Dawgoneit Axis -VS- mrcunego +10 Allies Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
                6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                1 bomber moved from Midway to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 4 armour, 1 artillery, 1 factory_minor and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 :  7/12 hits
                        Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsu, round 2 :  3/6 hits
                        1 artillery owned by the Americans, 4 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
                    Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Japanese: 4 armour, 1 artillery and 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                6 fighters moved from Kiangsu to 19 Sea Zone
                1 bomber moved from Kiangsu to Hopei
                4 carriers moved from 6 Sea Zone to 19 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                2 destroyers moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 factory_minor placed in Korea
                1 submarine placed in 10 Sea Zone
                1 carrier and 5 submarines placed in 101 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 armour in Alexandria, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Alexandria
                        British roll dice for 1 artillery in Alexandria, round 3 :  0/1 hits
                        Italians roll dice for 1 armour in Alexandria, round 3 :  0/1 hits
                        British roll dice for 1 artillery in Alexandria, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Alexandria, round 4 :  0/1 hits
                        British roll dice for 1 artillery in Alexandria, round 5 :  1/1 hits
                        Italians roll dice for 1 armour in Alexandria, round 5 :  0/1 hits
                        1 armour owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Trans-Jordan
                    British attack with 2 armour and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Trans-Jordan
                        British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 3 :  1/4 hits
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Trans-Jordan
                    British win, taking Trans-Jordan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone

    Place Units - British
                1 bomber placed in Union of South Africa
                3 infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                British collect 27 PUs (3 lost to blockades); end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Syria to 98 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to Egypt
                1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 armour and 3 infantry moved from Southern Italy to 97 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 cruiser, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Syria to 98 Sea Zone
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Greece to Egypt
                1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                2 armour and 3 infantry moved from Southern Italy to 97 Sea Zone

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Egypt causes 3 damage total.

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                2 armour, 1 artillery and 3 infantry moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 cruiser placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 45 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 45 Sea Zone
                    ANZAC attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine
                Battle in 55 Sea Zone
                    ANZAC attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from 55 Sea Zone to Queensland
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans


  • I clicked past the french post turn. So the game loads in the beginning of the german turn.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Baltic States to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Belarus
                2 bombers moved from Eastern Poland to Western Ukraine
                1 artillery moved from Baltic States to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Vyborg to Novgorod
                      Germans take Novgorod from Russians
                2 infantry moved from Baltic States to Belarus
                4 infantry moved from Eastern Poland to Western Ukraine
                3 infantry moved from Eastern Poland to Bessarabia
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
                1 fighter moved from Eastern Poland to Belarus
                2 bombers moved from Eastern Poland to Western Ukraine
                1 artillery moved from Baltic States to Belarus

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Belarus to Eastern Poland
                2 bombers moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Norway to Karelia
                1 armour moved from Norway to Karelia
                1 infantry moved from Norway to Finland
                1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Northern Italy
                2 bombers moved from Eastern Poland to Southern Italy
                1 aaGun, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
                1 artillery and 6 infantry moved from Germany to Poland
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Norway
                1 armour, 1 artillery and 8 infantry placed in Germany
                1 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • @mrcunego:

    I clicked past the french post turn. So the game loads in the beginning of the german turn.

    its all good I will end up doing it my self eventually.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Western Ukraine
                2 infantry moved from Archangel to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Archangel to Belarus
                1 fighter moved from Russia to Belarus
                3 infantry moved from Shensi to Szechwan
                1 bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Novgorod
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Szechwan
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 infantry moved from Shensi to Hopei
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 bomber moved from Belarus to Russia
                1 tactical_bomber moved from Novgorod to Bryansk
                1 infantry moved from Ukraine to Bryansk
                2 aaGuns, 10 artilleries and 5 infantry moved from Archangel to Smolensk
                4 artilleries and 6 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Iraq to Egypt

    Place Units - Russians
                2 artilleries, 1 fighter and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                2 infantry moved from Shantung to Kiangsu
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 bombers moved from India to Szechwan
                2 infantry moved from Shantung to Kiangsu


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 cruiser moved from 21 Sea Zone to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                2 infantry moved from Shantung to Kiangsu
                1 armour and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to 37 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 armour moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Yunnan to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from West India to Eastern Persia
                      Japanese take Eastern Persia from British
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                2 bombers moved from India to Szechwan
                2 infantry moved from Shantung to Kiangsu

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Kiangsu
                    Japanese attack with 4 infantry
                    Americans defend with 1 armour
                    Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 6 Sea Zone
                    Japanese attack with 1 cruiser and 4 fighters
                    Americans defend with 1 cruiser, 4 destroyers and 2 submarines
                    retreated to 6 Sea Zone
                    Americans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -14
                    Casualties for Japanese: 1 cruiser and 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 6 Sea Zone to Japan
                1 destroyer moved from 34 Sea Zone to 42 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                3 armour moved from India to West India
                2 bombers moved from Szechwan to India
                1 infantry moved from French Indo China to Yunnan
                1 fighter moved from 39 Sea Zone to Yunnan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 aaGun moved from Shantung to Kiangsu

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                3 armour placed in India
                1 fighter and 1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,3,5,5,6,3,3,4,1,3,6,3,2,1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,1,3,6,5
                Japanese collect 40 PUs (14 lost to blockades); end with 40 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 8 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 19 Sea Zone to 44 Sea Zone

    Combat - Americans
                Americans creates battle in territory 19 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines and 1 transport
                    Germans defend with 1 cruiser, 1 destroyer and 2 submarines; Italians defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                        Americans roll dice for 8 submarines in 91 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Italians
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 2 :  4/6 hits
                        Italians roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 :  4/6 hits
                        1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 4 submarines in 91 Sea Zone, round 3 :  2/4 hits
                        1 cruiser owned by the Germans and 1 cruiser owned by the Italians lost in 91 Sea Zone
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 3 :  5/6 hits
                        Italians roll dice for 2 fighters in 91 Sea Zone, round 3 :  2/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 52
                    Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
                    Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                    Casualties for Americans: 1 fighter and 4 submarines
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Americans
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 carrier moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone
                2 fighters moved from Hawaiian Islands to Korea
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 carriers moved from 54 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hopei to Jehol

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 infantry placed in Eastern United States
                2 armour and 1 infantry placed in Korea

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Hopei to Kweichow
                1 fighter moved from Hopei to Kweichow
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Jehol
                1 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                6 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - British
                British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
                British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 unit repaired.
                1 infantry moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 bomber moved from Union of South Africa to Eastern Persia
                2 infantry moved from Persia to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber moved from Eastern Persia to Persia
                2 armour moved from Trans-Jordan to Persia
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Egypt to Alexandria
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to French West Africa

    Place Units - British
                1 destroyer placed in 81 Sea Zone
                2 infantry placed in Egypt
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                British collect 29 PUs (2 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Greece to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 armour moved from Greece to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                    Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Egypt causes 6 damage total.
                Battle in Trans-Jordan
                Battle in Gibraltar
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Italians win, taking Trans-Jordan from British, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Greece
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 battleship moved from 95 Sea Zone to 92 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Queensland to 54 Sea Zone
                2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 :  3/6 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 carrier owned by the ANZAC
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 3 :  2/6 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 :  2/4 hits
                        2 submarines owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 4 :  3/5 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 :  3/4 hits
                        1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 5 :  2/4 hits
                        Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                        2 transports owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 53
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
                    Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
                Battle in Malaya
                Battle in Trans-Jordan
                    ANZAC attack with 2 infantry
                    Italians defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Trans-Jordan
                    1 infantry owned by the ANZAC retreated to Egypt
                    Italians win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 1 infantry
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 6

    Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Combat - French
                Battle in Trans-Jordan
                    French attack with 2 infantry
                    Italians defend with 1 infantry
                        French roll dice for 2 infantry in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                        French roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Trans-Jordan, round 3 :  0/1 hits
                    1 infantry owned by the French retreated to Egypt
                    Italians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Turn Complete - French

Suggested Topics

  • 13
  • 7
  • 9
  • 145
  • 128
  • 60
  • 84
  • 979
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts