhstan

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 2 :  1/1 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caroline Islands, round 3 :  1/1 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caroline Islands, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Kazakhstan
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Germans defend with 3 armour
                        Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kazakhstan, round 2 :  2/1 hits
                        Germans roll dice for 3 armour in Kazakhstan, round 2 :  2/1 hits
                        2 fighters owned by the Americans and 2 armour owned by the Germans lost in Kazakhstan
                        Americans roll dice for 1 bomber and 1 tactical_bomber in Kazakhstan, round 3 :  2/1 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 tactical_bomber owned by the Americans lost in Kazakhstan
                    Americans win with 1 bomber remaining. Battle score for attacker is -13
                    Casualties for Germans: 3 armour
                    Casualties for Americans: 2 fighters and 1 tactical_bomber

    Non Combat Move - Americans
                2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
                2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                2 fighters moved from Java to India
                1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from Gibraltar to Egypt
                1 bomber moved from Kazakhstan to Egypt
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western United States to 91 Sea Zone

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                1 fighter and 2 tactical_bombers placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 9 / 9
        Japanese : 55 / 55
        Americans : 56 / 76
        Chinese : 3 / 13
        British : 28 / 33
        UK_Pacific : 8 / 9
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kwangsi
                2 artilleries and 5 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 4 :  1/1 hits
                        1 artillery owned by the Chinese lost in Hunan
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Kweichow
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 2 artilleries and 5 infantry in Kweichow, round 2 :  2/1 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Burma

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow
                Chinese undo move 1.
                1 infantry placed in Szechwan
                1 artillery and 2 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 70 / 98
        Russians : 9 / 9
        Japanese : 53 / 55
        Americans : 56 / 76
        Chinese : 5 / 11
        British : 28 / 33
        UK_Pacific : 8 / 9
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 artilleries, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries and 8 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Tobruk
                2 fighters moved from Egypt to Tobruk
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                2 infantry moved from French Indo China to Shan State
                1 infantry moved from Yunnan to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Shan State

    Combat - British
                British creates battle in territory 125 Sea Zone
                Battle in Hunan
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    British win, taking 125 Sea Zone from Germans, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Tobruk
                    British attack with 2 fighters and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 2 fighters and 1 mech_infantry in Tobruk, round 2 :  2/1 hits
                        Italians roll dice for 1 mech_infantry in Tobruk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    British attack with 4 artilleries and 8 infantry
                    Germans defend with 1 armour
                        British roll dice for 4 artilleries and 8 infantry in Trans-Jordan, round 2 :  3/1 hits
                        Germans roll dice for 1 armour in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Tobruk to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                4 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Burma
                3 infantry moved from Yunnan to Burma
                1 aaGun moved from West India to Eastern Persia
                2 artilleries and 6 infantry moved from West India to India
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                2 mech_infantrys moved from Egypt to Trans-Jordan

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 artilleries, 1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 3 infantry

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 9 / 9
        Japanese : 50 / 55
        Americans : 56 / 76
        Chinese : 6 / 11
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 15 / 20
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Rostov
                2 artilleries moved from Caucasus to Rostov
                1 bomber moved from Northwest Persia to Rostov
                2 fighters moved from Southern Italy to Rostov

    Non Combat Move - Italians
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to Java
                1 fighter moved from Queensland to Sumatra
                1 submarine moved from 44 Sea Zone to 46 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                1 fighter and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 9 / 9
        Japanese : 50 / 55
        Americans : 56 / 76
        Chinese : 6 / 11
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 fighter and 2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Production/PUs Summary :

    Germans : 69 / 98
        Russians : 9 / 9
        Japanese : 50 / 55
        Americans : 56 / 76
        Chinese : 6 / 11
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vologda to Samara
                2 fighters moved from Volgograd to Samara
                2 mech_infantrys moved from Turkmenistan to Samara
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Turkmenistan to Eastern Persia
                2 armour moved from Northwest Persia to Persia
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Nenetsia to Vologda
                4 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus
                4 mech_infantrys moved from Volgograd to Rostov
                6 artilleries moved from Volgograd to Rostov
                10 infantry moved from Volgograd to Rostov
                6 armour moved from Ukraine to Rostov
                2 mech_infantrys moved from Western Ukraine to Rostov
                1 destroyer moved from 113 Sea Zone to 125 Sea Zone
                1 bomber moved from France to 125 Sea Zone
                3 mech_infantrys moved from Romania to Eastern Poland
                2 tactical_bombers moved from Romania to Rostov
                2 fighters moved from Romania to Rostov
                9 mech_infantrys moved from Germany to Eastern Poland
                4 infantry moved from Finland to Norway
                1 artillery moved from Finland to Norway
                1 bomber moved from France to Rostov

