G40 dogoneit (Axis) vs wheatbeer (Allies +12)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Amur to Manchuria
                4 bombers, 4 fighters and 1 tactical_bomber moved from Amur to Manchuria
                1 bomber moved from Midway to Manchuria
                1 infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Combat - Americans
                Battle in Morocco
                Battle in Manchuria
                    Americans attack with 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry
                        AA fire in Manchuria :  0/3 hits
                        Americans roll dice for 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 2 :  8/11 hits
                        Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Manchuria, round 2 :  1/7 hits
                        6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry
                    Casualties for Americans: 1 bomber

    Non Combat Move - Americans
                4 bombers, 4 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
                1 transport moved from 5 Sea Zone to 3 Sea Zone
                1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from Brazil to French Guiana
                1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,4,3,6,3,3,5,4,1,1,5,3,1,5,3,6,6,1,2,5,2,1,1,5,2,4,1,4
                Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 42 / 48
        Americans : 56 / 74
        Chinese : 8 / 9
        British : 31 / 37
        UK_Pacific : 13 / 18
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar
                3 infantry moved from Shensi to Hopei
                3 infantry moved from Shensi to Kweichow
                3 infantry moved from Shensi to Szechwan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Hopei, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 4 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 4 infantry in Kweichow, round 2 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                2 infantry placed in Kweichow
                1 infantry placed in Hopei
                Chinese undo move 2.
                Chinese undo move 1.
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 38 / 48
        Americans : 56 / 74
        Chinese : 12 / 12
        British : 31 / 37
        UK_Pacific : 13 / 18
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Burma to Shan State
                10 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from India to Yunnan
                1 artillery moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                2 infantry moved from Burma to Shan State

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    British attack with 2 artilleries and 16 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 16 infantry in Shan State, round 2 :  5/18 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                4 mech_infantrys moved from Burma to Kweichow
                1 fighter moved from Yunnan to Kweichow
                1 aaGun moved from Burma to Shan State
                2 artilleries moved from India to Burma
                4 infantry moved from India to Burma
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from India to Burma
                1 tactical_bomber moved from Yunnan to Burma
                1 infantry moved from India to Burma
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
                2 fighters moved from United Kingdom to Gibraltar
                2 infantry moved from Kenya to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 fighter moved from United Kingdom to Morocco
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
                2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Urals to India
                2 fighters moved from Egypt to 81 Sea Zone
                2 fighters moved from 81 Sea Zone to 80 Sea Zone
                2 fighters moved from 80 Sea Zone to Eastern Persia

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 airfield placed in Gibraltar

    Turn Complete - British
                British collect 31 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 36 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 8
        ANZAC : 14 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 cruiser, 2 fighters and 1 transport
                    1 submarine owned by the Italians Submerged
                    British win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Albania to Bulgaria
                1 aaGun and 2 infantry moved from Yugoslavia to Romania
                1 armour and 2 mech_infantrys moved from Northern Italy to Romania
                1 mech_infantry moved from Bulgaria to Romania

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,4
                Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 bomber moved from New South Wales to 42 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from India to Iraq
                2 fighters moved from India to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 :  4/6 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 :  0/4 hits
                        1 cruiser owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
                    Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Iraq
                    ANZAC attack with 1 fighter and 2 infantry
                    Neutral_Axis defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 2 infantry in Iraq, round 2 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Iraq to Persia
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to Sumatra
                1 bomber moved from 42 Sea Zone to Sumatra
                2 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter and 1 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
                ANZAC collect 19 PUs (1 lost to blockades); end with 28 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 32 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 11
        ANZAC : 20 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 52 / 62
        Russians : 30 / 30
        Japanese : 32 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 11
        ANZAC : 20 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 tactical_bomber moved from Northern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Norway to Karelia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Archangel to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Archangel to Samara
                      Germans take Samara from Russians
                1 armour moved from Archangel to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 armour moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
                1 artillery and 9 infantry moved from Poland to Eastern Poland
                10 mech_infantrys moved from Germany to Eastern Poland
                1 armour moved from Western Germany to Poland
                1 tactical_bomber moved from Northern Italy to Western Germany
                1 armour and 2 mech_infantrys moved from Norway to Karelia

    Combat - Germans

    Non Combat Move - Germans

    Place Units - Germans
                1 cruiser placed in 112 Sea Zone
                2 fighters placed in Norway
                1 armour and 2 mech_infantrys placed in Novgorod
                1 infantry placed in Southern France
                1 artillery and 1 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,2,4
                Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Novosibirsk
                2 infantry moved from Volgograd to Samara
                1 artillery moved from Russia to Samara
                1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Russia to Vologda
                      Russians take Vologda from Germans
                1 fighter moved from Bryansk to Novosibirsk
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 artillery moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 2 artilleries, 1 fighter and 2 infantry
                    Germans defend with 3 infantry
                        Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Bessarabia, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bessarabia, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Tambov to Bryansk
                8 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Bessarabia to Bryansk
                1 tactical_bomber moved from Novosibirsk to Bryansk
                1 fighter moved from Novosibirsk to Kazakhstan
                1 artillery moved from Ukraine to Bryansk
                2 aaGuns and 18 infantry moved from Amur to Korea

