Forgot about the bloodshed in Yunnan.
Scramble from Queensland or Guam?
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from India to Burma
3 armour moved from West India to Burma
4 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters moved from Japan to Korea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 armour moved from India to Burma
3 armour moved from West India to Burma
4 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 3 armour and 1 factory_minor
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 armour
Battle in Burma
Japanese attack with 6 armour
Chinese defend with 8 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 6 armour
Casualties for Chinese: 4 infantry
Non Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,6,3,1,3,6,2,4,3,2,4,1,3,3
Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 armour moved from Yunnan to India
UK_Pacific take India from Japanese
UK_Pacific take Burma from Chinese
UK_Pacific take Kwangtung from Americans
Combat - Americans
Battle in Malaya
Battle in Shan State
Battle in Gibraltar
Non Combat Move - Americans
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 armour moved from Amur to Korea
1 armour moved from Buryatia to Korea
1 fighter moved from Yenisey to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from French Indo China to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Place Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
8 infantry moved from Hunan to Kweichow
4 infantry moved from Kweichow to Shensi
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsu to Shantung
4 infantry moved from Burma to Yunnan
Place Units - Chinese
3 artilleries and 4 infantry placed in Manchuria
Chinese undo move 1.
4 infantry placed in Manchuria
3 artilleries placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
2 units repaired.
1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
Combat - British
Non Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Tobruk to Libya
Place Units - British
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 artilleries moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
Combat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits
Japanese roll dice for 1 armour in Celebes, round 7 : 0/1 hits
1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 submarine placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
I’ll be off on a 5 days bike vacation from tomorrow.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
9 armour moved from Nenetsia to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Eastern Poland to Ukraine
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
2 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 armour moved from Evenkiyskiy to Novosibirsk
9 armour moved from Nenetsia to Novosibirsk
Combat - Germans
Battle in Novosibirsk
Germans attack with 12 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans win, taking Novosibirsk from Russians with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Eastern Poland
3 infantry moved from France to Southern France
2 infantry moved from Western Germany to France
1 fighter moved from Western Germany to Northern Italy
1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
3 armour moved from Karelia to Archangel
4 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Smolensk to Nenetsia
3 infantry moved from Novgorod to Archangel
2 artilleries and 6 infantry moved from Poland to Eastern Poland
3 artilleries and 5 infantry moved from Germany to Poland
Place Units - Germans
1 fighter and 2 infantry placed in Norway
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 5 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 3.
6 infantry placed in Western Germany
Germans undo move 4.
2 artilleries and 2 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 5.
2 infantry placed in Western Germany
2 infantry placed in Germany
Germans undo move 1.
1 fighter placed in Western Germany
2 infantry placed in Norway
Germans undo move 5.
Germans undo move 4.
1 infantry placed in Norway
2 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Russia to Vologda
1 bomber moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 bomber and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 : 1/2 hits
Germans roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter in Smolensk, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 1/1 hits
1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
1 bomber moved from Vologda to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 armour moved from Volgograd to Russia
1 armour moved from Kazakhstan to Russia
3 infantry moved from Shensi to Kansu
2 aaGuns and 12 infantry moved from Kweichow to Shensi
1 infantry moved from Kazakhstan to Samara
1 armour moved from Iraq to Caucasus
1 mech_infantry moved from Alexandria to Libya
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
7 fighters and 2 tactical_bombers moved from Japan to Yakut S.S.R.
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3,2,2,1,3,1,6,1,5,2,5,6,4,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,5,2
Japanese collect 2 PUs (8 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 4 infantry and 4 transports; Remaining resources: 7 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 battleship moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
2 fighters moved from 91 Sea Zone to Southern France
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 fighter and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 battleship in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 : 2/6 hits
Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 3/4 hits
2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 2/3 hits
Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter and 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 93 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 carriers, 1 fighter, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 armour moved from India to Eastern Persia
3 infantry moved from 39 Sea Zone to India
3 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Korea to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from 19 Sea Zone to Amur
1 bomber moved from French Indo China to Amur
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
3 armour placed in Korea
Turn Complete - Americans
Americans collect 59 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to Kansu
12 infantry moved from Kweichow to Shensi
2 infantry moved from Sikang to Tsinghai
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Shantung to Jehol
Place Units - Chinese
2 artilleries and 7 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 5 infantry moved from Egypt to 98 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 5 infantry moved from 99 Sea Zone to Greece
1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to Tunisia
2 infantry moved from Libya to Tunisia
1 bomber moved from Egypt to Tunisia
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from Egypt to Greece
1 fighter moved from 93 Sea Zone to Tunisia
Combat - British
Battle in Greece
British attack with 1 artillery, 2 fighters and 5 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits
British roll dice for 1 artillery, 2 fighters and 5 infantry in Greece, round 2 : 2/8 hits
Germans roll dice for 3 infantry in Greece, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Tunisia
British attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 : 0/3 hits
1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
1 bomber moved from Tunisia to Libya
1 fighter moved from Tunisia to 93 Sea Zone
1 fighter moved from Tunisia to Libya
2 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from West India to Persia
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 mech_infantry moved from Persia to Caucasus
4 infantry moved from Scotland to United Kingdom
1 carrier moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
Place Units - British
1 transport placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
3 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Northern Italy to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern Italy
2 artilleries moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,2,2,3,4,3,1
Italians collect 10 PUs (3 lost to blockades); end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 79 Sea Zone
Non Combat Move - ANZAC
1 armour moved from French Indo China to Szechwan
1 infantry moved from West India to 79 Sea Zone
1 artillery moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 79 Sea Zone to 76 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
1 carrier and 1 destroyer moved from 62 Sea Zone to 66 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 76 Sea Zone to Egypt
Place Units - ANZAC
3 armour placed in French Indo China
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Combat Move - French
Turn Complete - French