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 aaGun
                    Germans win, taking Eastern Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun
                Battle in 125 Sea Zone
                    Germans attack with 1 bomber and 1 destroyer
                    British defend with 1 submarine
                    Germans win, taking 125 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in Samara
                    Germans attack with 2 fighters, 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Samara to Rostov
                1 bomber moved from 125 Sea Zone to France
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                1 factory_minor placed in Persia
                3 armour placed in Rostov
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Romania
                3 infantry placed in Novgorod
                1 bomber placed in France
                1 artillery and 3 infantry placed in Western Germany
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
                Germans collect 71 PUs; end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 artillery and 1 infantry moved from Russia to Samara
                1 artillery and 1 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Samara
                1 artillery and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 tactical_bomber in Vologda, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 :  2/1 hits
                        Germans roll dice for 2 mech_infantrys in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Belarus to Russia
                1 fighter moved from Samara to Russia
                1 tactical_bomber moved from Vologda to Russia
                2 aaGuns moved from Bryansk to Russia
                27 infantry moved from Bryansk to Russia
                14 artilleries moved from Bryansk to Russia
                2 aaGuns, 2 armour, 16 infantry and 6 mech_infantrys moved from Russia to Samara

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Production/PUs Summary :

    Germans : 63 / 97
        Russians : 15 / 15
        Japanese : 49 / 55
        Americans : 56 / 76
        Chinese : 7 / 11
        British : 29 / 29
        UK_Pacific : 10 / 10
        Italians : 15 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Kwangtung to Hunan
                1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from ANZAC
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 mech_infantrys moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State
                1 bomber moved from Kwangtung to Shan State
                1 bomber moved from Kwangtung to Siam
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 46 Sea Zone

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in Hunan
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Siam
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
                3 fighters and 2 tactical_bombers moved from Celebes to Philippines
                2 fighters and 2 tactical_bombers moved from Borneo to Philippines
                1 fighter moved from Shan State to 37 Sea Zone
                1 bomber moved from Shan State to Kwangtung
                1 tactical_bomber moved from Shan State to Kwangtung
                1 bomber moved from Siam to Kwangtung
                1 bomber moved from Hunan to Kwangtung
                2 tactical_bombers moved from Kwangsi to Kwangtung
                1 fighter moved from Kwangsi to Kwangtung
                3 mech_infantrys moved from Manchuria to Jehol
                1 destroyer moved from 43 Sea Zone to 45 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                1 carrier placed in 37 Sea Zone
                1 tactical_bomber placed in 37 Sea Zone
                1 infantry placed in Malaya
                1 infantry placed in Kwangtung
                1 airfield placed in Kwangtung
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 bombers moved from Egypt to 97 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                2 fighters moved from India to Shan State

  • '17

    need scramble orders for SZ97 and SZ6


  • No scramble in SZ6(Japan)
    yes scramble (3 fighters) in SZ97(Italy)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 infantry, 2 submarines and 2 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 bombers moved from Egypt to 97 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Gibraltar to 97 Sea Zone
                3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Jehol
                2 fighters moved from India to Shan State

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Jehol
                    Americans attack with 1 armour, 1 infantry and 1 mech_infantry
                    Japanese defend with 3 mech_infantrys
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 :  1/1 hits
                        Japanese roll dice for 3 mech_infantrys in Jehol, round 2 :  1/0 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Jehol
                        Americans roll dice for 1 armour and 1 mech_infantry in Jehol, round 3 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Jehol, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Jehol
                        Americans roll dice for 1 armour in Jehol, round 4 :  0/1 hits
                        Japanese roll dice for 2 mech_infantrys in Jehol, round 4 :  1/1 hits
                        1 armour owned by the Americans lost in Jehol
                    Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  2/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Americans, 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in Korea
                Battle in Shan State
                    Americans attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 fighters in Shan State, round 2 :  1/0 hits
                        Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shan State
                    Americans win, taking Korea from Japanese with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 97 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
                    Italians defend with 1 carrier, 2 destroyers, 5 fighters and 1 transport
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 97 Sea Zone, round 2 :  4/1 hits
                        Italians roll dice for 1 carrier, 2 destroyers, 5 fighters and 1 transport in 97 Sea Zone, round 2 :  4/1 hits
                        1 carrier owned by the Italians, 1 submarine owned by the Americans, 2 destroyers owned by the Italians, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 2 bombers and 4 fighters in 97 Sea Zone, round 3 :  3/1 hits
                        Italians roll dice for 5 fighters and 1 transport in 97 Sea Zone, round 3 :  4/1 hits
                        4 fighters owned by the Americans and 3 fighters owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 bombers in 97 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 4 :  2/1 hits
                        1 fighter owned by the Italians and 2 bombers owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Italians: 1 carrier, 2 destroyers and 4 fighters
                    Casualties for Americans: 2 bombers, 1 carrier, 1 destroyer, 4 fighters and 1 submarine
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                2 fighters moved from Shan State to Burma
                2 carriers and 3 destroyers moved from 33 Sea Zone to 16 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                2 carriers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 16 Sea Zone
                1 tactical_bomber moved from Western United States to 25 Sea Zone
                1 tactical_bomber moved from Western United States to Midway
                1 tactical_bomber moved from 25 Sea Zone to Midway
                1 carrier, 3 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                3 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                2 fighters moved from Burma to India

