Guess yjay would be ok.
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Kiangsu
6 fighters and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from Midway to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 4 armour, 1 artillery, 1 factory_minor and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 7/12 hits
Japanese roll dice for 4 armour, 1 artillery and 1 infantry in Kiangsu, round 2 : 3/6 hits
1 artillery owned by the Americans, 4 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 armour, 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 4 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
6 fighters moved from Kiangsu to 19 Sea Zone
1 bomber moved from Kiangsu to Hopei
4 carriers moved from 6 Sea Zone to 19 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 factory_minor placed in Korea
1 submarine placed in 10 Sea Zone
1 carrier and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - British
British buy 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 armour moved from Iraq to Trans-JordanCombat - British
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits
British roll dice for 1 artillery in Alexandria, round 5 : 1/1 hits
Italians roll dice for 1 armour in Alexandria, round 5 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Trans-Jordan
British attack with 2 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 2 armour and 2 infantry in Trans-Jordan, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
1 bomber placed in Union of South Africa
3 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
British collect 27 PUs (3 lost to blockades); end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Egypt
1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 3 infantry moved from Southern Italy to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Syria to 98 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Greece to Egypt
1 artillery and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 armour and 3 infantry moved from Southern Italy to 97 Sea ZoneCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.Non Combat Move - Italians
1 bomber moved from Egypt to Greece
2 armour, 1 artillery and 3 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 cruiser placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
2 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in 55 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
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I clicked past the french post turn. So the game loads in the beginning of the german turn.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Baltic States to Belarus
4 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Western Ukraine
1 artillery moved from Baltic States to BelarusCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 fighter moved from Belarus to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Norway to Karelia
1 armour moved from Norway to Karelia
1 infantry moved from Norway to Finland
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Northern Italy
2 bombers moved from Eastern Poland to Southern Italy
1 aaGun, 3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
3 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Norway
1 armour, 1 artillery and 8 infantry placed in Germany
1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
I clicked past the french post turn. So the game loads in the beginning of the german turn.
its all good I will end up doing it my self eventually.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Russia to Western Ukraine
2 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
3 infantry moved from Shensi to Szechwan
1 bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Belarus, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Shensi to Hopei
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Ukraine to Bryansk
2 aaGuns, 10 artilleries and 5 infantry moved from Archangel to Smolensk
4 artilleries and 6 infantry moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Iraq to EgyptPlace Units - Russians
2 artilleries, 1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 bombers moved from India to Szechwan
2 infantry moved from Shantung to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 cruiser moved from 21 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
2 infantry moved from Shantung to Kiangsu
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 2 infantry moved from Yunnan to Szechwan
2 bombers moved from India to Szechwan
2 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in Szechwan
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Kiangsu
Japanese attack with 4 infantry
Americans defend with 1 armour
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 6 Sea Zone
Japanese attack with 1 cruiser and 4 fighters
Americans defend with 1 cruiser, 4 destroyers and 2 submarines
retreated to 6 Sea Zone
Americans win with 1 cruiser, 3 destroyers and 2 submarines remaining. Battle score for attacker is -14
Casualties for Japanese: 1 cruiser and 1 fighter
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters moved from 6 Sea Zone to Japan
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 3 submarines and 1 transport moved from 39 Sea Zone to 37 Sea Zone
3 armour moved from India to West India
2 bombers moved from Szechwan to India
1 infantry moved from French Indo China to Yunnan
1 fighter moved from 39 Sea Zone to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Shantung to KiangsuPlace Units - Japanese
1 factory_minor placed in French Indo China
3 armour placed in India
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1,5,3,5,5,6,3,3,4,1,3,6,3,2,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,4,1,3,6,5
Japanese collect 40 PUs (14 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry, 8 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 44 Sea ZoneCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 44 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 8 submarines and 1 transport
Germans defend with 1 cruiser, 1 destroyer and 2 submarines; Italians defend with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans roll dice for 8 submarines in 91 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 4/6 hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/6 hits
1 carrier owned by the Italians, 4 submarines owned by the Americans, 1 submarine owned by the Italians, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 submarines in 91 Sea Zone, round 3 : 2/4 hits
1 cruiser owned by the Germans and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 91 Sea Zone, round 3 : 5/6 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Units damaged: 1 carrier owned by the Americans
1 fighter owned by the Americans and 2 fighters owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 52
Casualties for Germans: 1 cruiser, 1 destroyer and 2 submarines
Casualties for Italians: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Casualties for Americans: 1 fighter and 4 submarines
Battle in 42 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in GibraltarNon Combat Move - Americans
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to Korea
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 carriers moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hopei to JeholPlace Units - Americans
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
2 armour and 1 infantry placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 fighter moved from Hopei to Kweichow
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Jehol
1 infantry moved from Anhwe to HunanPlace Units - Chinese
6 infantry placed in HunanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 24 PUs;
British buy 1 destroyer and 5 infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 bomber moved from Union of South Africa to Eastern Persia
2 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Persia
2 armour moved from Trans-Jordan to Persia
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Alexandria to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to French West AfricaPlace Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 29 PUs (2 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British, taking Gibraltar from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to Greece
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Queensland to 54 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 transport
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 3/6 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the ANZAC
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 3 : 2/6 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 3 : 2/4 hits
2 submarines owned by the Japanese, 1 fighter owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 37 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 3 transports in 37 Sea Zone, round 4 : 3/4 hits
1 cruiser owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 37 Sea Zone, round 5 : 2/4 hits
Japanese roll dice for 1 battleship and 3 transports in 37 Sea Zone, round 5 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
2 transports owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 53
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 3 submarines and 3 transports
Casualties for ANZAC: 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Battle in Malaya
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 infantry owned by the ANZAC lost in Trans-Jordan
1 infantry owned by the ANZAC retreated to Egypt
Italians win, taking Malaya from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Battle in JavaNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the French lost in Trans-Jordan
French roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits
1 infantry owned by the French retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French