14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Belgian Congo
                1 bomber moved from Greece to Anglo Egyptian Sudan
                1 battleship moved from 91 Sea Zone to 68 Sea Zone
                2 mech_infantrys moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Normandy Bordeaux to Western Germany
                10 artilleries moved from Slovakia Hungary to Romania
                4 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                2 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Battle in Belgian Congo
                    Germans attack with 1 bomber
                    British defend with 1 tactical_bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 tactical_bomber
                Battle in Western Germany
                    Germans attack with 6 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 68 Sea Zone
                    Germans attack with 1 battleship
                    Americans defend with 1 infantry, 1 mech_infantry and 1 transport
                    Germans win with 1 battleship remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
                    Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                5 artilleries moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Novgorod
                4 infantry moved from Karelia to Novgorod
                2 infantry moved from Norway to Finland
                6 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Germany to Poland
                3 aaGuns moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Belgian Congo to Egypt

    Place Units - Germans
                3 artilleries placed in Novgorod
                8 infantry and 2 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Greece
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French West Africa: 1 infantry
                EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
                EDIT: Turning off Edit Mode

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 bomber moved from Egypt to Belgian Congo
                1 bomber moved from Greece to Anglo Egyptian Sudan
                1 battleship moved from 91 Sea Zone to 68 Sea Zone
                2 mech_infantrys moved from Holland Belgium to Western Germany
                4 mech_infantrys moved from Normandy Bordeaux to Western Germany
                10 artilleries moved from Slovakia Hungary to Romania
                4 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                2 mech_infantrys moved from Germany to Romania

    Combat - Germans
                Battle in Belgian Congo
                    Germans attack with 1 bomber
                    British defend with 1 tactical_bomber
                    Germans win with 1 bomber remaining. Battle score for attacker is 11
                    Casualties for British: 1 tactical_bomber
                Battle in Western Germany
                    Germans attack with 6 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 68 Sea Zone
                    Germans attack with 1 battleship
                    Americans defend with 1 infantry, 1 mech_infantry and 1 transport
                    Germans win with 1 battleship remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
                Battle in Anglo Egyptian Sudan
                    Germans attack with 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Romania
                    Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
                    Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
                    Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                5 artilleries moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Novgorod
                4 infantry moved from Karelia to Novgorod
                2 infantry moved from Norway to Finland
                6 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries moved from Germany to Poland
                3 aaGuns moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Baltic States
                1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 fighter moved from 98 Sea Zone to Iraq
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Belgian Congo to Egypt

    Place Units - Germans
                3 artilleries placed in Novgorod
                8 infantry and 2 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Greece
                3 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from French West Africa: 1 infantry
                EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Finland: 1 infantry
                EDIT: Adding units owned by Germans to Norway: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 14 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 mech_infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Volgograd to Kazakhstan
                      Russians take Kazakhstan from Japanese
                2 infantry moved from Volgograd to Caucasus
                2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                15 infantry moved from Manchuria to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 15 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Caucasus from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                18 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Smolensk
                1 armour, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
                4 infantry moved from Ukraine to Bryansk
                2 aaGuns moved from Manchuria to Amur

    Place Units - Russians
                1 infantry placed in Volgograd
                3 infantry placed in Ukraine
                2 infantry placed in Volgograd
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Shantung to Jehol
                1 infantry moved from Kwangtung to Kwangsi
                6 artilleries moved from Kwangtung to Kwangsi
                3 artilleries moved from Kiangsi to Kwangsi
                5 mech_infantrys moved from Kiangsu to Kwangsi
                2 mech_infantrys moved from Anhwe to Kwangsi
                1 fighter moved from 55 Sea Zone to 39 Sea Zone
                1 fighter moved from 55 Sea Zone to New South Wales
                2 fighters moved from Western Australia to New South Wales
                2 tactical_bombers moved from Western Australia to New South Wales
                2 infantry moved from Northern Territory to 55 Sea Zone
                2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 battleship moved from 33 Sea Zone to 54 Sea Zone
                      Japanese take 54 Sea Zone from Americans
                1 cruiser moved from 33 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
                2 infantry moved from 62 Sea Zone to New South Wales
                1 battleship moved from 54 Sea Zone to 62 Sea Zone
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 46 Sea Zone to New South Wales
                2 tactical_bombers moved from 46 Sea Zone to New South Wales
                1 bomber moved from Caroline Islands to New South Wales
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Queensland
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 9 artilleries, 1 infantry and 7 mech_infantrys
                    British defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 9 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
                    ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 bomber, 2 fighters and 3 infantry
                    Casualties for ANZAC: 1 armour, 3 fighters, 2 infantry and 2 mech_infantrys

    Non Combat Move - Japanese
                1 carrier moved from 55 Sea Zone to 41 Sea Zone
                1 fighter moved from 39 Sea Zone to 41 Sea Zone
                1 fighter moved from New South Wales to Northern Territory
                1 tactical_bomber moved from New South Wales to 62 Sea Zone
                1 fighter moved from New South Wales to 62 Sea Zone
                1 tactical_bomber moved from New South Wales to 62 Sea Zone
                1 tactical_bomber moved from New South Wales to 62 Sea Zone
                2 carriers moved from 46 Sea Zone to 62 Sea Zone
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                4 carriers moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from Jehol to Korea
                1 tactical_bomber moved from Jehol to Korea

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 fighter placed in Japan
                3 artilleries placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 66 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Shantung: 2 infantry
                EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Malaya to Kwangtung
                3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 bombers moved from Eastern United States to United Kingdom
                2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 117 Sea Zone to 123 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 4,8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Western Germany causes 6 damage total.

