@BobbaRossa
even without a sacrifice, it changes the pressure dynamic, because the allies have to spread enough to prevent a one board win, as opposed to being able to full tilt crush one side and let the other grow then turn around with an income advantage to kill the other.
Global 43 trial set up
-
I should have blocked with a Cruiser. you had to do that, well done.
You have won convincingly.
All 3 anyway and I believe I have my 6 Kamikazes: 2 on the DD and 2 and 1 on each Cruiser please. Save 1. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 cruisers, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Kwangtung to 6 Sea Zone
1 fighter moved from Hunan to 6 Sea Zone
6 fighters moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from Formosa to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Formosa to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 20 Sea Zone to 18 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 18 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer and 1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 destroyer moved from 96 Sea Zone to 93 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,3
Battle in Southern France
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win, taking Southern France from Italians with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 13 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 2 battleships owned by the Americans
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 2 bombers, 3 carriers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Casualties for Americans: 1 cruiser, 9 fighters and 1 submarineNon Combat Move - Americans
2 bombers moved from 6 Sea Zone to Formosa
1 fighter moved from 6 Sea Zone to Soviet Far East
4 transports moved from 20 Sea Zone to 18 Sea Zone
4 transports moved from 18 Sea Zone to 6 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 artillery moved from 4 Sea Zone to Soviet Far East
1 artillery moved from Anhwe to Kiangsi
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 submarines placed in 10 Sea Zone
2 cruisers, 1 destroyer and 1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to Kiangsu -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 2 infantry moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Suiyuyan to Chahar
1 artillery and 1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
2 artilleries and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 bomber and 2 fighters moved from Southern France to 93 Sea Zone
1 fighter moved from Western Germany to 93 Sea Zone
1 fighter and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour moved from Poland to Belarus
1 tactical_bomber moved from Poland to BelarusCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 93 Sea Zone
Germans attack with 1 bomber and 3 fighters
Americans defend with 1 cruiser, 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
retreated to 93 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -22
Casualties for Germans: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 5 infantry
Germans win, taking Belarus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantryNon Combat Move - Germans
2 infantry moved from Karelia to Novgorod
1 infantry moved from Norway to Finland
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Romania
1 fighter moved from Eastern Poland to Romania
1 bomber moved from 93 Sea Zone to Western Germany
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
6 infantry placed in Western Germany
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,1,4
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Romania : 1 aaGun, 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Poland : 3 infantry
Germany : 1 artillery, 1 factory_major and 1 infantry
Norway : 2 infantry
Holland Belgium : 1 artillery and 2 infantry
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 32 / 33
Japanese : 27 / 32
Americans : 55 / 78
Chinese : 19 / 25
Germans : 49 / 58
British : 35 / 45
UK_Pacific : 16 / 21
Italians : 10 / 13
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Caucasus to Ukraine
5 armour moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 artilleries, 1 cruiser, 4 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 transports; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
2 armour moved from Ukraine to Belarus
1 armour moved from Ukraine to Belarus
1 mech_infantry moved from Caucasus to Ukraine
5 armour moved from Caucasus to Ukraine
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Rostov to Ukraine
1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Egypt to IraqCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry and 2 mech_infantrys
British win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
Battle in Greece
Battle in Holland Belgium
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery and 2 infantry
British win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Battle in Belarus
British attack with 3 armour
Germans defend with 1 armour
British win, taking Belarus from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
1 cruiser and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
3 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 3 transports -
Well, that was an emphatic victory. A minus 80 and Japan is dead in the water. Really should have thrown that Cruiser in the way.
Germany has lost all its air too. Overdid south France. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 tactical_bomber moved from Western Germany to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 mech_infantry moved from Romania to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 1 mech_infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Italians win with 1 fighter remaining. Battle score for attacker is 23
Casualties for Italians: 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalTerritory Summary for Italians :
Western Germany : 1 fighter
Romania : 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 33 / 33
Japanese : 27 / 32
Americans : 55 / 78
Chinese : 19 / 25
Germans : 46 / 58
British : 39 / 46
UK_Pacific : 16 / 21
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 2 infantry
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
1 fighter moved from Hopei to Anhwe
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumCombat - French
Battle in Holland BelgiumNon Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Ukraine to BessarabiaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to Romania -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
1 armour, 2 artilleries, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Romania
2 armour and 1 mech_infantry moved from Ukraine to RomaniaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Romania
Russians attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Italians defend with 1 infantry and 1 mech_infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun, 2 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 3 armour, 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys
Casualties for Italians: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Belarus
1 artillery and 2 infantry moved from Smolensk to Archangel
1 mech_infantry moved from Russia to Belarus
2 artilleries and 2 infantry moved from Russia to Smolensk
1 infantry moved from Shensi to Hopei
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Suiyuyan
3 infantry moved from Sakha to Amur
2 infantry moved from Buryatia to Amur
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to SamaraPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Volgograd
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Jehol to Shantung
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Shantung
1 bomber moved from Japan to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to ShantungCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 4 transports
Americans win with 2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shantung
Japanese attack with 1 bomber, 1 fighter and 3 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Shantung from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 artillery moved from Korea to Manchuria
1 bomber moved from Shantung to Japan
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 6 infantry moved from Manchuria to Jehol
1 fighter moved from Shantung to JeholPlace Units - Japanese
1 artillery, 1 fighter and 6 infantry placed in Japan
Japanese undo move 1.
1 artillery and 2 infantry placed in Manchuria
1 fighter placed in 6 Sea Zone
Japanese undo move 2.
1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,5,6,6,4,5,6,3,5,6,2,3,5
Japanese collect 16 PUs (9 lost to blockades); end with 16 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Marshall Islands : 1 infantry
Shantung : 1 flag, 2 infantry
Korea : 5 infantry
Japan : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Jehol : 1 flag, 1 aaGun, 1 armour, 6 artilleries, 1 fighter, 13 infantry and 4 mech_infantrys
Okinawa : 1 infantry
Manchuria : 1 flag, 2 artilleries, 1 factory_minor, 2 infantry and 2 mech_infantrys
Gilbert Islands : 1 flag, 1 infantry
Borneo : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 3 infantry
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
43 Sea Zone : 1 flag
35 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 34 / 34
Japanese : 25 / 16
Americans : 55 / 78
Chinese : 17 / 25
Germans : 42 / 58
British : 39 / 46
UK_Pacific : 16 / 21
Italians : 8 / 8
ANZAC : 21 / 32
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 transport moved from 41 Sea Zone to 55 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 battleships moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 90 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 transport moved from 41 Sea Zone to 55 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 battleships moved from 6 Sea Zone to 20 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 fighter moved from 20 Sea Zone to Formosa
1 fighter moved from Soviet Far East to 20 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 armour placed in Central United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Kiangsu to Shantung
1 fighter moved from Anhwe to Shantung
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Shantung
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
1 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs





