@mattsk:
Japan I-400s should act as normal subs during the defense, so their fighter loaded on them will act as cargo /like any other/. The way it is now, you can buy two subs for 12 IPCs carrying (did I spell it right ?) 2 planes with attack value of 4, defense value of 2 and and you need two hits to kill em both, not talking about they roll 4 dice during convoy disrupt.
CV costs 2 IPCs more, doesn’t roll any dice during C. Disrupt, has 4 less attack power. The only things that CV is better in are that they can repair one damadge and they can carry one Tac. And last but not least, you need a destroyerto attack subs if you don’t want them to simply submerge.
You don’t necessarily need 2 hits. If you attack the I-400 sub with one of your subs and score a hit, his sub will die and the plane will have to find a landing place or it will also die.
@Young:
For now, it’s 2 dice every combat round for each infantry unit defending in a German occupied territory being attacked by an amphibious assault. This sounds powerful, however, The Germans would have to use a lot of resources to defend 4 or 5 territories, and the Allies always control the option of landing on the least defended, or a completely undefended coastal territory avoiding the advantage all together.
Another idea for the Allies is if the Axis makes the mistake of allowing Italy to put up the defense. Since this advantage is for Germany, Italian infantry will still only roll 1 die. In some games, since Germany needs all they can in attacking Russia, they will let Italy produce infantry and stack them on the French coasts. Thus Germany will end up nullifying their own advantage.
Plus, if Germany does stack up the coastal territories with a lot of infantry to take advantage of this advantage, then that means they are spending less in Russia. So the German advantage could end up being a round-a-bout advantage for the Allies.