Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
14L G50 hobo (axis) vs dawgoneit (allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
2 bombers moved from Southern Italy to Novgorod
5 infantry moved from Finland to Karelia
1 armour and 9 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
11 mech_infantrys moved from Poland to Bessarabia
9 armour, 9 artilleries, 25 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Germans creates battle in territory 109 Sea Zone
Battle in Novgorod
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 infantry and 11 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 9 armour, 9 artilleries, 25 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 9 armour, 9 artilleries, 25 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Bessarabia
3 aaGuns moved from Eastern Poland to Belarus
2 bombers moved from Novgorod to Vyborg
1 fighter moved from Alexandria to Southern Italy
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Germans
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Siberia to Soviet Far East
4 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 fighter
EDIT: Adding units owned by Russians to Vyborg: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Siberia to Soviet Far East
4 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Archangel: 1 fighter
EDIT: Adding units owned by Russians to Vyborg: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Siberia to Soviet Far East
4 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Russians creates battle in territory Vyborg
Russians creates battle in territory 125 Sea Zone
Battle in Vyborg
Russians attack with 1 fighter
Germans defend with 2 bombers
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for Russians: 1 fighter
Battle in Korea
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians win, taking Korea from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 infantry
Italians defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 9 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
4 aaGuns, 3 armour, 4 artilleries, 1 bomber, 2 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Tambov to Russia
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to ArchangelPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,5,3,4,4
Russians collect 32 PUs (3 lost to blockades); end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone
1 artillery moved from Shan State to Burma
1 mech_infantry moved from French Indo China to Burma
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone
2 artilleries and 6 infantry moved from 38 Sea Zone to Burma
2 artilleries and 5 infantry moved from Yunnan to Burma
10 infantry moved from Jehol to Manchuria
1 armour moved from Chahar to Manchuria
2 bombers moved from Kwangsi to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 infantry moved from Szechwan to Shensi
1 artillery moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Yunnan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Celebes
Battle in Burma
Japanese attack with 5 artilleries, 11 infantry and 1 mech_infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 5 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers, 1 fighter, 10 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 10 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Yunnan
2 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 55 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 41 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kiangsi to 33 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 bombers moved from Manchuria to Kiangsu
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Jehol to Anhwe
3 mech_infantrys moved from Kiangsu to Kweichow
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kiangsi to JapanPlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone -
scramble orders please
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scramble everything, best defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 3 battleships owned by the Americans
Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -43
Casualties for Japanese: 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
Casualties for Americans: 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kenya to Ethiopia
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Belgian Congo to Ethiopia
5 armour moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kenya to Ethiopia
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Belgian Congo to Ethiopia
5 armour moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to AlexandriaCombat - British
British creates battle in territory 109 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Ethiopia to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from Algeria to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 battleships and 1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,3,6,4
British collect 25 PUs (6 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 5 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
Italians take Libya from French
2 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern PolandCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern ItalyPlace Units - Italians
2 bombers placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from South Australia to Queensland -
scramble orders please in sz33
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tough call, but I guess scramble the fighter
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from South Australia to QueenslandCombat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships and 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 fighter
Casualties for ANZAC: 1 cruiser and 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;Combat Move - Germans
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Vyborg to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Baltic States to Archangel
9 artilleries and 23 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Bessarabia to UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 9 artilleries and 23 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Bryansk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
5 infantry moved from Karelia to Novgorod
1 bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Baltic States to Bryansk
9 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Baltic States to Archangel
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Western Ukraine
5 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to BryanskPlace Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
3 infantry moved from Korea to Amur
3 infantry moved from Soviet Far East to SiberiaNon Combat Move - Russians
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,6,4,5,6,5,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total