@simon33 No scrambles.
Dawgoneit Axis -VS- mrcunego +10 Allies Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
6 armour moved from Eastern Persia to Persia
2 artilleries moved from Eastern Persia to Persia
2 bombers moved from India to Persia
1 artillery moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Persia
Japanese attack with 6 armour, 2 artilleries and 2 bombers
British defend with 2 armour, 1 factory_minor, 10 infantry and 1 mech_infantry
British win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
Casualties for Japanese: 6 armour, 2 artilleries and 2 bombers
Casualties for British: 7 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 armour moved from India to West India
2 infantry moved from Burma to Shan StatePlace Units - Japanese
3 armour placed in India
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,1,6,5,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,1,5,5,3,2,6,2,1,6,6
Japanese collect 26 PUs (14 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Formosa
1 carrier moved from 20 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 36 Sea Zone to 37 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Formosa
Battle in 92 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
Italians win, taking Philippines from Japanese, taking Formosa from Japanese with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 fighters and 1 submarineNon Combat Move - Americans
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
4 fighters moved from 36 Sea Zone to French Indo China
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Korea to Buryatia
1 armour moved from Jehol to Amur
1 fighter moved from Korea to Yenisey
1 armour moved from Kwangtung to Yunnan
1 bomber moved from Jehol to French Indo ChinaPlace Units - Americans
1 battleship and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 factory_minor placed in Kwangtung
3 armour placed in KoreaTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
6 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kwangsi to Yunnan
4 infantry moved from Anhwe to Kweichow
1 fighter moved from Hopei to Kweichow
8 infantry moved from Kiangsi to HunanPlace Units - Chinese
2 infantry placed in Burma
3 infantry placed in Shensi
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 bomber and 3 fighters moved from Egypt to 98 Sea ZoneCombat - British
Battle in Scotland
British attack with 6 infantry
Germans defend with 1 airfield and 2 infantry
British roll dice for 6 infantry in Scotland, round 2 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 3 : 0/6 hits
Germans roll dice for 2 infantry in Scotland, round 3 : 0/2 hits
British roll dice for 6 infantry in Scotland, round 4 : 3/6 hits
Germans roll dice for 2 infantry in Scotland, round 4 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/8 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 battleship, 1 cruiser and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 36
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 2 transportsNon Combat Move - British
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to EgyptPlace Units - British
1 carrier placed in 98 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 3 submarines
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the British
British win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28
Casualties for British: 2 destroyers
Casualties for Italians: 2 destroyers, 1 fighter and 3 submarines
2 fighters owned by the British forced to land in EgyptNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
1 artillery moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery moved from Greece to BulgariaPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
2 fighters moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Sumatra
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to 41 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 armour and 2 infantry placed in French Indo China
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 32 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Novosibirsk
Germans take Urals from Russians
Germans take Novosibirsk from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Nenetsia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern FranceCombat - Germans
Battle in Western Ukraine
Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
1 armour moved from Nenetsia to Evenkiyskiy
9 armour moved from Novgorod to Nenetsia
2 infantry moved from Novgorod to Archangel
4 infantry moved from Finland to Karelia
2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
2 fighters moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Germany to Poland
3 armour moved from Norway to Karelia
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Eastern Poland to BessarabiaPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries and 7 infantry placed in Germany
3 infantry placed in France
1 fighter placed in Western Germany
Germans undo move 2.
2 infantry placed in Western Germany
3 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Russia to Novosibirsk
3 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 armour moved from Russia to Kazakhstan
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western UkraineCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Russians attack with 1 bomber and 1 mech_infantry
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 bomber moved from Novosibirsk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Kazakhstan to Russia
2 infantry moved from Russia to Bryansk
3 infantry moved from Hopei to Shensi
2 aaGuns and 12 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Libya to Alexandria
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 armour moved from Egypt to IraqPlace Units - Russians
2 armour and 1 infantry placed in Volgograd
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 44 PUs -
I’ll be off the next four days
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from India to Burma
3 armour moved from West India to Burma
4 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters moved from Japan to Korea -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from India to Burma
3 armour moved from West India to Burma
4 fighters and 1 tactical_bomber moved from Japan to Korea
2 fighters moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 6 fighters and 1 tactical_bomber
Americans defend with 3 armour and 1 factory_minor
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter
Casualties for Americans: 3 armour
Battle in Burma
Japanese attack with 6 armour
Chinese defend with 8 infantry
Chinese win with 4 infantry remaining. Battle score for attacker is -24
Casualties for Japanese: 6 armour
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,6,3,1,3,6,2,4,3,2,4,1,3,3
Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Formosa to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Shan State
1 armour moved from Yunnan to India
UK_Pacific take India from Japanese
UK_Pacific take Burma from Chinese
UK_Pacific take Kwangtung from AmericansCombat - Americans
Battle in Malaya
Battle in Shan State
Battle in GibraltarNon Combat Move - Americans
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
1 armour moved from Amur to Korea
1 armour moved from Buryatia to Korea
1 fighter moved from Yenisey to Manchuria
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
4 fighters moved from French Indo China to 19 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea ZonePlace Units - Americans
1 armour and 2 infantry placed in Korea
2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
6 infantry moved from Shensi to Kansu
1 fighter moved from Kweichow to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 3/7 hits
Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kansu to Kweichow
8 infantry moved from Hunan to Kweichow
4 infantry moved from Kweichow to Shensi
4 infantry moved from Yunnan to Kweichow
1 infantry moved from Kiangsu to Shantung
4 infantry moved from Burma to YunnanPlace Units - Chinese
3 artilleries and 4 infantry placed in Manchuria
Chinese undo move 1.
4 infantry placed in Manchuria
3 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 units repaired.
1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Non Combat Move - British
2 armour moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
2 fighters moved from Egypt to 98 Sea Zone
2 infantry moved from Tobruk to LibyaPlace Units - British
2 transports placed in 98 Sea Zone
1 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Greece to Bulgaria
1 armour moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
2 artilleries moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour moved from French Indo China to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo ChinaCombat - ANZAC
Battle in Borneo
Battle in Celebes
ANZAC attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Celebes, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 5 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits
Japanese roll dice for 1 armour in Celebes, round 6 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 2/2 hits
Japanese roll dice for 1 armour in Celebes, round 7 : 0/1 hits
1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 submarine placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans