Dawgoneit Axis -VS- mrcunego +10 Allies Game 2


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from India to Burma
                3 armour moved from West India to Burma
                4 fighters and 1 tactical_bomber moved from Japan to Korea
                2 fighters moved from Japan to Korea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from India to Burma
                3 armour moved from West India to Burma
                4 fighters and 1 tactical_bomber moved from Japan to Korea
                2 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 6 fighters and 1 tactical_bomber
                    Americans defend with 3 armour and 1 factory_minor
                    Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 3 armour
                Battle in Burma
                    Japanese attack with 6 armour
                    Chinese defend with 8 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is -24
                    Casualties for Japanese: 6 armour
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,6,3,1,3,6,2,4,3,2,4,1,3,3
                Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 armour moved from Yunnan to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Burma from Chinese
                      UK_Pacific take Kwangtung from Americans

    Combat - Americans
                Battle in Malaya
                Battle in Shan State
                Battle in Gibraltar

    Non Combat Move - Americans
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Western United States to Eastern United States
                1 infantry moved from Western United States to Central United States
                1 armour moved from Amur to Korea
                1 armour moved from Buryatia to Korea
                1 fighter moved from Yenisey to Manchuria
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
                2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from French Indo China to 19 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 armour and 2 infantry placed in Korea
                2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                6 infantry moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Kweichow
                8 infantry moved from Hunan to Kweichow
                4 infantry moved from Kweichow to Shensi
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Kiangsu to Shantung
                4 infantry moved from Burma to Yunnan

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Manchuria
                Chinese undo move 1.
                4 infantry placed in Manchuria
                3 artilleries placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 mech_infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British

    Non Combat Move - British
                2 armour moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from Egypt to 98 Sea Zone
                2 infantry moved from Tobruk to Libya

    Place Units - British
                2 transports placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 armour moved from Siam to French Indo China

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 6 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 :  2/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 7 :  0/1 hits
                        1 armour owned by the Japanese lost in Celebes
                    ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 36 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans


  • I’ll be off on a 5 days bike vacation from tomorrow.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Evenkiyskiy to Novosibirsk
                9 armour moved from Nenetsia to Novosibirsk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour moved from Novgorod to Vologda
                2 armour and 1 mech_infantry moved from Timguska to Novosibirsk
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Germans take Yenisey from Russians
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Evenkiyskiy to Novosibirsk
                9 armour moved from Nenetsia to Novosibirsk

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 12 armour and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Novosibirsk from Russians with 12 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Ukraine to Eastern Poland
                3 infantry moved from France to Southern France
                2 infantry moved from Western Germany to France
                1 fighter moved from Western Germany to Northern Italy
                1 infantry moved from Novgorod to Belarus
                2 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
                3 armour moved from Karelia to Archangel
                4 infantry moved from Karelia to Novgorod
                1 fighter and 1 tactical_bomber moved from Smolensk to Nenetsia
                3 infantry moved from Novgorod to Archangel
                2 artilleries and 6 infantry moved from Poland to Eastern Poland
                3 artilleries and 5 infantry moved from Germany to Poland

    Place Units - Germans
                1 fighter and 2 infantry placed in Norway
                2 armour and 1 mech_infantry placed in Novgorod
                2 artilleries and 5 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 3.
                6 infantry placed in Western Germany
                Germans undo move 4.
                2 artilleries and 2 infantry placed in Germany
                4 infantry placed in Western Germany
                Germans undo move 5.
                2 infantry placed in Western Germany
                2 infantry placed in Germany
                Germans undo move 1.
                1 fighter placed in Western Germany
                2 infantry placed in Norway
                Germans undo move 5.
                Germans undo move 4.
                1 infantry placed in Norway
                2 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Smolensk
                2 infantry moved from Russia to Vologda
                1 bomber moved from Russia to Vologda
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Western Ukraine
                1 fighter moved from Russia to Ukraine

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 armour and 1 infantry
                        Russians roll dice for 1 bomber and 2 infantry in Vologda, round 2 :  1/3 hits
                        Germans roll dice for 1 armour and 1 infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                        Russians roll dice for 1 bomber and 1 infantry in Vologda, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 3 :  1/2 hits
                        Germans roll dice for 2 infantry in Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 fighter in Smolensk, round 4 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 4 :  1/1 hits
                        1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                    Germans win with no units remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 fighter and 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 bomber moved from Vologda to Russia
                1 tactical_bomber moved from Western Ukraine to Russia
                2 armour moved from Volgograd to Russia
                1 armour moved from Kazakhstan to Russia
                3 infantry moved from Shensi to Kansu
                2 aaGuns and 12 infantry moved from Kweichow to Shensi
                1 infantry moved from Kazakhstan to Samara
                1 armour moved from Iraq to Caucasus
                1 mech_infantry moved from Alexandria to Libya
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                2 infantry moved from Bryansk to Russia
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                7 fighters and 2 tactical_bombers moved from Japan to Yakut S.S.R.

