G40 dogoneit (Axis) vs wheatbeer (Allies +12)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from India to Shan State
                2 artilleries and 4 infantry moved from India to Burma
                2 infantry moved from India to Burma
                1 bomber moved from United Kingdom to 127 Sea Zone
                1 infantry moved from Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 98 Sea Zone to Iraq

    Combat - British
                Battle in 127 Sea Zone
                    British attack with 1 bomber
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 127 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Burma
                    British attack with 2 artilleries and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 artilleries and 6 infantry in Burma, round 2 :  3/8 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kenya
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 :  3/4 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Iraq
                    British attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 :  2/5 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  2/3 hits
                        2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
                    1 mech_infantry owned by the British retreated to Trans-Jordan
                    Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                2 fighters moved from Iraq to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Alexandria to Trans-Jordan
                2 artilleries and 2 infantry moved from Alexandria to Egypt
                1 bomber moved from 127 Sea Zone to Urals
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 aaGun moved from India to Burma
                1 aaGun moved from India to Burma
                16 infantry moved from India to Burma
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                4 mech_infantrys moved from India to Burma

    Place Units - British
                1 destroyer and 2 submarines placed in 98 Sea Zone
                1 submarine placed in 106 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 2 artilleries and 6 infantry

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 32 / 37
        Japanese : 35 / 38
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 37
        UK_Pacific : 18 / 18
        Italians : 15 / 17
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 3 fighters
                    French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
                    2 submarines owned by the British Submerged
                    British win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -26
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 bomber and 3 fighters

    Non Combat Move - Italians
                1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
                1 armour moved from Tunisia to Algeria

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
                Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from New South Wales to Queensland
                1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from New South Wales to South Australia
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 bomber placed in New South Wales
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                ANZAC collect 18 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 32 / 37
        Japanese : 35 / 38
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 37
        UK_Pacific : 18 / 18
        Italians : 15 / 8
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 32 / 37
        Japanese : 35 / 38
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 37
        UK_Pacific : 18 / 18
        Italians : 15 / 8
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 3 fighters moved from Northern Italy to 98 Sea Zone
                2 armour, 1 artillery and 8 infantry moved from Karelia to Novgorod
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 armour and 2 mech_infantrys moved from Eastern Poland to Archangel


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers and 3 fighters moved from Northern Italy to 98 Sea Zone
                2 armour, 1 artillery and 8 infantry moved from Karelia to Novgorod
                1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                3 armour and 2 mech_infantrys moved from Eastern Poland to Archangel

    Combat - Germans
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers and 3 fighters
                    British defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transport
                    2 submarines owned by the British Submerged
                    British win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -22
                    Casualties for Germans: 2 bombers and 3 fighters
                    Casualties for British: 1 carrier and 2 destroyers
                Battle in Novgorod
                    Germans attack with 2 armour, 1 artillery and 8 infantry
                    Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Novgorod from Russians with 2 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Ukraine
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 artillery, 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 3 armour and 2 mech_infantrys
                    Russians defend with 1 armour, 1 artillery and 1 infantry
                    Germans win, taking Archangel from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Germans
                1 fighter moved from Western Germany to Northern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter moved from Northern Italy to Southern Italy
                3 tactical_bombers moved from Norway to Northern Italy
                3 artilleries and 2 infantry moved from Southern France to France
                6 aaGuns, 6 armour, 8 artilleries, 25 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus
                1 mech_infantry moved from Baltic States to Belarus
                2 mech_infantrys moved from Poland to Belarus
                3 infantry moved from Romania to Bessarabia
                1 artillery and 9 infantry moved from Germany to Poland

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 armour and 2 mech_infantrys placed in Norway
                1 infantry placed in France
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,4
                Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Bryansk to Ukraine
                2 mech_infantrys moved from Volgograd to Ukraine
                1 armour and 3 mech_infantrys moved from Russia to Ukraine
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Rostov to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine
                1 fighter moved from Volgograd to Smolensk
                1 fighter moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 armour, 2 artilleries, 2 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 :  3/11 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 :  1/3 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 armour, 2 artilleries, 1 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 :  3/3 hits
                        Germans roll dice for 1 armour in Smolensk, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Western Ukraine, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Tambov to Bryansk
                2 artilleries and 8 infantry moved from Russia to Bryansk
                1 fighter moved from Smolensk to Bryansk
                1 fighter moved from Western Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Samara to Russia
                2 infantry moved from Volgograd to Tambov
                1 mech_infantry moved from Sikang to Caucasus

