So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 10 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
4 armour moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
3 artilleries and 5 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 artilleries and 10 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Archangel
4 armour moved from Russia to Archangel
3 fighters moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
3 artilleries and 5 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 aaGun, 1 artillery and 4 infantry
Russians win, taking Western Ukraine from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 aaGun, 1 artillery and 4 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Russians attack with 4 armour, 3 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 8 armour and 9 mech_infantrys
Russians win, taking Archangel from Germans with 4 armour, 3 artilleries, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Germans: 1 aaGun, 8 armour and 9 mech_infantrys
Casualties for Russians: 9 infantry
Non Combat Move - Russians
3 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Vologda to Archangel
1 infantry moved from Russia to Smolensk
3 aaGuns moved from Vologda to Russia
1 infantry moved from Caucasus to Rostov
2 infantry moved from Tambov to Rostov
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Chahar to Shensi
2 bombers moved from Kwangsi to Shensi
1 infantry moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
3 mech_infantrys moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from French Indo China to Shan State
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
Combat - Japanese
Battle in Java
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 aaGun, 2 artilleries and 1 infantry
AA fire in Shan State : 0/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits
UK_Pacific roll dice for 1 aaGun, 2 artilleries and 1 infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese and 1 aaGun owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 3 : 1/3 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 4 : 1/3 hits
UK_Pacific roll dice for 2 artilleries and 1 infantry in Shan State, round 4 : 1/3 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win, taking Java from Americans with 2 artilleries remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 infantry and 1 transport
British defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport in 37 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 fighter, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 3 infantry
AA fire in Yunnan : 0/2 hits
Japanese roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 aaGun, 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits
2 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 4 : 2/5 hits
Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Battle in Malaya
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 fighters and 2 tactical_bombers in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Malaya
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 2/3 hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits
1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Malaya from UK_Pacific to Japanese
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Malaya: 1 artillery and 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Sikang to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from Shensi to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Korea : 1 aaGun
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag, 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
35 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
63 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 63
Russians : 26 / 28
Japanese : 65 / 70
Americans : 52 / 76
Chinese : 1 / 3
British : 35 / 31
UK_Pacific : 7 / 10
Italians : 15 / 25
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to unload my transport for the attack on Malaya so I edited in the result.
And …those Russians got lucky as hell in Archangel!!!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour moved from Burma to Malaya
1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour moved from Burma to Malaya
1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
do you want to scramble in sz6?
yeah, I felt I had to take your tanks out in arkangel or o would be in big trouble.
and yes it did turn out well for me.
but I think its just a bandaid on the situation anyways
scramble the one fighter! And one kami on each ship!
make that two kamis on each ship…I didn’t see the landing in Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 armour moved from Burma to Malaya
1 battleship, 2 carriers, 3 cruisers and 4 fighters moved from 38 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4,6
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 transport
Japanese defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
1 transport owned by the Americans retreated to 7 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for Americans: 1 destroyer and 2 fighters
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers and 4 fighters
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Casualties for Americans: 2 carriers, 3 cruisers and 3 fighters
Battle in Malaya
Americans attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
Americans win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Italians defend with 1 armour, 2 artilleries and 2 infantry
Americans win, taking Morocco from Italians with 4 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from 37 Sea Zone to Burma
1 bomber moved from 37 Sea Zone to Burma
1 tactical_bomber moved from Dutch New Guinea to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
Place Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery and 2 infantry moved from Iraq to Persia
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Tunisia
2 fighters and 1 tactical_bomber moved from Alexandria to Tunisia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 artillery moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 artillery and 2 infantry moved from Iraq to Persia
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Libya to Tunisia
2 fighters and 1 tactical_bomber moved from Alexandria to Tunisia
Combat - British
Battle in Tunisia
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Italians defend with 1 mech_infantry
British win, taking Tunisia from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 2 artilleries and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Yunnan from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 infantry moved from India to Burma
1 infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 fighter moved from Tunisia to Libya
1 fighter moved from Tunisia to Libya
1 tactical_bomber moved from Tunisia to Libya
2 fighters moved from French West Africa to Egypt
1 fighter moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from Syria to Iraq
Place Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 bomber moved from Southern Italy to Rostov
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians roll dice for 1 armour and 1 bomber in Rostov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 3 infantry
Casualties for Italians: 1 bomber and 1 mech_infantry
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Greece
1 mech_infantry moved from Romania to Ukraine
2 fighters moved from 92 Sea Zone to Gibraltar
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
Place Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 1.
1 artillery and 1 fighter placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Territory Summary for Italians :
Gibraltar : 1 aaGun, 2 fighters and 1 infantry
Algeria : 1 flag
Northern Italy : 1 factory_major, 2 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Rostov : 1 flag, 1 armour
Ukraine : 1 mech_infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 aaGun, 1 bomber and 3 infantry
97 Sea Zone : 1 destroyer and 1 transport
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 50 / 63
Russians : 24 / 28
Japanese : 59 / 70
Americans : 53 / 73
Chinese : 3 / 2
British : 36 / 35
UK_Pacific : 11 / 11
Italians : 15 / 25
ANZAC : 10 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
So much for Japans navy!
I have to admit that I’m enjoying this game more than the league games…we can try all kinds of risky attacks and don’t have to worry about the outcome.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from Burma to Sikang
1 fighter moved from Burma to Shensi
1 fighter moved from Burma to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from Burma to Sikang
1 fighter moved from Burma to Shensi
1 fighter moved from Burma to Sikang
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Sikang
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
ANZAC attack with 1 fighter
Japanese defend with 1 mech_infantry
ANZAC win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Shensi to Tsinghai
2 fighters moved from Sikang to Tsinghai
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,5
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Tsinghai
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
@captain:
So much for Japans navy!
I have to admit that I’m enjoying this game more than the league games…we can try all kinds of risky attacks and don’t have to worry about the outcome.
I do like these stress free games. I do agree.
and I can not believe I still have the French fighter