    Non Combat Move - Americans
                2 bombers moved from Western Germany to United Kingdom
                1 bomber moved from Kwangtung to Yunnan

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 bombers and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                2 artilleries moved from Shensi to Szechwan
                1 infantry moved from Shensi to Hopei

    Place Units - Chinese
                1 artillery and 5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 armour and 3 mech_infantrys moved from French Equatorial Africa to Nigeria

    Combat - British
                Battle in Nigeria
                    British attack with 1 armour and 3 mech_infantrys
                    Italians defend with 1 infantry
                    British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour moved from India to Eastern Persia
                1 infantry moved from Szechwan to Shensi
                1 artillery and 2 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan

    Place Units - British
                3 armour placed in Persia
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                2 artilleries moved from Trans-Jordan to 98 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                3 artilleries moved from 80 Sea Zone to Persia
                1 armour moved from Trans-Jordan to Persia
                3 artilleries moved from Iraq to Persia
                1 armour moved from Egypt to French Equatorial Africa
                      Italians take Anglo Egyptian Sudan from British
                      Italians take French Equatorial Africa from British
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                1 armour moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from Russians
                1 armour moved from Northwest Persia to Persia
                4 armour moved from Iraq to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 6 armour, 6 artilleries and 3 infantry
                    British defend with 7 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys
                    Italians win, taking Persia from British with 6 armour and 2 artilleries remaining. Battle score for attacker is 42
                    Casualties for British: 7 armour, 1 fighter, 1 infantry and 3 mech_infantrys
                    Casualties for Italians: 4 artilleries and 3 infantry

    Non Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 fighter moved from Norway to Western Germany
                1 armour moved from Eastern Poland to Novgorod

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                3 artilleries placed in Egypt
                3 armour placed in Iraq

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

  • '19 '18 '17 '16 '15

    Assumed no moves by French. Please Edit if you wished to move your UK French troops when moving Russia.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Egypt to Nigeria
                1 infantry moved from French Central Africa to Nigeria
                1 fighter moved from Gibraltar to Nigeria
                1 fighter moved from Iraq to Eastern Persia
                1 tactical_bomber moved from Iraq to Eastern Persia

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Nigeria
                    Germans attack with 2 bombers, 1 fighter and 1 infantry
                    British defend with 1 armour and 2 mech_infantrys
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 fighter and 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                2 bombers moved from Nigeria to Egypt
                1 battleship moved from 68 Sea Zone to 83 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 artillery moved from Greece to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 artillery moved from 81 Sea Zone to Egypt
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                1 fighter moved from Eastern Persia to 80 Sea Zone
                1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                1 armour moved from Egypt to French Equatorial Africa
                3 aaGuns moved from Novgorod to Baltic States
                11 artilleries moved from Novgorod to Baltic States
                3 infantry moved from Novgorod to Baltic States
                3 infantry moved from Novgorod to Baltic States
                10 artilleries moved from Romania to Eastern Poland
                2 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                2 mech_infantrys moved from Germany to Romania
                2 artilleries moved from Poland to Baltic States
                8 infantry moved from Germany to Poland
                3 infantry moved from France to Western Germany
                3 mech_infantrys moved from Western Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 infantry moved from Finland to Norway

    Place Units - Germans
                3 artilleries placed in Novgorod
                1 infantry and 9 mech_infantrys placed in Germany
                1 fighter and 1 tactical_bomber placed in Greece

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • yeahh, do u wish to continue?
    i didnt think about ur transports in egypt, so i didnt antisipate u taking persia, dont see any allied victory now, we can continue if u want, ur call, would like a new one if we stop this one

  • '19 '18 '17 '16 '15

    Yes, it is difficult now for the Allies. Good game anyway.

    We can start a new one if you prefer, allthough it will not be valid for the league until you play more games.

    Up to you.

    Cheers

    Juan


  • okay, i dont think i am amble to play more than one game at once,
    but can we play like a friendly game? i would like to be allies again if u dont mind.
    if u only play league i can wait i guess, how long until valid  then?
    good game yeah

  • '19 '18 '17 '16 '15

    Ok, we can play like friends. You have allies if you wish with same bid, let me know your placement.

    You need to have 13 games to play more in the league with me, because you need to be able to play best of 5, I am allready best of 3 as we scored 2-0, so I will not play it as game league because if you win I score 1 defeat, but if I win I cannot score it as a win (3-0 is not permitted).

    Alternatively, you can play other people that you did not play in the league and play me again when you have 13 games finished, which means that our game 3 would be valid for the league as we can play best of 5 and 2-0 is not definitive for it.

    Have you posted defeat? According to the league rules, you should post it and not me. I have no problem posting it if you prefer not doing it.

    Cheers

    Juan


  • if u can post the defeat that would be great, not sure how to do it, so i can do it next time? okay same placement as before, thanx

    okay so one ordinary game then, ill play other people after the non-league game with you , and maybe lather somethime we can play league again?

  • '19 '18 '17 '16 '15

    Ok, I posted the result, it is easy, you can read it on the game results thread, which is the first link in the league posts.

    If you agree we can do the following for next game:

    We play it and store the result (your win or mine). You then play other games in the league with other players. When you become eligible to play best of five, we officially publish the result, if you won, we publish 2-1 and we play game 4 and 5 if needed to decide best of 5, if you loose, then the score will be 3-0 and best of 5 would have been decided also.

    If you agree with that, I will send you the link with same bid and placement.

    Cheers

    Juan


  • thanks yeah agree

  • '19 '18 '17 '16 '15


  • yeah, no scramble

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