14L G40 bonusbent (axis) - Whackamatt (Allies+10)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                2 infantry moved from Kweichow to Yunnan
                2 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Szechwan to Chahar
                1 infantry moved from Shensi to Szechwan

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Suiyuyan

    Place Units - Chinese
                4 infantry placed in Szechwan
                Chinese undo move 1.
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 battleship moved from 37 Sea Zone to 19 Sea Zone
                EDIT: British undo move 2.
                EDIT: British undo move 1.
                1 infantry moved from India to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                EDIT: 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone

  • '20 '18 '17 '15

    Do you scramble in 97?


  • No, but thanks for asking

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - British
                British buy 9 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 transport
                EDIT: Removing units owned by UK_Pacific from 39 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 39 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 battleship moved from 37 Sea Zone to 19 Sea Zone
                EDIT: British undo move 2.
                EDIT: British undo move 1.
                1 infantry moved from India to 39 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                EDIT: 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                EDIT: 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 cruiser moved from 39 Sea Zone to 43 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                2 fighters moved from United Kingdom to 97 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in 96 Sea Zone
                    British attack with 1 cruiser and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                    British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
                1 fighter moved from 96 Sea Zone to Malta
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Dutch
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 fighter and 2 infantry moved from Burma to India
                1 destroyer moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia
                      British take Persia from Neutral_Allies
                1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom
                1 battleship and 1 cruiser moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                9 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                British collect 27 PUs (3 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 26 PUs total
                Some Units in India change ownership: 5 infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                2 infantry moved from Northern Italy to Southern France
                2 artilleries moved from Northern Italy to Southern France
                1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Italian Somaliland to British Somaliland
                      Italians take British Somaliland from British
                1 artillery and 2 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia


  • I have attacked you in SZ 97. You must select 3 casualties. Please give me your OOL.


  • You got 1 AC, 1 cruiser and 2 fighters


  • I will continue with the battle in TripleA, but the dice results do not count. We can roll the battle on the forum when you have selected your 3 casualties. Feel free to roll your defense :-)

  • '20 '18 '17 '15

    I am debating this one.  Did you know you can post the file with the dice results so I can see it?  Unless you’re on a mac, you can save during the battle and post.  When the select casualties screen comes up, hit cancel.  Then you can save the file and manually upload.

    I get to then open the file, see how many hits you’ve got, where the units came from, who’s in the battle, etc.  Piecing it together on the forum is difficult.

    I disagree with “the dice results don’t count”.  You can’t roll them up, then say they don’t count.  It looks as though i did pretty well on the rolls (3/4 hits Round 1, 1/2 Round 2, 1/1 Round 3) you’re asking me to disctount, which makes it feel suspicious.  “I’ll just roll it up, and if it goes bad for me, I’ll say it was a mistake and ask for a do-over.”  While I’m not claiming you did that, can you understand how someone on the other side of the internet could interpret it as such?

    I’ve been on your end in similar situations, where I attack with overwhelming force and assumed I didn’t need an OOL because it would be obvious or I would just anihilate them Round 1, so I roll it up.  Then I decide for my opponent and don’t ask, and things go badly.  "Oh if only I had asked for his casualties, I wouldn’t have attacked just planes in a SZ where they have no place to land.

    As I see it, REGARDLESS of what casualities I select, my rolls should stand as Triple A rolled them.  It was not my mistake to keep rolling before casualties were known.

    HOWEVER, in order to be fair and less of an absolutist, I say we use the dice as rolled up to the point where my casualty selection would have made a difference.  As such:

    ROUND 1 dice for both sides still apply.  You lose SS, CC, DD, continue on with Bmr Ftr Ftr.  I take 3 hits and now choose to lose 2 Ftr and take a CV hit.

    This is where you can decide to keep attacking and we both roll in the forums from this point.  It is a fair compromise.  Let me know if you continue on to sink my CV & CC, and we can roll it up (or not)


  • @Whackamatt:

    I am debating this one.  Did you know you can post the file with the dice results so I can see it?  Unless you’re on a mac, you can save during the battle and post.  When the select casualties screen comes up, hit cancel.  Then you can save the file and manually upload.

    I get to then open the file, see how many hits you’ve got, where the units came from, who’s in the battle, etc.  Piecing it together on the forum is difficult.

    I disagree with “the dice results don’t count”.  You can’t roll them up, then say they don’t count.  It looks as though i did pretty well on the rolls (3/4 hits Round 1, 1/2 Round 2, 1/1 Round 3) you’re asking me to disctount, which makes it feel suspicious.  “I’ll just roll it up, and if it goes bad for me, I’ll say it was a mistake and ask for a do-over.”  While I’m not claiming you did that, can you understand how someone on the other side of the internet could interpret it as such?

    I’ve been on your end in similar situations, where I attack with overwhelming force and assumed I didn’t need an OOL because it would be obvious or I would just anihilate them Round 1, so I roll it up.  Then I decide for my opponent and don’t ask, and things go badly.  "Oh if only I had asked for his casualties, I wouldn’t have attacked just planes in a SZ where they have no place to land.

    As I see it, REGARDLESS of what casualities I select, my rolls should stand as Triple A rolled them.  It was not my mistake to keep rolling before casualties were known.

    HOWEVER, in order to be fair and less of an absolutist, I say we use the dice as rolled up to the point where my casualty selection would have made a difference.  As such:

    ROUND 1 dice for both sides still apply.  You lose SS, CC, DD, continue on with Bmr Ftr Ftr.  I take 3 hits and now choose to lose 2 Ftr and take a CV hit.

    This is where you can decide to keep attacking and we both roll in the forums from this point.  It is a fair compromise.  Let me know if you continue on to sink my CV & CC, and we can roll it up (or not)

    You can check the time you received the first dice result and when I posted…


  • What I should have done was to roll on the forum right from the begining or post a save(if only I had known), but I didnt.

    Instead I first fought all other battles, but the one in SZ 97. In SZ97 I then rolled the attack and scored 3 hits. I then posted on the forum and waited for a response, but you were offline. I then posted on the forum again asking you for your OOL. I actually waited for some time. When you didnt answer I posted my last message asking you to ignore the dice results.

  • '20 '18 '17 '15

    @bonusbent:

    Instead I first fought all other battles, but the one in SZ 97. In SZ97 I then rolled the attack and scored 3 hits. I then posted on the forum and waited for a response, but you were offline. I then posted on the forum again asking you for your OOL. I actually waited for some time. When you didnt answer I posted my last message asking you to ignore the dice results.

    So do you continue on with the naval battle after my three hits?  You didn’t answer.

    I have stated my case, and nothing you said above has really changed my opinion.  If the dice results for Round 1 apply for one side, they apply for the other.

    1. When the game requires a decision from your opponent, you must wait for them.  The decision for OOL in a battle is no different than if you had a question about scrambling or intercepting.  Hence for larger battles, people sometimes ask for OOL before combat starts, or post turns during.
      2)  You cannot discount valid dice results from the server.  Everything I have in the battle gets a defensive roll, regardless of casualty selection.  The timing of your posts and the dice results are irrelevant.
    2. You did not “wait some time”.  It was less than 20 minutes between all of your forum posts.

    Let me know if you wish to continue the attack, and we can forum roll any other combat rounds and you can edit in the results.


  • My point is if I ask you to disregard the next dice result(your defense round 1) BEFORE I roll it because I want you to roll it yourself on the forum after you have selected your casualties then I presume you will respect that.

    Why should you be allowed to roll your defense first and then select casualties? That is what you would get with your “compromise”.


  • How about we reroll the entire battle in SZ97 on the forum?

  • '20 '18 '17 '15

    @bonusbent:

    Why should you be allowed to roll your defense first and then select casualties? That is what you would get with your “compromise”.

    BECAUSE YOU MADE THE MISTAKE OF ROLLING.  You asked me to disregard those rolls, and I did not consent to such.  Therefore, because you did not wait for my reply, it is my right to insist upon their use.

    My point is you can’t ask someone to throw away legitimite dice rolls.

    QUESTION:  Would I still have to roll for all of my units on defense for the first round?
    ANSWER:  Yes.

    QUESTION:  Would casualty selection have affected what units get to roll?
    ANSWER:  No.

    QUESTION:  Did you roll those dice through Triple A?
    ANSWER:  Yes.


  • @Whackamatt:

    @bonusbent:

    Why should you be allowed to roll your defense first and then select casualties? That is what you would get with your “compromise”.

    BECAUSE YOU MADE THE MISTAKE OF ROLLING.  You asked me to disregard those rolls, and I did not consent to such.  Therefore, because you did not wait for my reply, it is my right to insist upon their use.

    Just wow.


  • You can have whatever approach you wish, but to me this a game I play for fun. I do not find this game funny and I do certainly not like your attitude. I suggest we call it a day and just cancel the game. Afterall we are still in round 1.

  • '20 '18 '17 '15

    You can forfeit if that’s what you’re saying.  :evil:

    And what attitude is that?  That I insist upon following the rules and etiqutte for forum-based game?  You’re the one with the perplezing inability to accept 3 hits in the grand scheme of a Global 40 game to atone for a mistake you made.

    Had your first reply been, “I didn’t know your OOL but clicked through the battle anyway.  Let’s ignore all of it and forum roll / edit  everything.” I would have been more accepting of the mistake.

    I am okay with rolling the whole battle in the forum if you wish to continue.


  • Alright. I will roll the battle on the forum tomorrow.

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