@barnee
Thank you - looks like that did the trick!
G40 dogoneit (Axis) vs wheatbeer (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Amur to Manchuria
4 bombers, 4 fighters and 1 tactical_bomber moved from Amur to Manchuria
1 bomber moved from Midway to Manchuria
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Battle in Manchuria
Americans attack with 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber
Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry
AA fire in Manchuria : 0/3 hits
Americans roll dice for 1 artillery, 5 bombers, 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 8/11 hits
Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Manchuria, round 2 : 1/7 hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 1 bomber owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery, 4 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
4 bombers, 4 fighters and 1 tactical_bomber moved from Manchuria to Suiyuyan
1 transport moved from 5 Sea Zone to 3 Sea Zone
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to French Guiana
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 1 tactical_bomber moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,4,3,6,3,3,5,4,1,1,5,3,1,5,3,6,6,1,2,5,2,1,1,5,2,4,1,4
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 30
Japanese : 42 / 48
Americans : 56 / 74
Chinese : 8 / 9
British : 31 / 37
UK_Pacific : 13 / 18
Italians : 12 / 8
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to Chahar
3 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
3 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to SuiyuyanPlace Units - Chinese
2 infantry placed in Kweichow
1 infantry placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 30
Japanese : 38 / 48
Americans : 56 / 74
Chinese : 12 / 12
British : 31 / 37
UK_Pacific : 13 / 18
Italians : 12 / 8
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
10 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 artillery moved from Burma to Shan State
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 2 artilleries and 16 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 16 infantry in Shan State, round 2 : 5/18 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
4 mech_infantrys moved from Burma to Kweichow
1 fighter moved from Yunnan to Kweichow
1 aaGun moved from Burma to Shan State
2 artilleries moved from India to Burma
4 infantry moved from India to Burma
1 aaGun moved from Burma to Shan State
1 aaGun moved from India to Burma
1 tactical_bomber moved from Yunnan to Burma
1 infantry moved from India to Burma
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
2 infantry moved from Kenya to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from United Kingdom to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 3 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Urals to India
2 fighters moved from Egypt to 81 Sea Zone
2 fighters moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Eastern PersiaPlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrysProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 30
Japanese : 36 / 48
Americans : 56 / 74
Chinese : 13 / 12
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 12 / 8
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 cruiser, 2 fighters and 1 transport
1 submarine owned by the Italians Submerged
British win with 2 fighters remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 aaGun, 2 artilleries, 3 infantry and 1 mech_infantry moved from Albania to Bulgaria
1 aaGun and 2 infantry moved from Yugoslavia to Romania
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Bulgaria to RomaniaPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,3,5,4
Italians collect 6 PUs (6 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 bomber moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from India to Iraq
2 fighters moved from India to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 transport in 42 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 0/4 hits
1 cruiser owned by the Japanese, 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 55
Casualties for Japanese: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Iraq
ANZAC attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
ANZAC roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
ANZAC win, taking Iraq from Neutral_Axis with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Iraq to Persia
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Sumatra
1 bomber moved from 42 Sea Zone to Sumatra
2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6
ANZAC collect 19 PUs (1 lost to blockades); end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUsProduction/PUs Summary :
Germans : 52 / 62
Russians : 30 / 30
Japanese : 32 / 48
Americans : 56 / 74
Chinese : 13 / 12
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 12 / 11
ANZAC : 20 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 52 / 62
Russians : 30 / 30
Japanese : 32 / 48
Americans : 56 / 74
Chinese : 13 / 12
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 12 / 11
ANZAC : 20 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Norway to Karelia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 cruiser, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Archangel to Samara
Germans take Samara from Russians
1 armour moved from Archangel to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour, 1 artillery and 7 infantry moved from Novgorod to Belarus
1 artillery and 9 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
1 tactical_bomber moved from Northern Italy to Western Germany
1 armour and 2 mech_infantrys moved from Norway to KareliaCombat - Germans
Non Combat Move - Germans
Place Units - Germans
1 cruiser placed in 112 Sea Zone
2 fighters placed in Norway
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,1,2,4
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Caucasus to Novosibirsk
2 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Samara
