2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Shin Ji (Allies + 9) vs A&APlayer (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers and 1 harbour; Remaining resources: 3 PUs;Combat Move - Americans
4 bombers moved from Western United States to 16 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to Malta
4 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
12 bombers moved from Midway to 16 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 transport
Americans win with 5 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 16 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 16 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
16 bombers and 3 fighters moved from 16 Sea Zone to Midway
3 bombers moved from 19 Sea Zone to BuryatiaPlace Units - Americans
1 harbour placed in Midway
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to IraqPlace Units - British
1 artillery and 2 infantry placed in Iraq
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 5 submarines
retreated to 92 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
4 armour and 5 mech_infantrys moved from Eastern Poland to BelarusCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Northwest Persia from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 6 armour, 1 artillery, 7 infantry and 15 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 6 armour, 1 artillery, 6 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
1 cruiser, 2 destroyers and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Bessarabia to Novgorod
1 bomber moved from Bessarabia to Greece
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 fighter moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Greece
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 infantry placed in Persia
1 airfield placed in Greece
2 artilleries and 1 infantry placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Germany
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 artilleries moved from Tambov to Bryansk
2 aaGuns and 5 infantry moved from Smolensk to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
7 mech_infantrys moved from Western Ukraine to Bryansk
8 armour moved from Western Ukraine to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Persia to 80 Sea Zone -
I was hoping you’d stay in the seazone. :-D
Scramble or no? If so, I’m assuming best D?
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… damnit. Forgot you had Wake to land on.
Sure, full scramble, best defense.
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@Shin:
… damnit. Forgot you had Wake to land on.
Sure, full scramble, best defense.
That strike on sz26 really didn’t work out for me on J1 due to attrocious dice. But it at least gave me the landing spot to (hopefully) rectify that. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Persia to 80 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Midway to defend against the attack in 25 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 6 artilleries, 1 carrier, 4 destroyers, 3 fighters, 6 infantry, 7 submarines and 6 transports
7 submarines owned by the Americans Submerged
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132
Casualties for Japanese: 3 fighters
Casualties for Americans: 6 artilleries, 1 carrier, 4 destroyers, 3 fighters, 6 infantry and 6 transportsNon Combat Move - Japanese
5 fighters and 2 tactical_bombers moved from 25 Sea Zone to Wake Island
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Japan
1 armour and 2 mech_infantrys moved from Jehol to Manchuria
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Sikang to Kazakhstan
1 artillery moved from Tsinghai to Novosibirsk
1 armour and 2 mech_infantrys moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 1 mech_infantry moved from West India to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 9 infantry moved from Eastern Persia to Persia
1 fighter moved from 80 Sea Zone to Persia
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 aaGun, 3 artilleries and 1 infantry moved from Shan State to MalayaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 carriers
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 3 carriers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 carrier placed in 36 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
16 bombers moved from Midway to Wake Island
1 submarine moved from 16 Sea Zone to 25 Sea Zone
3 bombers moved from Buryatia to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
2 bombers moved from 25 Sea Zone to Midway
5 bombers moved from Western United States to Midway
2 infantry moved from Eastern United States to Central United States
1 mech_infantry moved from Eastern United States to Western United States
4 submarines moved from 92 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Malta to EgyptCombat - Americans
Battle in Wake Island
Americans attack with 16 bombers
Japanese defend with 1 airfield, 5 fighters, 2 infantry and 2 tactical_bombers
Americans win with 10 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 5 fighters, 2 infantry and 2 tactical_bombers
Casualties for Americans: 6 bombersNon Combat Move - Americans
10 bombers moved from Wake Island to MidwayPlace Units - Americans
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
3 infantry moved from Iraq to Trans-Jordan
2 artilleries moved from Iraq to Trans-Jordan
3 armour moved from Iraq to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Iraq to EgyptPlace Units - British
1 cruiser and 2 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in Cyprus
Battle in SyriaNon Combat Move - Italians
2 aaGuns and 1 artillery moved from Yugoslavia to Northern Italy
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Battle in 25 Sea Zone
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 6 artilleries, 1 carrier, 4 destroyers, 3 fighters, 6 infantry, 7 submarines and 6 transports
7 submarines owned by the Americans Submerged
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 132
Casualties for Japanese: 3 fighters
Casualties for Americans: 6 artilleries, 1 carrier, 4 destroyers, 3 fighters, 6 infantry and 6 transports@Shin:
Combat - Americans
Battle in Wake Island
Americans attack with 16 bombers
Japanese defend with 1 airfield, 5 fighters, 2 infantry and 2 tactical_bombers
Americans win with 10 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 5 fighters, 2 infantry and 2 tactical_bombers
Casualties for Americans: 6 bombersI suspected you’d hit Wake in retribution for the strike against your surface fleet. I really can’t complain about the total IPC swing from that exchange. :-D
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I knew I’d be taking a hit. But I thought the scramble would have thinned the ranks a bit. Ah well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea ZonePlace Units - ANZAC
3 infantry placed in Queensland
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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@Shin:
I knew I’d be taking a hit.� But I thought the scramble would have thinned the ranks a bit.� Ah well.
Hard to know what the dice would have been before hand.