My dice have been awesome!
14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
10 artilleries moved from Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
5 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
6 armour moved from Baltic States to Romania
6 mech_infantrys moved from Baltic States to Romania
1 fighter moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to 81 Sea Zone
1 bomber moved from Greece to 76 Sea Zone
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 76 Sea Zone
Germans attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 81 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 5 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Slovakia Hungary
Germans attack with 10 artilleries
Russians defend with 1 artillery and 2 infantry
Germans win, taking Slovakia Hungary from Russians with 10 artilleries remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Romania
Germans attack with 6 armour and 7 mech_infantrys
Russians defend with 1 artillery and 4 infantry
Germans win, taking Romania from Russians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Germans
8 mech_infantrys moved from Germany to Romania
1 aaGun moved from Novgorod to Archangel
2 infantry moved from Finland to Norway
4 infantry moved from Finland to Karelia
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Gibraltar
1 battleship moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Gold Coast to French West Africa
1 fighter moved from 76 Sea Zone to 98 Sea Zone
1 bomber moved from 76 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Greece
3 artilleries moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 aaGun moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
10 artilleries and 10 infantry moved from Baltic States to Eastern Poland
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
2 artilleries and 8 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 13 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
16 infantry moved from Amur to Manchuria
1 artillery and 2 infantry moved from Smolensk to Archangel
14 infantry moved from Bessarabia to Romania
3 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Ukraine to RomaniaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun and 1 artillery
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun and 1 artillery
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 3 armour, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 6 armour and 12 mech_infantrys
Russians win, taking Romania from Germans with 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Germans: 6 armour and 12 mech_infantrys
Casualties for Russians: 12 infantry
Battle in Manchuria
Russians attack with 16 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to Manchuria
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
10 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
18 infantry moved from Smolensk to Archangel
4 aaGuns moved from Smolensk to BryanskPlace Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 fighter moved from Western Australia to South Australia
1 tactical_bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to South Australia
2 fighters moved from 55 Sea Zone to South Australia
1 infantry moved from Philippines to 35 Sea Zone
5 fighters moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from RussiansCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Battle in South Australia
Japanese attack with 1 bomber, 3 fighters and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Northern Territory from ANZAC with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 2 infantryNon Combat Move - Japanese
2 fighters moved from South Australia to Western Australia
1 tactical_bomber moved from South Australia to Western Australia
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from South Australia to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Western Australia
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
2 tactical_bombers moved from Philippines to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 33 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
3 artilleries moved from Anhwe to Kiangsi
5 mech_infantrys moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Shantung to AnhwePlace Units - Japanese
3 artilleries placed in Kwangtung
3 infantry placed in Kiangsu
Japanese undo move 2.
3 infantry placed in Shantung
2 mech_infantrys placed in Kiangsu
2 carriers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 1 cruiser, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 bombers moved from United Kingdom to Western Germany
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
1 armour and 1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United StatesCombat - Americans
Battle in Western Germany
Americans attack with 2 bombers
Germans defend with 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from New South Wales to MalayaPlace Units - Americans
1 cruiser, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine and 1 tactical_bomber placed in 10 Sea Zone
Americans undo move 1.
1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone
2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in ShensiTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Italians
3 mech_infantrys moved from Belgian Congo to French Equatorial Africa
1 tactical_bomber moved from Rhodesia to Belgian Congo
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to Malaya
1 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to Eastern PersiaCombat - British
Battle in Western Germany
British converts factory_major into different unitsNon Combat Move - British
2 infantry moved from Yunnan to Shan StatePlace Units - British
2 infantry placed in Iraq
3 armour placed in Persia
1 mech_infantry placed in Union of South Africa
1 infantry placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Trans-Jordan to Syria
Italians take Syria from French
2 armour moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
2 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Poland to 112 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Iraq
Italians attack with 5 armour, 3 artilleries and 2 infantry
British defend with 1 factory_minor and 3 infantry
Italians win, taking Iraq from British with 5 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from 112 Sea Zone to Norway
3 transports moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Yugoslavia to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Trans-Jordan
2 artilleries moved from 98 Sea Zone to Trans-Jordan
3 infantry moved from 98 Sea Zone to Trans-Jordan
3 transports moved from 96 Sea Zone to 97 Sea ZonePlace Units - Italians
1 fighter placed in Southern Italy
1 artillery and 3 infantry placed in Northern Italy
2 armour and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 51 Sea Zone to 11 Sea ZonePlace Units - ANZAC
1 armour and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
18 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
4 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
1 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
6 artilleries moved from Kwangtung to Kwangsi
3 artilleries moved from Kiangsi to Kwangsi
5 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Anhwe to Kwangsi
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
2 fighters moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 46 Sea Zone to New South Wales
2 tactical_bombers moved from 46 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 9 artilleries, 1 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 9 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New South Wales
Japanese attack with 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber, 2 fighters and 3 infantry
Casualties for ANZAC: 1 armour, 3 fighters, 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Northern Territory
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 carriers moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
4 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malaya to Kwangtung
3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Eastern United States to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
2 armour, 2 infantry and 2 transports moved from 117 Sea Zone to 123 Sea ZoneCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Kwangtung to YunnanPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Shensi to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from French Equatorial Africa to NigeriaCombat - British
Battle in Nigeria
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from India to Eastern Persia
1 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to YunnanPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
3 artilleries moved from 80 Sea Zone to Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries moved from Iraq to Persia
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
4 armour moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 6 armour, 6 artilleries and 3 infantry
British defend with 7 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys
Italians win, taking Persia from British with 6 armour and 2 artilleries remaining. Battle score for attacker is 42
Casualties for British: 7 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Italians: 4 artilleries and 3 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Norway to Western Germany
1 armour moved from Eastern Poland to NovgorodPlace Units - Italians
1 tactical_bomber placed in Southern Italy
3 artilleries placed in Egypt
3 armour placed in IraqTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French