Guess yjay would be ok.
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 armour moved from Algeria to Libya
Italians take Libya from British
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
2 cruisers moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 97 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 aaGuns, 1 armour, 1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Slovakia Hungary to Belarus
Germans take Eastern Poland from Russians
Germans take Belarus from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Slovakia Hungary to Belarus
Germans take Eastern Poland from Russians
Germans take Belarus from Russians
1 armour moved from Slovakia Hungary to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Slovakia Hungary to Poland
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from RussiansCombat - Germans
Non Combat Move - Germans
3 armour moved from Norway to Finland
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
5 aaGuns, 5 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
4 artilleries and 8 infantry moved from Germany to Poland
3 armour moved from Greece to Romania
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Germany
2 bombers and 1 tactical_bomber moved from Southern Italy to France
2 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 2 tactical_bombers moved from Northern Italy to Denmark
2 fighters and 1 tactical_bomber moved from Northern Italy to NorwayPlace Units - Germans
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Novgorod to Western Ukraine
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to BelarusCombat - Russians
Battle in Iraq
Russians attack with 1 armour and 2 mech_infantrys
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 2 mech_infantrys in Iraq, round 3 : 2/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 3/3 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Ukraine
2 artilleries and 2 infantry moved from Russia to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Timguska to KansuPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 bomber and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
1 bomber moved from Kiangsu to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to India
2 bombers moved from India to West India
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to West India
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 battleship and 3 carriers moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 artilleries, 3 infantry and 1 mech_infantry moved from Burma to India
1 bomber moved from Kiangsu to India
2 bombers, 3 fighters and 3 tactical_bombers moved from Yunnan to India
2 bombers moved from India to West India
3 fighters and 3 tactical_bombers moved from 38 Sea Zone to West India
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 battleship and 3 carriers moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
4 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 18PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 artilleries, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 6 infantry
Battle in Java
Battle in Borneo
Battle in 79 Sea Zone
Japanese attack with 1 battleship, 3 carriers and 1 destroyer
British defend with 2 transports
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking 79 Sea Zone from Neutral with 1 battleship, 3 carriers and 1 destroyer remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Sumatra
Battle in West India
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 2 fighters, 6 infantry and 1 tactical_bomber
Japanese win, taking Sumatra from UK_Pacific with 1 bomber remaining. Battle score for attacker is -26
Casualties for Japanese: 1 bomber, 3 fighters and 3 tactical_bombers
Casualties for British: 2 fighters, 6 infantry and 1 tactical_bomber
Battle in Philippines
Japanese attack with 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
3 fighters moved from India to 79 Sea Zone
3 tactical_bombers moved from India to 79 Sea Zone
1 bomber moved from West India to Burma
1 bomber moved from India to Burma
2 artilleries and 7 infantry moved from Yunnan to Burma
1 armour moved from Kwangsi to Burma
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
2 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 aaGun and 4 infantry moved from Manchuria to Jehol
2 infantry moved from Hopei to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsi to Hunan
1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
10 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 51 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 16 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports
Japanese defend with 1 cruiser and 1 destroyer
Americans roll dice for 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 20
Casualties for Japanese: 1 cruiser and 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 16 Sea Zone to 6 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Chahar to Anhwe
1 fighter moved from Shensi to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
12 infantry moved from Shensi to Kweichow
1 fighter moved from Anhwe to ShensiPlace Units - Chinese
3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from British Somaliland to 79 Sea Zone
1 bomber moved from French Equatorial Africa to 79 Sea ZoneCombat - British
Battle in 79 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers -
need casulties
-
tip battleship
destroyer
2 tacs
tip and destroy carrier
tac,
fighter
tip and destroy carrier
fighter
fighter
tip and destroy carrier
battleship -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to 79 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 80 Sea Zone to 79 Sea Zone
2 fighters moved from British Somaliland to 79 Sea Zone
1 bomber moved from French Equatorial Africa to 79 Sea ZoneCombat - British
Battle in 79 Sea Zone
British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers
British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers in 79 Sea Zone, round 2 : 8/11 hits
Units damaged: 1 battleship owned by the British
2 tactical_bombers owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the British and 3 destroyers owned by the British lost in 79 Sea Zone
British roll dice for 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 7/8 hits
Japanese roll dice for 1 battleship, 3 carriers, 3 fighters and 1 tactical_bomber in 79 Sea Zone, round 3 : 6/8 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 3 fighters owned by the British and 2 fighters owned by the Japanese lost in 79 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British retreated to 80 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is -28
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 3 tactical_bombers
Casualties for British: 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomberNon Combat Move - British
1 mech_infantry moved from Trans-Jordan to Persia
1 infantry moved from Northwest Persia to Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 infantry moved from Egypt to Trans-JordanPlace Units - British
1 destroyer placed in 80 Sea Zone
2 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 bomber moved from Southern Italy to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship and 1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Italians take 98 Sea Zone from British
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from British
1 bomber moved from Southern Italy to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Greece
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 submarine and 1 transport placed in 97 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 8 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
5 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Eastern Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
3 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 bomber moved from France to Western Ukraine
3 armour moved from Romania to Baltic States
1 bomber moved from France to Belarus
1 fighter and 2 tactical_bombers moved from Denmark to 111 Sea Zone
2 fighters and 1 tactical_bomber moved from Norway to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from France to 111 Sea Zone -
scramble in sz15?