Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
scramble orders please
scramble everything, best defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 48 Sea Zone
3 battleships, 1 carrier, 4 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 48 Sea Zone to 33 Sea Zone
2 carriers and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 3 submarines and 4 tactical_bombers
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 3 battleships owned by the Americans
Japanese win with 2 battleships and 1 fighter remaining. Battle score for attacker is -43
Casualties for Japanese: 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 submarines and 4 tactical_bombers
Casualties for Americans: 3 battleships, 1 bomber, 3 carriers, 5 cruisers, 1 destroyer, 6 fighters, 1 submarine and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline Islands
Non Combat Move - Americans
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kenya to Ethiopia
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Belgian Congo to Ethiopia
5 armour moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Alexandria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Kenya to Ethiopia
3 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Belgian Congo to Ethiopia
5 armour moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Ethiopia
1 fighter moved from Egypt to Alexandria
Combat - British
British creates battle in territory 109 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Ethiopia
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Ethiopia to Egypt
1 fighter moved from Alexandria to Egypt
2 fighters moved from Algeria to Egypt
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 battleships and 1 cruiser moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Place Units - British
1 factory_minor placed in Egypt
1 bomber placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,4,3,6,4
British collect 25 PUs (6 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 5 PUs;
Combat Move - Italians
1 artillery moved from Tobruk to Libya
Italians take Libya from French
2 armour moved from Romania to Western Ukraine
2 infantry moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Eastern Poland
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Romania to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Southern Italy to Gibraltar
1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Bessarabia
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from South Australia to Queensland
scramble orders please in sz33
tough call, but I guess scramble the fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 cruiser and 1 destroyer moved from 47 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from South Australia to Queensland
Combat - ANZAC
Japanese scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 2 battleships and 1 fighter
ANZAC win with 3 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 2 battleships and 1 fighter
Casualties for ANZAC: 1 cruiser and 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 33 Sea Zone to New Guinea
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
1 cruiser moved from 71 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to Eastern Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
3 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Vyborg to Smolensk
2 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Archangel
5 mech_infantrys moved from Baltic States to Archangel
9 artilleries and 23 infantry moved from Belarus to Bryansk
6 mech_infantrys moved from Bessarabia to Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 infantry and 5 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 9 artilleries and 23 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 6 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
5 mech_infantrys moved from Bessarabia to Bryansk
1 aaGun moved from Belarus to Smolensk
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Archangel
5 infantry moved from Karelia to Novgorod
1 bomber moved from Smolensk to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Baltic States to Bryansk
9 armour moved from Belarus to Bryansk
3 mech_infantrys moved from Baltic States to Archangel
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Southern Italy to Western Ukraine
5 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Bryansk
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Tambov
3 infantry moved from Korea to Amur
3 infantry moved from Soviet Far East to Siberia
Non Combat Move - Russians
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,5,3,6,4,5,6,5,3
Russians collect 24 PUs (3 lost to blockades); end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to Amur
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
4 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 mech_infantry moved from Kweichow to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Kansu
1 tactical_bomber moved from Yunnan to Kansu
1 fighter moved from Yunnan to Tsinghai
1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 bomber and 2 mech_infantrys moved from Kiangsu to Chahar
1 tactical_bomber moved from Yunnan to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Amur
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 destroyers
ANZAC defend with 1 destroyer and 1 submarine; Americans defend with 3 transports
Japanese win, taking 54 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 35
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 3 transports
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 bomber, 4 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Szechwan to Burma
2 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Kweichow
1 tactical_bomber moved from Hopei to Yunnan
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Kansu to Shensi
4 transports moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Japan
1 bomber moved from Chahar to Japan
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Americans creates battle in territory 106 Sea Zone
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 cruiser moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
3 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour and 1 artillery placed in Eastern United States
1 infantry placed in Eastern United States
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Queensland : 1 armour and 1 mech_infantry
South Australia : 1 artillery and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
10 Sea Zone : 2 destroyers and 1 transport
54 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 armour, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
106 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
101 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
Production/PUs Summary :
Germans : 51 / 62
Russians : 23 / 24
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 8
British : 31 / 25
UK_Pacific : 5 / 5
Italians : 17 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total
Territory Summary for Chinese :
Hopei : 2 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 23 / 24
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 3
British : 31 / 25
UK_Pacific : 5 / 5
Italians : 17 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
British take 109 Sea Zone from Germans
2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
3 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 submarine moved from 109 Sea Zone to 92 Sea Zone
British take 109 Sea Zone from Germans
2 battleships and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery moved from Alexandria to Tobruk
2 armour moved from Egypt to Tobruk
3 armour moved from Egypt to Iraq
3 fighters moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
Combat - British
Battle in 92 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 3 armour, 1 bomber and 3 fighters
Neutral_Axis defend with 3 infantry
British roll dice for 3 armour, 1 bomber and 3 fighters in Iraq, round 2 : 4/1 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/0 hits
1 armour owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 armour
Non Combat Move - British
1 bomber moved from Iraq to India
1 bomber moved from Union of South Africa to India
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Ethiopia to Egypt
3 armour moved from Belgian Congo to Egypt
1 fighter moved from Iraq to Eastern Persia
2 fighters moved from Iraq to Egypt
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 1 harbour and 19 infantry
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 armour, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tobruk : 1 flag, 2 armour, 1 artillery and 1 infantry
Ethiopia : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour
92 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 1 fighter
79 Sea Zone : 2 battleships and 1 cruiser
Persia : 1 flag
Production/PUs Summary :
Germans : 51 / 62
Russians : 23 / 24
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 3
British : 33 / 33
UK_Pacific : 5 / 6
Italians : 17 / 32
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.900
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
British Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5