    Place Units - Russians
                3 infantry placed in Ukraine
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 28 / 28
        Japanese : 32 / 48
        Americans : 56 / 74
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 12 / 11
        ANZAC : 20 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Jehol to Manchuria
                2 bombers moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 3 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
                Japanese buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Jehol to Manchuria
                2 bombers moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 3 Sea Zone

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Celebes
                Battle in Manchuria
                    Japanese attack with 1 artillery and 2 bombers
                    Americans defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC, taking Manchuria from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    ANZAC defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for ANZAC: 2 destroyers and 1 transport

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Hunan to 6 Sea Zone
                2 bombers moved from Manchuria to Japan
                1 infantry moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 fighters placed in Japan
                2 artilleries and 1 infantry placed in Kiangsu
                4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 38 PUs total

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Manchuria
                1 armour moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Algeria to Morocco
                3 fighters moved from Suiyuyan to Manchuria
                4 bombers moved from Suiyuyan to Urals

    Combat - Americans
                Battle in Urals
                    Americans attack with 4 bombers
                    Germans defend with 1 armour and 1 mech_infantry
                        Americans roll dice for 4 bombers in Urals, round 2 :  3/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 :  1/2 hits
                        1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
                    Americans win with 3 bombers remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Manchuria
                    Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 :  5/6 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Manchuria
                    Americans win, taking Manchuria from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from Manchuria to Korea
                3 bombers moved from Urals to Shensi
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to Western United States
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Korea
                2 fighters moved from Western United States to 26 Sea Zone
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from French Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer placed in 101 Sea Zone
                5 fighters placed in Western United States
                1 factory_minor placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,4,3,6,5,3,4,1,4,5,6,3,3,3,5,6,2,4,1,4,1,1,4,1,5,6,1,5,3,4,6,1
                Americans collect 54 PUs (3 lost to blockades); end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 28 / 28
        Japanese : 35 / 38
        Americans : 57 / 78
        Chinese : 13 / 12
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 11 / 11
        ANZAC : 17 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Szechwan to Yunnan
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Chahar
                1 infantry moved from Hopei to Kweichow
                4 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Suiyuyan to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 28 / 28
        Japanese : 32 / 38
        Americans : 57 / 78
        Chinese : 16 / 22
        British : 31 / 38
        UK_Pacific : 14 / 14
        Italians : 11 / 11
        ANZAC : 17 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Kweichow to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 mech_infantry moved from Kweichow to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Kweichow to Kiangsi
                1 tactical_bomber moved from Burma to Kiangsi
                1 fighter moved from Kweichow to Kiangsi
                1 bomber moved from India to Kiangsi
                1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Morocco to 92 Sea Zone

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 92 Sea Zone
                    British attack with 1 destroyer, 3 fighters and 2 submarines; Americans loiter and taunt with
                    Italians defend with 1 submarine
                        British roll dice for 2 submarines in 92 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Italians lost in 92 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in Kiangsi
                    British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
                1 bomber moved from Hunan to Shan State
                2 aaGuns, 2 artilleries and 15 infantry moved from Shan State to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                2 fighters moved from Eastern Persia to Russia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
                3 fighters moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Kweichow to Hunan
                2 artilleries moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 infantry moved from India to Burma

    Place Units - British
                1 artillery placed in Quebec
                1 armour and 2 mech_infantrys placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 60
        Russians : 28 / 28
        Japanese : 25 / 38
        Americans : 57 / 78
        Chinese : 20 / 22
        British : 31 / 36
        UK_Pacific : 17 / 17
        Italians : 11 / 11
        ANZAC : 17 / 38
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17

    posting just in case you forgot about this match

    No hurry either way


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from Americans
                1 armour moved from Algeria to Tunisia
                1 armour, 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Romania to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from Americans
                1 armour moved from Algeria to Tunisia
                1 armour, 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 2 artilleries
                    Italians win, taking Bessarabia from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Italians
                1 aaGun moved from Romania to Bessarabia
                1 aaGun, 2 artilleries and 3 infantry moved from Bulgaria to Romania
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,4,3
                Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total


  • @wheatbeer:

    posting just in case you forgot about this match

    No hurry either way

    all this time I thought it was your turn.
    sorry about that

  • '17

    No worries, I do that myself often enough  :lol:

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