@simon33 Perhaps. But all this happened because I forgot to put german air in Italy which would have stopped all of this…
14L G40 bonusbent (axis) - Whackamatt (Allies+10)
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Casualties will be DD and Cruiser.
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If I am not mistaken I got 1 sub, 2 fighters and 1 bomber left.
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Yes you do. Do you want me to roll for you in the forum to keep going?
To forum roll you type
(colon) aaa3@2(colon)
replacing (colon) with an actual colon. the 1st number is # of rolls, 2nd number is strength. In the above, that’s 3 2’s (inf) being rolled.
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Dang, got the space wrong. (colon)aaa(space)3@2(colon)
The space does make a difference.
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Feel free to roll for me. Thank you.
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I can make the NCMs tonight. If you get to roll the dice my OOL for the battle will be sub, fighters and finally bomber.
I will not retreat :-)
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bonus offense, Round 2
sub
Rolls: 1@2; Total Hits: 01@2: (6)
fighters x2
Rolls: 2@3; Total Hits: 02@3: (4, 5)
bomber
Rolls: 1@4; Total Hits: 01@4: (6)
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Free round for me!
damaged cv
Rolls: 1@2; Total Hits: 11@2: (2)
cc
Rolls: 1@3; Total Hits: 11@3: (1)
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Round 2 losses, Italian sub and fighter. continuing on: Italian Ftr & Bmr vs. UK damaged CV and CC
Italian Ftr
Rolls: 1@3; Total Hits: 01@3: (5)
bomb
Rolls: 1@4; Total Hits: 11@4: (4)
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How sad :-)
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I lose my carrier. Â Def roll, round 3: CV & CC
CV
Rolls: 1@2; Total Hits: 01@2: (6)
CC
Rolls: 1@3; Total Hits: 11@3: (3)
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bomber vs. a CC now.
Italian bomber
Rolls: 1@4; Total Hits: 11@4: (2)
UK CC
Rolls: 1@3; Total Hits: 01@3: (6)
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Oh! You win with the bomber remaining.
Victory to Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to Albania
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 artillery and 3 infantry moved from Tobruk to Libya
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
The result was the same as when I asked you to ignore the dice results :evil:
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Good luck with Anzac and France. Lets get the game going again in a good spirit :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from French West Africa to French Central Africa
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone -
Always in good spirit. Sorry for the missunderstanding there. Â If only it were the boardgame, it would have taken 5 minutes to talk-through. Â lol.
Do you scramble in SZ97? Â (1 Italian Ftr vs. French CC & DD)?
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No