1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 fighter moved from Bryansk to Novosibirsk
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 3 infantry
Russians roll dice for 2 artilleries, 1 fighter and 2 infantry in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Bessarabia, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 infantry moved from Tambov to Bryansk
8 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Bessarabia to Bryansk
1 tactical_bomber moved from Novosibirsk to Bryansk
1 fighter moved from Novosibirsk to Kazakhstan
1 artillery moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalProduction/PUs Summary :
Germans : 54 / 60
Russians : 28 / 28
Japanese : 32 / 48
Americans : 56 / 74
Chinese : 13 / 12
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 12 / 11
ANZAC : 20 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Jehol to Manchuria
2 bombers moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 3 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Jehol to Manchuria
2 bombers moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 3 Sea ZoneCombat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Battle in Manchuria
Japanese attack with 1 artillery and 2 bombers
Americans defend with 1 artillery
Japanese win, taking Celebes from ANZAC, taking Manchuria from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 carriers moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Hunan to 6 Sea Zone
2 bombers moved from Manchuria to Japan
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 fighters placed in Japan
2 artilleries and 1 infantry placed in Kiangsu
4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor and 5 fighters; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Suiyuyan to Manchuria
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
3 fighters moved from Suiyuyan to Manchuria
4 bombers moved from Suiyuyan to UralsCombat - Americans
Battle in Urals
Americans attack with 4 bombers
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 4 bombers in Urals, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 1/2 hits
1 armour owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Urals
Americans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Manchuria
Americans attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/6 hits
Japanese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from Manchuria to Korea
3 bombers moved from Urals to Shensi
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Korea
2 fighters moved from Western United States to 26 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to MoroccoPlace Units - Americans
1 destroyer placed in 101 Sea Zone
5 fighters placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,2,3,4,3,6,5,3,4,1,4,5,6,3,3,3,5,6,2,4,1,4,1,1,4,1,5,6,1,5,3,4,6,1
Americans collect 54 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 54 / 60
Russians : 28 / 28
Japanese : 35 / 38
Americans : 57 / 78
Chinese : 13 / 12
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 11 / 11
ANZAC : 17 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Chahar
1 infantry moved from Hopei to Kweichow
4 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 fighter moved from Suiyuyan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 54 / 60
Russians : 28 / 28
Japanese : 32 / 38
Americans : 57 / 78
Chinese : 16 / 22
British : 31 / 38
UK_Pacific : 14 / 14
Italians : 11 / 11
ANZAC : 17 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Kweichow to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Kweichow to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Kweichow to Kiangsi
1 tactical_bomber moved from Burma to Kiangsi
1 fighter moved from Kweichow to Kiangsi
1 bomber moved from India to Kiangsi
1 destroyer and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea ZoneCombat - British
British creates battle in territory 97 Sea Zone
Battle in 92 Sea Zone
British attack with 1 destroyer, 3 fighters and 2 submarines; Americans loiter and taunt with
Italians defend with 1 submarine
British roll dice for 2 submarines in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Italians lost in 92 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Kiangsi
British attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 bomber moved from Hunan to Shan State
2 aaGuns, 2 artilleries and 15 infantry moved from Shan State to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
2 fighters moved from Eastern Persia to Russia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 artilleries and 4 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
3 fighters moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Kweichow to Hunan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from India to BurmaPlace Units - British
1 artillery placed in Quebec
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 60
Russians : 28 / 28
Japanese : 25 / 38
Americans : 57 / 78
Chinese : 20 / 22
British : 31 / 36
UK_Pacific : 17 / 17
Italians : 11 / 11
ANZAC : 17 / 38
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
posting just in case you forgot about this match
No hurry either way
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 armour, 2 infantry and 2 mech_infantrys moved from Romania to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to Tunisia
1 armour, 2 infantry and 2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 2 artilleries
Italians win, taking Bessarabia from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleriesNon Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
1 aaGun, 2 artilleries and 3 infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 infantry placed in Southern Italy
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,4,3
Italians collect 8 PUs (6 lost to blockades); end with 8 PUs total -
posting just in case you forgot about this match
No hurry either way
all this time I thought it was your turn.
sorry about that -
No worries, I do that myself often enough :lol: