No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 3 fighters, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kweichow to Burma
1 mech_infantry moved from Szechwan to Burma
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 9 infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 destroyer, 2 submarines and 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry and 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Burma
Japanese attack with 4 armour, 4 artilleries, 4 fighters, 13 infantry, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 aaGuns and 5 infantry; Chinese defend with 1 fighter and 12 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 3 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 2 fighters and 13 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 aaGuns and 5 infantry
Casualties for Chinese: 1 fighter and 12 infantry
Non Combat Move - Japanese
1 artillery moved from Kansu to Shensi
1 infantry moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 aaGun moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 fighter moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Burma to India
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers and 3 infantry; Remaining resources: 6 PUs;
Combat Move - Americans
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Malta to Egypt
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
15 bombers and 3 fighters moved from Hawaiian Islands to Midway
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 8 submarines moved from 26 Sea Zone to 25 Sea Zone
1 carrier and 3 transports moved from 64 Sea Zone to 10 Sea Zone
Non Combat Move - Americans
Place Units - Americans
3 artilleries, 4 bombers and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - British
3 armour and 1 fighter moved from Iraq to Persia
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 artillery moved from 80 Sea Zone to Persia
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
Combat - British
Battle in Persia
British attack with 3 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 fighters and 1 tactical_bomber; Germans defend with 4 armour and 1 factory_minor
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 4 armour
Casualties for British: 3 armour, 1 artillery and 1 infantry
1 fighter owned by the British retreated
Non Combat Move - British
1 fighter moved from Persia to Iraq
Place Units - British
3 armour placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
2 aaGuns and 1 artillery moved from Southern Italy to Northern Italy
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Yugoslavia
1 submarine moved from 99 Sea Zone to 95 Sea Zone
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 infantry moved from Novgorod to Belarus
1 bomber moved from Western Germany to Ukraine
1 bomber and 1 fighter moved from Caucasus to Iraq
1 fighter moved from Southern Italy to Iraq
Combat - Germans
Air Battle in Iraq
Germans attacks with 3 units heading to Iraq
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Western Ukraine
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 2 tactical_bombers moved from Western Ukraine to Eastern Poland
2 armour and 8 mech_infantrys moved from Poland to Baltic States
3 armour moved from Germany to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Southern France to Yugoslavia
1 armour and 5 mech_infantrys moved from Romania to Eastern Poland
1 artillery and 2 infantry moved from Southern France to France
1 infantry moved from Normandy Bordeaux to France
2 fighters moved from Iraq to Persia
1 tactical_bomber moved from Caucasus to Persia
2 artilleries moved from Caucasus to Northwest Persia
Place Units - Germans
3 infantry placed in Persia
1 artillery and 2 infantry placed in Novgorod
3 armour, 4 infantry and 3 mech_infantrys placed in Germany
1 bomber, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
1 infantry moved from Archangel to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 19 infantry moved from Ukraine to Western Ukraine
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns and 8 infantry moved from Archangel to Smolensk
1 artillery and 1 infantry moved from Rostov to Bryansk
2 artilleries moved from Volgograd to Tambov
2 fighters moved from Belarus to Russia
5 armour and 6 mech_infantrys moved from Ukraine to Western Ukraine
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 3 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Malaya
1 armour and 1 mech_infantry moved from Burma to Malaya
1 mech_infantry moved from Burma to Malaya
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 armour and 1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from India to 80 Sea Zone
2 submarines moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 2 destroyers and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 destroyer
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Guam
Battle in Malaya
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Guam from Americans, taking Malaya from ANZAC with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in New Guinea
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking New Guinea from ANZAC, taking Tsinghai from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 aaGun and 1 artillery moved from Burma to Shan State
2 armour and 1 mech_infantry moved from Burma to West India
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 8 infantry moved from West India to Eastern Persia
1 tactical_bomber moved from India to Persia
1 fighter moved from 80 Sea Zone to Persia
2 artilleries moved from Burma to Shan State
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Japan
2 carriers, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in India
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Japanese collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
4 bombers moved from Western United States to 16 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 19 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Egypt to Malta
4 submarines moved from 91 Sea Zone to 92 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
12 bombers moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 5 submarines
Italians defend with 1 transport
Americans win with 5 submarines remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 19 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 destroyer
Americans win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 16 bombers, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 16 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
16 bombers and 3 fighters moved from 16 Sea Zone to Midway
3 bombers moved from 19 Sea Zone to Buryatia
Place Units - Americans
1 harbour placed in Midway
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Northwest Persia
Combat - British
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 2 artilleries
British win, taking Northwest Persia from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Non Combat Move - British
1 fighter moved from Northwest Persia to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 artillery moved from 80 Sea Zone to Iraq
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 fighters and 1 tactical_bomber placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 28 PUs (3 lost to blockades); end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 5 submarines
retreated to 92 Sea Zone
Americans win with 4 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from 46 Sea Zone to New Guinea
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 armour, 2 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 fighter and 2 tactical_bombers moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 bomber moved from Western Germany to Bessarabia
1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery, 7 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 armour and 8 mech_infantrys moved from Baltic States to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
4 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 1 mech_infantry
Germans win, taking Northwest Persia from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 6 armour, 1 artillery, 7 infantry and 15 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 6 armour, 1 artillery, 6 infantry and 15 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 aaGuns moved from Novgorod to Belarus
1 cruiser, 2 destroyers and 1 transport moved from 125 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Bessarabia to Novgorod
1 bomber moved from Bessarabia to Greece
4 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Eastern Poland
3 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Slovakia Hungary
2 infantry moved from Western Germany to Germany
1 artillery and 3 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Northwest Persia to Greece
1 fighter moved from Bessarabia to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Greece
1 fighter moved from Western Germany to Novgorod
Place Units - Germans
3 infantry placed in Persia
1 airfield placed in Greece
2 artilleries and 1 infantry placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
1 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 artilleries moved from Tambov to Bryansk
2 aaGuns and 5 infantry moved from Smolensk to Bryansk
2 aaGuns, 3 artilleries and 19 infantry moved from Western Ukraine to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Russia
7 mech_infantrys moved from Western Ukraine to Bryansk
8 armour moved from Western Ukraine to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 2 fighters and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
8 fighters and 2 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
1 armour moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Persia to 80 Sea Zone
I was hoping you’d stay in the seazone. :-D
Scramble or no? If so, I’m assuming best D?
… damnit. Forgot you had Wake to land on.
Sure, full scramble, best defense.
@Shin:
… damnit. Forgot you had Wake to land on.
Sure, full scramble, best defense.
That strike on sz26 really didn’t work out for me on J1 due to attrocious dice. But it at least gave me the landing spot to (hopefully) rectify that. :evil: