Dawgoneit Axis -VS- mrcunego +10 Allies Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 91 Sea Zone
                1 armour moved from Algeria to Libya
                      Italians take Libya from British
                1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 transport moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery moved from 92 Sea Zone to Gibraltar
                2 cruisers moved from 97 Sea Zone to 92 Sea Zone
                1 battleship moved from 97 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 fighter
                Battle in Gibraltar
                    Italians attack with 2 artilleries and 2 infantry
                    British defend with 1 harbour and 2 infantry
                    Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in 91 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 transport
                    Italians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Southern France to Northern Italy
                2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Slovakia Hungary to Belarus
                      Germans take Eastern Poland from Russians
                      Germans take Belarus from Russians
                1 armour moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Slovakia Hungary to Belarus
                      Germans take Eastern Poland from Russians
                      Germans take Belarus from Russians
                1 armour moved from Slovakia Hungary to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Slovakia Hungary to Poland
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 armour moved from Norway to Finland
                1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                5 aaGuns, 5 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
                4 artilleries and 8 infantry moved from Germany to Poland
                3 armour moved from Greece to Romania
                1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Germany
                2 bombers and 1 tactical_bomber moved from Southern Italy to France
                2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
                1 fighter and 2 tactical_bombers moved from Northern Italy to Denmark
                2 fighters and 1 tactical_bomber moved from Northern Italy to Norway

    Place Units - Germans
                3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Novgorod to Western Ukraine
                2 infantry moved from Novgorod to Baltic States
                2 infantry moved from Bryansk to Belarus
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Belarus

    Combat - Russians
                Battle in Iraq
                    Russians attack with 1 armour and 2 mech_infantrys
                    Neutral_Axis defend with 2 infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 2 infantry
                Battle in Belarus
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 :  2/3 hits
                        Germans roll dice for 1 armour in Western Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 :  3/3 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Novgorod
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Western Ukraine to Ukraine
                2 artilleries and 2 infantry moved from Russia to Bryansk
                2 artilleries moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                2 aaGuns and 12 infantry moved from Buryatia to Amur
                6 infantry moved from Timguska to Kansu

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 bomber and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
                1 bomber moved from Kiangsu to India
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to India
                2 bombers moved from India to West India
                3 fighters and 3 tactical_bombers moved from 38 Sea Zone to West India
                1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                1 battleship and 3 carriers moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
                1 bomber moved from Kiangsu to India
                2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to India
                2 bombers moved from India to West India
                3 fighters and 3 tactical_bombers moved from 38 Sea Zone to West India
                1 destroyer moved from 38 Sea Zone to 79 Sea Zone
                1 battleship and 3 carriers moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery moved from 43 Sea Zone to Borneo
                4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Combat - Japanese
                Battle in India
                    Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 18PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 3 infantry and 1 mech_infantry
                    Casualties for British: 1 aaGun, 1 artillery and 6 infantry
                Battle in Java
                Battle in Borneo
                Battle in 79 Sea Zone
                    Japanese attack with 1 battleship, 3 carriers and 1 destroyer
                    British defend with 2 transports
                    Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers and 1 destroyer remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Sumatra
                Battle in West India
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    British defend with 2 fighters, 6 infantry and 1 tactical_bomber
                    Japanese win, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 bomber, 3 fighters and 3 tactical_bombers
                    Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
                Battle in Philippines
                    Japanese attack with 4 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from India to 79 Sea Zone
                3 tactical_bombers moved from India to 79 Sea Zone
                1 bomber moved from West India to Burma
                1 bomber moved from India to Burma
                2 artilleries and 7 infantry moved from Yunnan to Burma
                1 armour moved from Kwangsi to Burma
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 aaGun and 4 infantry moved from Manchuria to Jehol
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan
                1 mech_infantry moved from Kiangsu to Hunan

    Place Units - Japanese
                10 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                2 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports
                    Japanese defend with 1 cruiser and 1 destroyer
                        Americans roll dice for 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 :  4/7 hits
                        Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 :  0/2 hits
                        1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 cruiser and 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Korea

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Eastern United States to 26 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                3 infantry moved from Chahar to Anhwe
                1 fighter moved from Shensi to Anhwe
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 :  2/4 hits
                        Japanese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                12 infantry moved from Shensi to Kweichow
                1 fighter moved from Anhwe to Shensi

    Place Units - Chinese
                3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 79 Sea Zone
                2 fighters moved from British Somaliland to 79 Sea Zone
                1 bomber moved from French Equatorial Africa to 79 Sea Zone

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers


  • need casulties


  • tip battleship
    destroyer
    2 tacs
    tip and destroy carrier
    tac,
    fighter
    tip and destroy carrier
    fighter
    fighter
    tip and destroy carrier
    battleship


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 79 Sea Zone
                2 fighters moved from British Somaliland to 79 Sea Zone
                1 bomber moved from French Equatorial Africa to 79 Sea Zone

    Combat - British
                Battle in 79 Sea Zone
                    British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
                        British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 :  4/11 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 79 Sea Zone, round 2 :  8/11 hits
                    Units damaged: 1 battleship owned by the British
                        2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the British and 3 destroyers owned by the British lost in 79 Sea Zone
                        British roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 :  7/8 hits
                        Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 :  6/8 hits
                        1 bomber owned by the British, 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 3 fighters owned by the British and 2 fighters owned by the Japanese lost in 79 Sea Zone
                    1 cruiser owned by the British and 1 battleship owned by the British retreated to 80 Sea Zone
                    Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -28
                    Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
                    Casualties for British: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber

    Non Combat Move - British
                1 mech_infantry moved from Trans-Jordan to Persia
                1 infantry moved from Northwest Persia to Persia
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                1 destroyer placed in 80 Sea Zone
                2 infantry placed in Persia
                1 infantry and 2 mech_infantrys placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Libya to Alexandria
                      Italians take Tobruk from British
                      Italians take Alexandria from British
                1 bomber moved from Southern Italy to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                      Italians take 98 Sea Zone from British
                2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Syria
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour moved from Libya to Alexandria
                      Italians take Tobruk from British
                      Italians take Alexandria from British
                1 bomber moved from Southern Italy to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Greece
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 carrier moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 submarine and 1 transport placed in 97 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 56 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                4 artilleries and 8 infantry moved from Poland to Baltic States
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                5 infantry moved from Eastern Poland to Baltic States
                2 artilleries moved from Eastern Poland to Baltic States
                1 mech_infantry moved from Germany to Baltic States
                3 armour moved from Germany to Baltic States
                3 infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                1 fighter moved from Western Germany to Western Ukraine
                1 bomber moved from France to Western Ukraine
                3 armour moved from Romania to Baltic States
                1 bomber moved from France to Belarus
                1 fighter and 2 tactical_bombers moved from Denmark to 111 Sea Zone
                2 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 tactical_bomber moved from France to 111 Sea Zone


  • scramble in sz15?

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