look familiar?
;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 4 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to Manchuria
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
6 fighters and 6 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 fighters moved from Hawaiian Islands to Midway
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from Hawaiian Islands to 17 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 17 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in Korea
Battle in Manchuria
Non Combat Move - Americans
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
2 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 3 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Midway
1 bomber moved from 6 Sea Zone to Amur
Place Units - Americans
3 destroyers and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
2 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
Non Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
I edited the bombing damage for the UK. Per the history, I had no bombing damage, you bombed with one strat, and scored 8. Yet Triple A put 14 damage counters on india. There is no way 1 bomber can do that much damage, even with heavy bombers, and it was different from history shown. So i edited it back.
It must be a bug? I’ll keep an eye out for bombing damage from now on. Let me know if this is agreeable.
I believe I made a strategic attack the round before losing 1 strat bomber while the other strat bomber dealt 6 dmg to the major factory in India. This round I dealt 8 dmg with 1 bomber so the total dmg was 14. There is no mistake :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 aaGuns, 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 8
EDIT: Turning off Edit Mode
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from India to Burma
2 artilleries, 1 infantry and 1 mech_infantry moved from Iraq to Persia
Non Combat Move - British
Place Units - British
2 aaGuns and 1 fighter placed in Persia
1 armour, 1 artillery and 1 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 29 PUs (1 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries
EDIT: Changing unit bombing damage for these UK_Pacific owned units to: factory_major = 6
EDIT: Turning off Edit Mode
There is a mistake….with Triplea A. Â When I selected “show history”, the damage isn’t there! Â I then went back in time to the last Japanese turn, and sure enough, the damage appears. Â Then moving foward it stayed, but the moment I went back a phase, it disappeared again.
So when I opend the file, and clicked review history, at the start of the Japanese turn, it showed India as having no damage. Â Very odd. Â I think I’ll report. Â I should have checked history before editing.
It has been edited back now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 87 Sea Zone to 83 Sea Zone
1 bomber and 1 fighter moved from Northwest Persia to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier, 4 destroyers and 4 submarines moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 83 Sea Zone
Italians attack with 1 submarine
ANZAC defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 4 destroyers, 4 fighters and 4 submarines
British defend with 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Units damaged: 1 battleship owned by the British
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 31
Casualties for British: 1 battleship, 2 cruisers, 6 destroyers, 4 submarines and 1 transport
Casualties for Italians: 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 bomber moved from 98 Sea Zone to Greece
1 armour moved from Bryansk to Caucasus
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
2 destroyers and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 9 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Tunisia to Libya
2 infantry moved from French West Africa to French Central Africa
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 cruiser moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 battleship, 1 carrier, 2 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 6 Sea Zone from Japanese
1 fighter moved from Caroline Islands to New South Wales
Combat - ANZAC
Battle in Kiangsu
Battle in Shantung
Non Combat Move - ANZAC
2 aaGuns and 1 infantry moved from Queensland to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 aaGun, 1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Bryansk to Tambov
1 mech_infantry moved from Tambov to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 bombers moved from Bryansk to Russia
3 bombers moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
2 fighters moved from Bryansk to Russia
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 battleship moved from 91 Sea Zone to 92 Sea Zone
Combat - Germans
Battle in Algeria
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Algeria from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Samara
Germans attack with 3 bombers, 2 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Samara from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Samara to Bryansk
1 armour moved from Volgograd to Northwest Persia
2 artilleries moved from Ukraine to Bryansk
3 artilleries moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 artilleries moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
1 fighter moved from Western Germany to Bryansk
2 fighters moved from Russia to Bryansk
2 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Bryansk to Northwest Persia
2 fighters moved from Southern Italy to Northwest Persia
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
3 armour placed in Caucasus
3 armour placed in Ukraine
3 armour placed in Western Ukraine
3 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Russians
Battle in Algeria
Russians attack with 1 armour
Germans defend with 1 artillery
Russians win, taking Algeria from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to Russia
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 aaGun, 2 fighters, 1 harbour and 7 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 17 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking 20 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport; ANZAC defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 23
Casualties for Americans: 1 destroyer and 1 transport
Casualties for ANZAC: 2 transports
Casualties for Japanese: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 fighters moved from 21 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 9 destroyers, 5 fighters, 3 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
2 mech_infantrys moved from Kwangtung to Hunan
2 mech_infantrys moved from Yunnan to Sikang
6 armour moved from Yunnan to Sikang
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Caucasus
1 aaGun, 10 artilleries and 14 infantry moved from Yunnan to Kwangsi
3 infantry moved from French Indo China to Kwangsi
Place Units - Japanese
1 harbour placed in Sumatra
1 aaGun, 2 fighters and 7 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,3,4,5,1,1,6,1,6,5,2,4,1,3,5,6,6,1,1,6,5,2,3,2,6,6,6,1,1,1,5,5,3,5,3,3,3,5,2,3,1,4,5,6,1,5,5
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Sorry for the delay. I suppose it is all or nothing now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Korea to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Manchuria to Jehol
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
Americans take 19 Sea Zone from Japanese
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Amur to Novosibirsk
3 destroyers moved from 101 Sea Zone to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
2 submarines moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to French West Africa
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
3 carriers moved from 6 Sea Zone to 18 Sea Zone
3 carriers moved from 18 Sea Zone to 19 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Midway to Korea
1 battleship and 2 cruisers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 submarine
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Okinawa
Battle in Novosibirsk
Americans attack with 1 bomber
Germans defend with 1 armour
Germans win, taking Okinawa from Japanese with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Americans: 1 bomber
Non Combat Move - Americans
3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 19 Sea Zone
Place Units - Americans
1 airfield and 1 factory_minor placed in Korea
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
3 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Korea: 1 airfield
EDIT: Adding units owned by Americans to Korea: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
2 aaGuns moved from Burma to India
10 infantry moved from Burma to India
5 artilleries moved from Burma to India
1 infantry moved from Burma to India
Place Units - British
1 aaGun, 1 armour and 1 fighter placed in Persia
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,1,3
British collect 25 PUs (5 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from Greece to Iraq
1 armour moved from Caucasus to Iraq
Combat - Italians
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Iraq
Italians attack with 1 armour, 1 bomber and 1 fighter
French defend with 1 infantry
Italians win, taking Iraq from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Northwest Persia
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 artillery and 1 fighter placed in Southern Italy
2 transports placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 14 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Libya to Tobruk
2 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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