Scramble sz110/111?
14L G40 bonusbent (axis) - Whackamatt (Allies+10)
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Hey, bonus. I asked Gamerman to look into it, and his opinion was that you called it prior to rolling, so yours count and mine don’t. I’ll abide by that, so if you want to keep your three hits, I can select casualties and roll my defense. I think that’s what you were asking for all aling. :-P
Let me know….or just start rolling. :-D
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I am on my way home now. Got the laptop with me. Feel free to select casualties and then roll. That would be fine :-)
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Let’s see, I have 1 CC, 1 CV, 2 FTR
I take CV hit, & 2 Ftrs as loses.
Carrier
Rolls: 1@2; Total Hits: 01@2: (3)
CC
Rolls: 1@3; Total Hits: 01@3: (5)
Ftr x2
Rolls: 2@4; Total Hits: 22@4: (3, 3)
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Casualties will be DD and Cruiser.
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If I am not mistaken I got 1 sub, 2 fighters and 1 bomber left.
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Yes you do. Do you want me to roll for you in the forum to keep going?
To forum roll you type
(colon) aaa3@2(colon)
replacing (colon) with an actual colon. the 1st number is # of rolls, 2nd number is strength. In the above, that’s 3 2’s (inf) being rolled.
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Dang, got the space wrong. (colon)aaa(space)3@2(colon)
The space does make a difference.
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Feel free to roll for me. Thank you.
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I can make the NCMs tonight. If you get to roll the dice my OOL for the battle will be sub, fighters and finally bomber.
I will not retreat :-)
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bonus offense, Round 2
sub
Rolls: 1@2; Total Hits: 01@2: (6)
fighters x2
Rolls: 2@3; Total Hits: 02@3: (4, 5)
bomber
Rolls: 1@4; Total Hits: 01@4: (6)
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Free round for me!
damaged cv
Rolls: 1@2; Total Hits: 11@2: (2)
cc
Rolls: 1@3; Total Hits: 11@3: (1)
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Round 2 losses, Italian sub and fighter. continuing on: Italian Ftr & Bmr vs. UK damaged CV and CC
Italian Ftr
Rolls: 1@3; Total Hits: 01@3: (5)
bomb
Rolls: 1@4; Total Hits: 11@4: (4)
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How sad :-)
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I lose my carrier. Â Def roll, round 3: CV & CC
CV
Rolls: 1@2; Total Hits: 01@2: (6)
CC
Rolls: 1@3; Total Hits: 11@3: (3)
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bomber vs. a CC now.
Italian bomber
Rolls: 1@4; Total Hits: 11@4: (2)
UK CC
Rolls: 1@3; Total Hits: 01@3: (6)
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Oh! You win with the bomber remaining.
Victory to Italy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 infantry moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to TunisiaCombat - Italians
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 2 artilleries remaining. Battle score for attacker is 1
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser and 2 fighters
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
1 bomber moved from 97 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to Albania
2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 artillery and 3 infantry moved from Tobruk to Libya
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,1
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs total -
The result was the same as when I asked you to ignore the dice results :evil:
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Good luck with Anzac and France. Lets get the game going again in a good spirit :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total