@simon33 - Yes, All 3 fighters
14L G40 Captain Kong (Allies+9) vs JuanSpain (Axis) GAME II
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Belgian Congo
1 bomber moved from Greece to Anglo Egyptian Sudan
1 battleship moved from 91 Sea Zone to 68 Sea Zone
2 mech_infantrys moved from Holland Belgium to Western Germany
4 mech_infantrys moved from Normandy Bordeaux to Western Germany
10 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to RomaniaCombat - Germans
Battle in Belgian Congo
Germans attack with 1 bomber
British defend with 1 tactical_bomber
Germans win with 1 bomber remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in Western Germany
Germans attack with 6 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from British with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 68 Sea Zone
Germans attack with 1 battleship
Americans defend with 1 infantry, 1 mech_infantry and 1 transport
Germans win with 1 battleship remaining. Battle score for attacker is 14
Casualties for Americans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Anglo Egyptian Sudan
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 10 artilleries, 5 infantry and 2 mech_infantrys
Russians defend with 3 armour, 2 infantry and 2 mech_infantrys
Germans win, taking Romania from Russians with 10 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 2 infantry
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
5 artilleries moved from Baltic States to Novgorod
3 infantry moved from Baltic States to Novgorod
4 infantry moved from Karelia to Novgorod
2 infantry moved from Norway to Finland
6 mech_infantrys moved from Germany to Eastern Poland
2 artilleries moved from Germany to Poland
3 aaGuns moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Belgian Congo to EgyptPlace Units - Germans
3 artilleries placed in Novgorod
8 infantry and 2 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in Greece
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from French West Africa: 1 infantry
EDIT: Adding units owned by Germans to French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 1 infantry
EDIT: Adding units owned by Germans to Norway: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
15 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 15 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
18 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Smolensk
1 armour, 7 infantry and 1 mech_infantry moved from Russia to Bryansk
4 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Manchuria to AmurPlace Units - Russians
1 infantry placed in Volgograd
3 infantry placed in Ukraine
2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Korea to Jehol
1 tactical_bomber moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
6 artilleries moved from Kwangtung to Kwangsi
3 artilleries moved from Kiangsi to Kwangsi
5 mech_infantrys moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Anhwe to Kwangsi
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to New South Wales
2 fighters moved from Western Australia to New South Wales
2 tactical_bombers moved from Western Australia to New South Wales
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Japanese take 54 Sea Zone from Americans
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
1 battleship moved from 54 Sea Zone to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 fighters moved from 46 Sea Zone to New South Wales
2 tactical_bombers moved from 46 Sea Zone to New South Wales
1 bomber moved from Caroline Islands to New South Wales
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Queensland
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 9 artilleries, 1 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 9 artilleries, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in New South Wales
Japanese attack with 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 bomber, 2 fighters and 3 infantry
Casualties for ANZAC: 1 armour, 3 fighters, 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 carrier moved from 55 Sea Zone to 41 Sea Zone
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from New South Wales to Northern Territory
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 carriers moved from 46 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
4 carriers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Jehol to Korea
1 tactical_bomber moved from Jehol to KoreaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 53 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Malaya to Kwangtung
3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 infantry, 4 submarines, 3 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from Eastern United States to United Kingdom
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 117 Sea Zone
2 armour, 2 infantry and 2 transports moved from 117 Sea Zone to 123 Sea ZoneCombat - Americans
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Kwangtung causes 6 damage total.
