@barnee
Thank you - looks like that did the trick!
G40 dogoneit (Axis) vs wheatbeer (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
3 bombers moved from Western United States to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 armour moved from Western United States to Central United States
1 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 bomber placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 34 / 44
Americans : 52 / 77
Chinese : 4 / 7
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 11 / 16
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 fighter and 2 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 30 / 44
Americans : 52 / 77
Chinese : 8 / 9
British : 31 / 36
UK_Pacific : 21 / 21
Italians : 11 / 16
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 bomber, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Alexandria, round 2 : 6/11 hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 3/4 hits
3 infantry owned by the British, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 carrier and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to 98 Sea Zone
1 fighter moved from Alexandria to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Burma to India
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 109 Sea Zone to 106 Sea Zone
2 aaGuns, 1 armour, 1 artillery and 5 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to United KingdomPlace Units - British
2 submarines placed in 98 Sea Zone
1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 38
Japanese : 30 / 44
Americans : 52 / 77
Chinese : 8 / 9
British : 31 / 37
UK_Pacific : 21 / 26
Italians : 11 / 16
ANZAC : 17 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Morocco
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking 97 Sea Zone from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Tobruk to Southern Italy
1 armour moved from Tobruk to Tunisia
3 infantry moved from Yugoslavia to Albania
2 artilleries moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Yugoslavia to Albania
1 bomber moved from Southern France to Southern ItalyPlace Units - Italians
1 airfield placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from Java to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 38
Japanese : 29 / 44
Americans : 52 / 77
Chinese : 8 / 9
British : 30 / 37
UK_Pacific : 21 / 26
Italians : 16 / 17
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 38
Japanese : 29 / 44
Americans : 52 / 77
Chinese : 8 / 9
British : 30 / 37
UK_Pacific : 21 / 26
Italians : 16 / 17
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 artillery, 1 fighter and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
Germans take Novgorod from Russians
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in ArchangelNon Combat Move - Germans
2 armour moved from Romania to Eastern Poland
6 aaGuns, 8 armour, 8 artilleries, 25 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 armour moved from Germany to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
2 bombers moved from Western Germany to Northern Italy
1 tactical_bomber moved from Eastern Poland to Western Germany
1 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
2 armour, 1 artillery and 8 infantry moved from Finland to KareliaPlace Units - Germans
3 infantry placed in Southern France
1 artillery and 9 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in France
1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Novgorod
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Volgograd to Sikang
1 fighter moved from Russia to Sikang
1 artillery moved from Belarus to Archangel
1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Archangel
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Sikang
Russians attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 mech_infantry in Sikang, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine, round 2 : 1/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Novgorod
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 2/2 hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns, 7 artilleries and 30 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 fighter moved from Sikang to Volgograd
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to RussiaPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 28 / 44
Americans : 52 / 77
Chinese : 9 / 9
British : 30 / 37
UK_Pacific : 21 / 26
Italians : 16 / 17
ANZAC : 18 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
2 bombers moved from Yunnan to KwangtungCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Manchuria
2 carriers and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Szechwan
4 fighters moved from Yunnan to Manchuria
1 infantry moved from Manchuria to Jehol
1 artillery moved from Yunnan to Shan State
1 artillery and 1 infantry moved from Yunnan to Hunan
2 bombers moved from Kwangtung to JapanPlace Units - Japanese
1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Midway to 20 Sea Zone
4 bombers moved from Midway to Japan
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to Korea
2 fighters moved from 25 Sea Zone to KoreaCombat - Americans
Strategic bombing raid in Japan
AA fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 3,3,3,5 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Korea
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 2 infantry
Americans roll dice for 5 fighters and 1 tactical_bomber in Korea, round 2 : 4/6 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Korea
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Korea to Amur
4 bombers moved from Japan to Amur
1 bomber moved from 20 Sea Zone to Guam
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Midway to 26 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Midway
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 38 / 38
Americans : 52 / 72
Chinese : 8 / 9
British : 30 / 37
UK_Pacific : 16 / 26
Italians : 16 / 17
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
7 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Shensi
1 infantry moved from Chahar to SuiyuyanPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 37 / 38
Americans : 52 / 72
Chinese : 9 / 9
British : 30 / 37
UK_Pacific : 16 / 26
Italians : 16 / 17
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
2 artilleries and 4 infantry moved from India to Burma
2 infantry moved from India to Burma
1 bomber moved from United Kingdom to 127 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from 98 Sea Zone to IraqCombat - British
Battle in 127 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Burma
British attack with 2 artilleries and 6 infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries and 6 infantry in Burma, round 2 : 3/8 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 3/4 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 2 fighters, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
1 mech_infantry owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters moved from Iraq to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Kenya to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
2 artilleries and 2 infantry moved from Alexandria to Egypt
1 bomber moved from 127 Sea Zone to Urals
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Shan State to India
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from India to Burma
1 aaGun moved from India to Burma
16 infantry moved from India to Burma
2 submarines moved from 98 Sea Zone to 97 Sea Zone
4 mech_infantrys moved from India to BurmaPlace Units - British
1 destroyer and 2 submarines placed in 98 Sea Zone
1 submarine placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 9 / 9
British : 31 / 37
UK_Pacific : 18 / 18
Italians : 15 / 17
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 bomber and 3 fighters
French defend with 1 destroyer; British defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 1 transport
2 submarines owned by the British Submerged
British win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is -26
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber and 3 fightersNon Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Morocco to Algeria
1 armour moved from Tunisia to AlgeriaPlace Units - Italians
1 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1
Italians collect 8 PUs (7 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 bomber placed in New South Wales
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 9 / 9
British : 31 / 37
UK_Pacific : 18 / 18
Italians : 15 / 8
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 48 / 63
Russians : 32 / 37
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 9 / 9
British : 31 / 37
UK_Pacific : 18 / 18
Italians : 15 / 8
ANZAC : 18 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0