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3,2,2,1,3,1,6,1,5,2,5,6,4,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,2,5,2
                Japanese collect 2 PUs (8 lost to blockades); end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 4 artilleries, 4 infantry and 4 transports; Remaining resources: 7 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 battleship moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 91 Sea Zone to Southern France
                1 artillery and 3 infantry moved from 93 Sea Zone to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 1 fighter and 3 infantry; Italians defend with 1 factory_minor and 1 harbour
                        Americans roll dice for 1 battleship in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Southern France, round 2 :  2/6 hits
                        Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 :  3/4 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 :  2/3 hits
                        Italians roll dice for 1 fighter and 1 infantry in Southern France, round 3 :  0/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Southern France to 93 Sea Zone
                1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 90 Sea Zone
                2 artilleries, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Shan State to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 carriers, 1 fighter, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 armour moved from India to Eastern Persia
                3 infantry moved from 39 Sea Zone to India
                3 armour, 3 fighters, 2 infantry and 1 tactical_bomber moved from Korea to Amur
                1 fighter moved from Manchuria to Amur
                1 fighter moved from 19 Sea Zone to Amur
                1 bomber moved from French Indo China to Amur

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries and 4 infantry placed in Eastern United States
                3 armour placed in Korea

    Turn Complete - Americans
                Americans collect 59 PUs; end with 66 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu
                12 infantry moved from Kweichow to Shensi
                2 infantry moved from Sikang to Tsinghai
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shantung to Jehol

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 5 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 5 infantry moved from 99 Sea Zone to Greece
                1 battleship and 1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 98 Sea Zone to Tunisia
                2 infantry moved from Libya to Tunisia
                1 bomber moved from Egypt to Tunisia
                1 fighter moved from 98 Sea Zone to Greece
                1 fighter moved from Egypt to Greece
                1 fighter moved from 93 Sea Zone to Tunisia

    Combat - British
                Battle in Greece
                    British attack with 1 artillery, 2 fighters and 5 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Greece, round 2 :  2/2 hits
                        British roll dice for 1 artillery, 2 fighters and 5 infantry in Greece, round 2 :  2/8 hits
                        Germans roll dice for 3 infantry in Greece, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Greece
                    British win, taking Greece from Germans with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Tunisia
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 1 armour, 1 artillery and 1 infantry
                        British roll dice for 1 bomber, 2 fighters and 2 infantry in Tunisia, round 2 :  3/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 :  0/3 hits
                        1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - British
                1 bomber moved from Tunisia to Libya
                1 fighter moved from Tunisia to 93 Sea Zone
                1 fighter moved from Tunisia to Libya
                2 armour and 5 mech_infantrys moved from Northwest Persia to Rostov
                1 infantry moved from Northwest Persia to Caucasus
                3 infantry moved from Persia to Northwest Persia
                1 mech_infantry moved from West India to Persia
                1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                1 mech_infantry moved from Persia to Caucasus
                4 infantry moved from Scotland to United Kingdom
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                2 fighters moved from Greece to 99 Sea Zone

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 artillery and 1 infantry placed in Egypt
                3 mech_infantrys placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 3 armour


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to Southern France
                2 mech_infantrys moved from Northern Italy to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Italians win, taking Southern France from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery

    Non Combat Move - Italians
                2 aaGuns moved from Northern Italy to Southern Italy
                2 artilleries moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,3,2,2,3,4,3,1
                Italians collect 10 PUs (3 lost to blockades); end with 12 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 3 armour, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 79 Sea Zone

    Non Combat Move - ANZAC
                1 armour moved from French Indo China to Szechwan
                1 infantry moved from West India to 79 Sea Zone
                1 artillery moved from West India to 79 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 79 Sea Zone to 76 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies
                1 carrier and 1 destroyer moved from 62 Sea Zone to 66 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 fighters moved from 76 Sea Zone to Egypt

    Place Units - ANZAC
                3 armour placed in French Indo China
                1 transport placed in 62 Sea Zone
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 29 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

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