@Adam514 said in L25 BM4 Adam514 (Axis) vs simon33 (Allies+20) Low Luck:
No scramble or kamis.
That was the path to make me pay the maximum price for landing on Korea. You needed your DD to miss to nab my CV but it did.
I edited the US purchase - I had mistakenly clicked on an AB instead of a NB. I didn’t catch it until placement.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber moved from Tunisia to Rostov
4 armour moved from Western Ukraine to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 4 armour and 1 bomber
Russians defend with 2 armour and 1 mech_infantry
Italians win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 armour and 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Rostov to Bryansk
2 destroyers and 4 submarines moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Tunisia to Algeria
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
No problem about the edit.
Btw. I am going to be on vacation for the next 3 weeks. I may be able to get turns out during this weekend, but I dont expect to be online from Tuesday the 15th and until I get back home again.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from Alexandria to Tobruk
2 fighters moved from Queensland to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Cyprus to Russia
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
EDIT: 2 infantry moved from 83 Sea Zone to French West Africa
Non Combat Move - French
Turn Complete - French
bump
bumpity
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 59 PUs;
Germans buy 8 artilleries, 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Bryansk to Tambov
2 fighters and 2 tactical_bombers moved from Eastern Poland to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 bomber moved from Western Germany to 76 Sea Zone
3 bombers moved from Western Germany to Caucasus
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Tambov
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Germans
3 bombers moved from Caucasus to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Tambov to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
3 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
1 bomber moved from 76 Sea Zone to Italian Somaliland
4 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
2 bombers placed in Western Germany
3 artilleries placed in Ukraine
3 artilleries placed in Western Ukraine
2 artilleries and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Thanks for waiting. I am back from my holiday now. Looks like the Germans lost their fighting spirit on their holiday though. Sigh.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Tobruk to Tunisia
Russians take Libya from Italians
Russians take Tunisia from Italians
1 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
6 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Timguska
11 infantry moved from Novosibirsk to Vologda
2 armour moved from Tobruk to Libya
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantry
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from Malaya to Java
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Shensi to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 fighter moved from Malaya to Java
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Shensi to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -14
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 bombers moved from 37 Sea Zone to Yunnan
4 infantry moved from Kwangsi to Yunnan
1 aaGun, 7 artilleries and 6 infantry moved from French Indo China to Yunnan
3 armour moved from Kwangtung to Yunnan
1 infantry moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Shensi to Hunan
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
3 destroyers and 1 transport placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
3 infantry placed in French Indo China
1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers and 5 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 bomber moved from India to Italian Somaliland
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 3 tactical_bombers moved from Western United States to 25 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Italian Somaliland
Americans attack with 1 bomber
Germans defend with 1 bomber
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - Americans
1 bomber moved from Italian Somaliland to Anglo Egyptian Sudan
2 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
3 destroyers placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 bomber, 6 fighters and 3 tactical_bombers moved from Russia to Rostov
Combat - British
Battle in Rostov
British attack with 1 bomber, 6 fighters and 3 tactical_bombers
Germans defend with 1 aaGun, 4 infantry and 1 mech_infantry; Italians defend with 3 armour
Italians win with 2 armour remaining. Battle score for attacker is -78
Casualties for Germans: 1 aaGun, 4 infantry and 1 mech_infantry
Casualties for British: 1 bomber, 6 fighters and 3 tactical_bombers
Casualties for Italians: 1 armour
Non Combat Move - British
3 artilleries and 6 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Persia
1 mech_infantry placed in Egypt
2 destroyers placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 2 artilleries and 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 27 PUs (3 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
3 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 artilleries
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour, 1 artillery and 1 mech_infantry moved from Algeria to Tunisia
2 fighters moved from 95 Sea Zone to Tunisia
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry; Russians defend with 1 armour
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Tunisia to 95 Sea Zone
1 bomber moved from Bryansk to Southern Italy
1 submarine moved from 95 Sea Zone to 91 Sea Zone
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Wow. Didnt see what happened to your RFA until now.
I was beginning to get a bit annoyed about the dice results over the last few rounds as the Axis, but I suppose you evened that out completely in Rostov. Some blow for the UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 artillery and 2 infantry moved from Queensland to New South Wales
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 transport
ANZAC win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 83 Sea Zone to 85 Sea Zone
2 infantry moved from French West Africa to French Central Africa
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 5 artilleries, 1 bomber, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to Russia
2 fighters and 2 tactical_bombers moved from Bryansk to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 infantry moved from Bryansk to Tambov
2 bombers moved from Bryansk to Russia
1 bomber moved from Bryansk to Volgograd
1 bomber moved from Western Germany to Russia
There is a potential air battle in Moscow. I am making strategic attack with 4 bombers on the major IC.
You can intercept with 1 French fighter. I presume you do not want to intercept, but we can roll the air battle afterwards if you did want to intercept.