    Place Units - Americans
                1 artillery, 2 bombers and 3 infantry placed in Western United States
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                Americans undo move 1.
                1 artillery, 1 bomber and 3 infantry placed in Western United States
                1 submarine placed in 10 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 63 / 97
        Russians : 15 / 15
        Japanese : 50 / 53
        Americans : 59 / 84
        Chinese : 5 / 11
        British : 29 / 29
        UK_Pacific : 8 / 10
        Italians : 15 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kweichow to Hunan
                1 fighter moved from Burma to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 :  1/1 hits
                        Japanese roll dice for 1 mech_infantry in Hunan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Kweichow

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 62 / 97
        Russians : 15 / 15
        Japanese : 47 / 53
        Americans : 59 / 84
        Chinese : 9 / 17
        British : 29 / 29
        UK_Pacific : 8 / 10
        Italians : 15 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to Iraq
                      British take Iraq from Germans
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 infantry moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British

    Non Combat Move - British
                1 aaGun and 7 infantry moved from Burma to India
                1 aaGun moved from French Indo China to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 artillery moved from Kweichow to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to India
                1 battleship moved from 33 Sea Zone to 16 Sea Zone
                4 artilleries, 5 infantry and 2 mech_infantrys moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to United Kingdom
                2 fighters moved from Gibraltar to Egypt

    Place Units - British
                1 artillery, 1 bomber and 1 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,2,1,1
                UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 60 / 97
        Russians : 15 / 15
        Japanese : 46 / 53
        Americans : 59 / 84
        Chinese : 9 / 17
        British : 32 / 32
        UK_Pacific : 9 / 8
        Italians : 14 / 15
        ANZAC : 14 / 20
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 armour moved from 96 Sea Zone to Malta
                1 infantry moved from 96 Sea Zone to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 1 armour and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 aaGun
                    Casualties for Italians: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Rostov to Romania
                1 fighter moved from Rostov to Southern Italy
                1 bomber moved from Rostov to Southern Italy
                1 tactical_bomber moved from Southern Italy to Romania
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
                2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria

    Combat - ANZAC
                Battle in Manchuria
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 3 artilleries and 1 factory_minor
                        ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 2 :  1/1 hits
                        Japanese roll dice for 1 aaGun and 3 artilleries in Manchuria, round 2 :  1/0 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 :  1/0 hits
                        Japanese roll dice for 3 artilleries in Manchuria, round 3 :  1/0 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 2 artilleries in Manchuria, round 4 :  1/1 hits
                        Japanese roll dice for 2 artilleries in Manchuria, round 4 :  1/1 hits
                        1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in Manchuria
                        ANZAC roll dice for 1 artillery in Manchuria, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery in Manchuria, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 6 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Manchuria
                    Japanese win with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 aaGun and 2 artilleries
                    Casualties for ANZAC: 2 artilleries and 2 infantry

    Non Combat Move - ANZAC
                1 fighter and 2 mech_infantrys moved from New South Wales to South Australia
                1 fighter moved from Sumatra to India
                1 fighter moved from Java to India
                2 infantry moved from Trans-Jordan to Iraq
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from South Australia to New South Wales
                2 destroyers moved from 33 Sea Zone to 62 Sea Zone

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 60 / 97
        Russians : 15 / 15
        Japanese : 46 / 53
        Americans : 59 / 84
        Chinese : 9 / 17
        British : 32 / 32
        UK_Pacific : 9 / 8
        Italians : 14 / 15
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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