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 4,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Western Germany causes 6 damage total.Non Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Kwangtung to YunnanPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 artilleries moved from Shensi to Szechwan
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery and 5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 armour and 3 mech_infantrys moved from French Equatorial Africa to NigeriaCombat - British
Battle in Nigeria
British attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
British win, taking Nigeria from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from India to Eastern Persia
1 infantry moved from Szechwan to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to YunnanPlace Units - British
3 armour placed in Persia
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 3 artilleries and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
3 artilleries moved from 80 Sea Zone to Persia
1 armour moved from Trans-Jordan to Persia
3 artilleries moved from Iraq to Persia
1 armour moved from Egypt to French Equatorial Africa
Italians take Anglo Egyptian Sudan from British
Italians take French Equatorial Africa from British
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from British
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
4 armour moved from Iraq to PersiaCombat - Italians
Battle in Persia
Italians attack with 6 armour, 6 artilleries and 3 infantry
British defend with 7 armour, 1 factory_minor, 1 fighter, 1 infantry and 3 mech_infantrys
Italians win, taking Persia from British with 6 armour and 2 artilleries remaining. Battle score for attacker is 42
Casualties for British: 7 armour, 1 fighter, 1 infantry and 3 mech_infantrys
Casualties for Italians: 4 artilleries and 3 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 artilleries moved from 81 Sea Zone to Anglo Egyptian Sudan
1 fighter moved from Norway to Western Germany
1 armour moved from Eastern Poland to NovgorodPlace Units - Italians
1 tactical_bomber placed in Southern Italy
3 artilleries placed in Egypt
3 armour placed in IraqTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Assumed no moves by French. Please Edit if you wished to move your UK French troops when moving Russia.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Egypt to Nigeria
1 infantry moved from French Central Africa to Nigeria
1 fighter moved from Gibraltar to Nigeria
1 fighter moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern PersiaCombat - Germans
Battle in Eastern Persia
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Nigeria
Germans attack with 2 bombers, 1 fighter and 1 infantry
British defend with 1 armour and 2 mech_infantrys
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Germans
2 bombers moved from Nigeria to Egypt
1 battleship moved from 68 Sea Zone to 83 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
1 armour moved from Egypt to French Equatorial Africa
3 aaGuns moved from Novgorod to Baltic States
11 artilleries moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
3 infantry moved from Novgorod to Baltic States
10 artilleries moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Germany to Romania
2 artilleries moved from Poland to Baltic States
8 infantry moved from Germany to Poland
3 infantry moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Finland to NorwayPlace Units - Germans
3 artilleries placed in Novgorod
1 infantry and 9 mech_infantrys placed in Germany
1 fighter and 1 tactical_bomber placed in GreeceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
yeahh, do u wish to continue?
i didnt think about ur transports in egypt, so i didnt antisipate u taking persia, dont see any allied victory now, we can continue if u want, ur call, would like a new one if we stop this one -
Yes, it is difficult now for the Allies. Good game anyway.
We can start a new one if you prefer, allthough it will not be valid for the league until you play more games.
Up to you.
Cheers
Juan
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okay, i dont think i am amble to play more than one game at once,
but can we play like a friendly game? i would like to be allies again if u dont mind.
if u only play league i can wait i guess, how long until valid then?
good game yeah -
Ok, we can play like friends. You have allies if you wish with same bid, let me know your placement.
You need to have 13 games to play more in the league with me, because you need to be able to play best of 5, I am allready best of 3 as we scored 2-0, so I will not play it as game league because if you win I score 1 defeat, but if I win I cannot score it as a win (3-0 is not permitted).
Alternatively, you can play other people that you did not play in the league and play me again when you have 13 games finished, which means that our game 3 would be valid for the league as we can play best of 5 and 2-0 is not definitive for it.
Have you posted defeat? According to the league rules, you should post it and not me. I have no problem posting it if you prefer not doing it.
Cheers
Juan
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if u can post the defeat that would be great, not sure how to do it, so i can do it next time? okay same placement as before, thanx
okay so one ordinary game then, ill play other people after the non-league game with you , and maybe lather somethime we can play league again?
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Ok, I posted the result, it is easy, you can read it on the game results thread, which is the first link in the league posts.
If you agree we can do the following for next game:
We play it and store the result (your win or mine). You then play other games in the league with other players. When you become eligible to play best of five, we officially publish the result, if you won, we publish 2-1 and we play game 4 and 5 if needed to decide best of 5, if you loose, then the score will be 3-0 and best of 5 would have been decided also.
If you agree with that, I will send you the link with same bid and placement.
Cheers
Juan
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thanks yeah agree