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 35 / 38
        Americans : 52 / 72
        Chinese : 9 / 9
        British : 31 / 37
        UK_Pacific : 18 / 18
        Italians : 13 / 8
        ANZAC : 18 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 5 damage on 1 factory_major; Remaining resources: 29 PUs; 6 SuicideAttackTokens;
                Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 mech_infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Jehol to Manchuria
                3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
                4 fighters moved from Manchuria to Japan
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                2 carriers moved from 35 Sea Zone to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese repair 5 damage on 1 factory_major; Remaining resources: 29 PUs; 6 SuicideAttackTokens;
                Japanese buy 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Shan State
                1 infantry moved from French Indo China to Shan State
                1 tactical_bomber moved from Yunnan to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 1 mech_infantry moved from Anhwe to Jehol
                1 mech_infantry moved from Jehol to Manchuria
                3 fighters and 3 tactical_bombers moved from Manchuria to 6 Sea Zone
                4 fighters moved from Manchuria to Japan
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Guam
                2 artilleries moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                2 carriers moved from 35 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Java
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Java from ANZAC, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 airfield and 1 bomber
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Borneo

    Non Combat Move - Japanese
                2 carriers moved from 6 Sea Zone to 18 Sea Zone
                2 carriers moved from 18 Sea Zone to 35 Sea Zone
                2 fighters moved from Guam to 35 Sea Zone
                2 tactical_bombers moved from Guam to 35 Sea Zone
                1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                2 infantry placed in Japan
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Manchuria
                4 bombers, 4 fighters and 1 tactical_bomber moved from Amur to Manchuria
                1 bomber moved from Midway to Manchuria
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Manchuria
                    Americans attack with 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry
                        AA fire in Manchuria :  0/3 hits
                        Americans roll dice for 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 2 :  8/11 hits
                        Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Manchuria, round 2 :  1/7 hits
                        6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers, 4 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to French Guiana
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,4,3,6,3,3,5,4,1,1,5,3,1,5,3,6,6,1,2,5,2,1,1,5,2,4,1,4
                Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 42 / 48
        Americans : 56 / 74
        Chinese : 8 / 9
        British : 31 / 37
        UK_Pacific : 13 / 18
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar
                3 infantry moved from Shensi to Hopei
                3 infantry moved from Shensi to Kweichow
                3 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Hopei
                Chinese undo move 2.
                Chinese undo move 1.
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 38 / 48
        Americans : 56 / 74
        Chinese : 12 / 12
        British : 31 / 37
        UK_Pacific : 13 / 18
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                10 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 artillery moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Shan State

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 artilleries and 16 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 16 infantry in Shan State, round 2 :  5/18 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                4 mech_infantrys moved from Burma to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 aaGun moved from Burma to Shan State
                2 artilleries moved from India to Burma
                4 infantry moved from India to Burma
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from India to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from India to Burma
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from United Kingdom to Morocco
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Urals to India
                2 fighters moved from Egypt to 81 Sea Zone
                2 fighters moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 36 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 cruiser, 2 fighters and 1 transport
                    1 submarine owned by the Italians Submerged
                    British win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Albania to Bulgaria
                1 aaGun and 2 infantry moved from Yugoslavia to Romania
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Bulgaria to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,4
                Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from India to Iraq
                2 fighters moved from India to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 :  0/4 hits
                        1 cruiser owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Iraq
                    ANZAC attack with 1 fighter and 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Iraq to Persia
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 bomber moved from 42 Sea Zone to Sumatra
                2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                ANZAC collect 19 PUs (1 lost to blockades); end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 32 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 11
        ANZAC : 20 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 32 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 11
        ANZAC : 20 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 tactical_bomber moved from Northern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Norway to Karelia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 tactical_bomber moved from Northern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Norway to Karelia

    Combat - Germans

    Non Combat Move - Germans

    Place Units - Germans
                1 cruiser placed in 112 Sea Zone
                2 fighters placed in Norway
                1 armour and 2 mech_infantrys placed in Novgorod
                1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,2,4
                Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

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