@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
14L G40 arathorn (Axis) vs. Ghostglider (Allies +13)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Suiyuyan to Anhwe
3 mech_infantrys moved from Yunnan to India
1 armour, 6 artilleries and 19 infantry moved from Burma to India
3 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 infantry and 3 mech_infantrys moved from 39 Sea Zone to India
1 fighter moved from French Indo China to 44 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 38 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter and 2 tactical_bombers moved from French Indo China to India
4 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from Kiangsu to India
1 submarine moved from 59 Sea Zone to 41 Sea Zone
1 infantry moved from Amur to Korea -
I assume no scramble.
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Hmm, you might want to scramble here - at least one.
I’ll wait.
Scramble or no scramble?
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On the battle calc it makes no difference, So I will assume no scramble, and then we’ll keep dice and manually roll and edit if there is a need.
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Thank you for asking - no scramble, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour and 1 mech_infantry moved from Suiyuyan to Anhwe
3 mech_infantrys moved from Yunnan to India
1 armour, 6 artilleries and 19 infantry moved from Burma to India
3 mech_infantrys moved from Kwangsi to 36 Sea Zone
3 infantry moved from French Indo China to 36 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 36 Sea Zone to 39 Sea Zone
3 infantry and 3 mech_infantrys moved from 39 Sea Zone to India
1 fighter moved from French Indo China to 44 Sea Zone
1 battleship moved from 38 Sea Zone to 39 Sea Zone
1 battleship moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 38 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 fighter and 2 tactical_bombers moved from French Indo China to India
4 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from Kiangsu to India
1 submarine moved from 59 Sea Zone to 41 Sea Zone
1 infantry moved from Amur to KoreaCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 1 armour, 6 artilleries, 5 bombers, 5 fighters, 22 infantry, 6 mech_infantrys and 7 tactical_bombers
ANZAC defend with 1 aaGun, 2 fighters and 1 infantry; British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 28 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 6 artilleries, 5 bombers, 4 fighters, 5 infantry, 6 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Japanese: 1 fighter, 17 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 aaGun, 2 fighters and 1 infantry
Casualties for British: 3 aaGuns, 2 artilleries and 28 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 22 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
5 transports moved from 38 Sea Zone to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 carrier moved from 38 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Shan State
1 aaGun moved from Burma to Yunnan
1 tactical_bomber moved from India to Shan State
4 bombers moved from India to Shan State
1 bomber moved from India to Burma
1 fighter moved from India to Shan State
2 tactical_bombers moved from India to YunnanPlace Units - Japanese
2 fighters placed in 36 Sea Zone
1 destroyer placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry placed in Kwangtung
1 fighter placed in Japan
Japanese undo move 4.
1 fighter and 2 infantry placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour moved from Egypt to French Equatorial Africa
British take Anglo Egyptian Sudan from Italians
Americans take French Equatorial Africa from Italians
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
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You can use suicide attacks (you have 3 left) on my AC in z22.
I assume you dont want to use any, but if you like, we can roll them here in forum and adjust accordingly. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 infantry, 4 mech_infantrys, 4 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour moved from Egypt to French Equatorial Africa
British take Anglo Egyptian Sudan from Italians
Americans take French Equatorial Africa from Italians
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery and 1 infantry moved from 82 Sea Zone to Nigeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
1 mech_infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Battle in Philippines
Battle in Soviet Far East
Battle in 22 Sea Zone
Americans attack with 1 carrier and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese, taking Soviet Far East from Japanese with 1 carrier and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 41 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Nigeria
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans win, taking Nigeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 aaGun and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 fighter moved from Gibraltar to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to Egypt
3 transports moved from 95 Sea Zone to 94 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 95 Sea Zone to 97 Sea Zone
2 aaGuns moved from Algeria to 94 Sea Zone
2 aaGuns and 3 transports moved from 94 Sea Zone to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
1 carrier moved from 23 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 4 submarines and 2 transports placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
3 infantry and 3 mech_infantrys placed in Central United States
2 transports placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 3.
Americans undo move 2.
Americans undo move 1.
