Dawgoneit Axis -VS- mrcunego +10 Allies Game 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                6 armour moved from Eastern Persia to Persia
                2 artilleries moved from Eastern Persia to Persia
                2 bombers moved from India to Persia
                1 artillery moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in Persia
                    Japanese attack with 6 armour, 2 artilleries and 2 bombers
                    British defend with 2 armour, 1 factory_minor, 10 infantry and 1 mech_infantry
                    British win with 2 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -47
                    Casualties for Japanese: 6 armour, 2 artilleries and 2 bombers
                    Casualties for British: 7 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport
                    Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 3 submarines and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                3 armour moved from India to West India
                2 infantry moved from Burma to Shan State

    Place Units - Japanese
                3 armour placed in India
                2 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,3,3,3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,4,1,6,5,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,1,1,5,5,3,2,6,2,1,6,6
                Japanese collect 26 PUs (14 lost to blockades); end with 26 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 1 battleship, 1 factory_minor, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Formosa
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 6 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 20 Sea Zone to 36 Sea Zone
                2 fighters moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 36 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in Formosa
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 92 Sea Zone, round 2 :  3/3 hits
                        1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Americans lost in 92 Sea Zone
                    Italians win, taking Philippines from Japanese, taking Formosa from Japanese with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is -18
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 fighters and 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                4 fighters moved from 36 Sea Zone to French Indo China
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Korea to Buryatia
                1 armour moved from Jehol to Amur
                1 fighter moved from Korea to Yenisey
                1 armour moved from Kwangtung to Yunnan
                1 bomber moved from Jehol to French Indo China

    Place Units - Americans
                1 battleship and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                1 factory_minor placed in Kwangtung
                3 armour placed in Korea

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                6 infantry moved from Yunnan to Burma
                      Chinese take Burma from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                4 infantry moved from Kwangsi to Yunnan
                4 infantry moved from Anhwe to Kweichow
                1 fighter moved from Hopei to Kweichow
                8 infantry moved from Kiangsi to Hunan

    Place Units - Chinese
                2 infantry placed in Burma
                3 infantry placed in Shensi
                1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 carrier, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 bomber and 3 fighters moved from Egypt to 98 Sea Zone

    Combat - British
                Battle in Scotland
                    British attack with 6 infantry
                    Germans defend with 1 airfield and 2 infantry
                        British roll dice for 6 infantry in Scotland, round 2 :  0/6 hits
                        Germans roll dice for 2 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 6 infantry in Scotland, round 3 :  0/6 hits
                        Germans roll dice for 2 infantry in Scotland, round 3 :  0/2 hits
                        British roll dice for 6 infantry in Scotland, round 4 :  3/6 hits
                        Germans roll dice for 2 infantry in Scotland, round 4 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Scotland
                    British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                Battle in 98 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
                    Italians defend with 1 cruiser and 1 transport
                        British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 :  4/8 hits
                        Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
                    British win, taking 98 Sea Zone from Italians with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 19
                    Casualties for Italians: 1 cruiser and 1 transport
                Battle in 92 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 battleship, 1 cruiser and 2 transports
                        British roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 36
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 battleship, 1 cruiser and 2 transports

    Non Combat Move - British
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from 98 Sea Zone to Egypt
                1 bomber moved from 98 Sea Zone to Egypt
                3 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt

    Place Units - British
                1 carrier placed in 98 Sea Zone
                1 infantry and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 destroyers and 3 submarines moved from 95 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 2 destroyers, 1 fighter and 3 submarines
                    British defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 carrier owned by the British
                    British win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is -28
                    Casualties for British: 2 destroyers
                    Casualties for Italians: 2 destroyers, 1 fighter and 3 submarines
                    2 fighters owned by the British forced to land in Egypt

    Non Combat Move - Italians
                1 armour moved from Greece to Yugoslavia
                1 artillery moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Southern France
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
                1 artillery moved from Greece to Bulgaria

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 3 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from French Indo China to Shan State
                2 fighters moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Sumatra
                Battle in Shan State
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Shan State
                    ANZAC win, taking Sumatra from Japanese with 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 41 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 41 Sea Zone to 44 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                1 armour and 2 infantry placed in French Indo China
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 32 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Novosibirsk
                      Germans take Urals from Russians
                      Germans take Novosibirsk from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Nenetsia to Smolensk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern France


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Nenetsia to Novosibirsk
                      Germans take Urals from Russians
                      Germans take Novosibirsk from Russians
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Nenetsia to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Novgorod to Vologda
                1 armour moved from Novgorod to Vologda
                1 mech_infantry moved from Nenetsia to Smolensk
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern France

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 1 mech_infantry moved from Nenetsia to Timguska
                1 armour moved from Nenetsia to Evenkiyskiy
                9 armour moved from Novgorod to Nenetsia
                2 infantry moved from Novgorod to Archangel
                4 infantry moved from Finland to Karelia
                2 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                2 fighters moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 artillery and 4 infantry moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 6 infantry moved from Germany to Poland
                3 armour moved from Norway to Karelia
                1 transport moved from 111 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 infantry moved from Eastern Poland to Bessarabia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                3 artilleries and 7 infantry placed in Germany
                3 infantry placed in France
                1 fighter placed in Western Germany
                Germans undo move 2.
                2 infantry placed in Western Germany
                3 artilleries and 5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Russia to Novosibirsk
                3 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 bomber moved from Russia to Novosibirsk
                1 fighter moved from Russia to Kazakhstan
                1 artillery and 1 infantry moved from Bryansk to Smolensk
                1 armour moved from Russia to Kazakhstan
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Western Ukraine

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Ukraine, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 5 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 5 :  1/1 hits
                        1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 fighter and 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 1 armour, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour, 1 fighter and 1 infantry in Kazakhstan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                        Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 :  0/2 hits
                        Germans roll dice for 2 infantry in Western Ukraine, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    retreated to Western Ukraine
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 bomber and 1 mech_infantry in Novosibirsk, round 2 :  1/2 hits
                        Germans roll dice for 1 armour in Novosibirsk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 bomber moved from Novosibirsk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Kazakhstan to Russia
                2 infantry moved from Russia to Bryansk
                3 infantry moved from Hopei to Shensi
                2 aaGuns and 12 infantry moved from Anhwe to Kweichow
                1 mech_infantry moved from Libya to Alexandria
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 armour moved from Egypt to Iraq

    Place Units - Russians
                2 armour and 1 infantry placed in Volgograd
                1 armour and 9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 44 PUs


  • I’ll be off the next four days


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from India to Burma
                3 armour moved from West India to Burma
                4 fighters and 1 tactical_bomber moved from Japan to Korea
                2 fighters moved from Japan to Korea


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from India to Burma
                3 armour moved from West India to Burma
                4 fighters and 1 tactical_bomber moved from Japan to Korea
                2 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 6 fighters and 1 tactical_bomber
                    Americans defend with 3 armour and 1 factory_minor
                    Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 3 armour
                Battle in Burma
                    Japanese attack with 6 armour
                    Chinese defend with 8 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is -24
                    Casualties for Japanese: 6 armour
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                5 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,4,2,6,3,1,3,6,2,4,3,2,4,1,3,3
                Japanese collect 11 PUs (18 lost to blockades); end with 11 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 4 fighters, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 battleship, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Shan State
                1 armour moved from Yunnan to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Burma from Chinese
                      UK_Pacific take Kwangtung from Americans

    Combat - Americans
                Battle in Malaya
                Battle in Shan State
                Battle in Gibraltar

    Non Combat Move - Americans
                2 transports moved from 89 Sea Zone to 101 Sea Zone
                2 mech_infantrys moved from Western United States to Eastern United States
                1 infantry moved from Western United States to Central United States
                1 armour moved from Amur to Korea
                1 armour moved from Buryatia to Korea
                1 fighter moved from Yenisey to Manchuria
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 36 Sea Zone to 19 Sea Zone
                2 carriers, 1 cruiser and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
                4 fighters moved from French Indo China to 19 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 armour and 2 infantry placed in Korea
                2 artilleries, 4 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                6 infantry moved from Shensi to Kansu
                1 fighter moved from Kweichow to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 :  3/7 hits
                        Japanese roll dice for 1 artillery in Kansu, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kansu
                    Chinese win, taking Kansu from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Kweichow
                8 infantry moved from Hunan to Kweichow
                4 infantry moved from Kweichow to Shensi
                4 infantry moved from Yunnan to Kweichow
                1 infantry moved from Kiangsu to Shantung
                4 infantry moved from Burma to Yunnan

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Manchuria
                Chinese undo move 1.
                4 infantry placed in Manchuria
                3 artilleries placed in Kansu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 units repaired.
                1 mech_infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British

    Non Combat Move - British
                2 armour moved from Eastern Persia to Northwest Persia
                3 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Eastern Persia to Persia
                2 mech_infantrys moved from Persia to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 fighters moved from Egypt to 98 Sea Zone
                2 infantry moved from Tobruk to Libya

    Place Units - British
                2 transports placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour, 1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Greece to Bulgaria
                1 armour moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                2 artilleries moved from Northern Italy to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                3 infantry moved from Northern Italy to Southern Italy
                3 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Northern Italy
                1 infantry placed in Northern Italy
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from French Indo China to Siam
                      ANZAC take Siam from Japanese
                1 armour moved from Siam to French Indo China

    Combat - ANZAC
                Battle in Borneo
                Battle in Celebes
                    ANZAC attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 5 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 :  0/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 6 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 :  2/2 hits
                        Japanese roll dice for 1 armour in Celebes, round 7 :  0/1 hits
                        1 armour owned by the Japanese lost in Celebes
                    ANZAC win, taking Borneo from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 36 Sea Zone
                1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 24 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Politics - Germans

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