3 transports placed in 101 Sea Zone
3 infantry and 3 mech_infantrys placed in Central United States
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Egypt to Belgian Congo
British take Belgian Congo from Italians
1 bomber moved from Norway to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 aaGun and 1 infantry moved from Finland to Karelia
1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Norway to Finland
1 fighter and 1 tactical_bomber moved from Finland to Karelia
6 infantry moved from United Kingdom to 110 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 6 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 aaGuns moved from Gibraltar to 92 Sea Zone
2 aaGuns moved from 92 Sea Zone to Algeria
2 artilleries moved from Morocco to Algeria
1 infantry moved from Libya to Tobruk
1 fighter moved from 97 Sea Zone to Egypt
1 cruiser and 2 destroyers moved from 98 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Caucasus to Northwest PersiaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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3 UK INF in z92 on 3 different US TRNs.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 mech_infantry moved from Romania to Western Ukraine
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 1 infantry and 4 transports moved from 72 Sea Zone to 80 Sea ZoneCombat - Italians
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Bessarabia
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Albania to Yugoslavia
1 aaGun, 1 artillery and 1 infantry moved from France to Northern Italy
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from 80 Sea Zone to IraqPlace Units - Italians
4 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,6,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,6,6,5,3,6,4,2,4,2,4,4,4,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs (13 lost to blockades); end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 fighters moved from Caroline Islands to Philippines
1 fighter moved from Queensland to Philippines
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 destroyer moved from 98 Sea Zone to 72 Sea Zone
1 infantry moved from Finland to Vyborg
Russians take Vyborg from GermansCombat - French
Battle in 72 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
French win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
2 infantry moved from Finland to KareliaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Southern Italy to Iraq
3 mech_infantrys moved from Poland to Novgorod
3 artilleries and 5 infantry moved from Belarus to Bryansk
7 armour, 14 artilleries, 34 infantry and 5 mech_infantrys moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
7 mech_infantrys moved from Poland to Western Ukraine
10 mech_infantrys moved from Western Germany to Poland
2 fighters and 2 tactical_bombers moved from Western Germany to Northern Italy
1 fighter and 2 tactical_bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in Bryansk
Germans attack with 9 armour, 17 artilleries, 39 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 9 armour, 17 artilleries, 39 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns and 1 infantry moved from Smolensk to Bryansk
2 aaGuns and 7 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
2 armour and 3 mech_infantrys placed in Germany
1 mech_infantry placed in YugoslaviaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,4,3,1,2,5,3,4,3,3,2,4,3,3,6,5
Germans collect 39 PUs (2 lost to blockades); end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Northwest Persia to Persia
Russians take Persia from ItaliansCombat - Russians
Non Combat Move - Russians
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from Vologda to Archangel
1 infantry moved from Russia to Vologda
2 fighters moved from Ukraine to Russia
1 aaGun and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Tambov to Russia
2 armour moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Kazakhstan
1 aaGun moved from Hopei to Shensi
1 aaGun and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
6 infantry placed in Russia
1 infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2
Russians collect 24 PUs (2 lost to blockades); end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 artilleries and 4 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Burma to Persia
2 bombers moved from Shan State to Java
1 artillery moved from India to Burma
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Persia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from 20 Sea Zone to Japan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
5 mech_infantrys moved from India to Eastern Persia
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Persia to Iraq
1 battleship and 3 transports moved from 39 Sea Zone to 36 Sea Zone
2 bombers moved from Java to Shan State
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,6
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
4 artilleries and 4 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Burma to Persia
2 bombers moved from Shan State to Java
1 artillery moved from India to Burma
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 armour moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Yunnan to Hopei
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from Yunnan to 20 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Shan State to 35 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 42 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
1 bomber moved from Shan State to 35 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 transport
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in Chahar
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Persia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Yunnan to Kweichow
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from 20 Sea Zone to Japan
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kwangsi
5 mech_infantrys moved from India to Eastern Persia
3 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Persia to Iraq
1 battleship and 3 transports moved from 39 Sea Zone to 36 Sea Zone
2 bombers moved from Java to Shan State
1 bomber moved from 35 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 42 Sea Zone to 36 Sea Zone
2 fighters moved from 41 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 destroyers placed in 36 Sea Zone
3 submarines placed in 20 Sea Zone
3 mech_infantrys placed in Kiangsu
2 armour and 1 mech_infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,1,6
Japanese collect 61 PUs (4 lost to blockades); end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 1 artillery
EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
EDIT: Turning off Edit Mode





