@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 3.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 76 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 14 / 18
ANZAC : 35 / 47
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest Persia
Combat - Americans
Battle in Novosibirsk
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Novosibirsk from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Americans attack with 10 fighters
Germans defend with 2 infantry
Americans win with 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Battle in Tobruk
Americans attack with 2 armour and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Tobruk from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Tobruk to Tunisia
9 fighters moved from Northwest Persia to Persia
1 armour moved from Jehol to Suiyuyan
4 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 5 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Place Units - Americans
5 destroyers placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour and 2 fighters placed in Korea
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 8 PUs;
British buy 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from 72 Sea Zone to Persia
2 fighters moved from Union of South Africa to 80 Sea Zone
1 carrier moved from 72 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Kweichow to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking 97 Sea Zone from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 0/2 hits
Americans roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Americans lost in Tobruk
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Egypt : 1 fighter and 1 tactical_bomber
French Equatorial Africa : 1 flag, 1 mech_infantry
Syria : 1 flag
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Volgograd : 1 bomber
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 74 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 63 / 88
Chinese : 23 / 29
British : 29 / 22
UK_Pacific : 17 / 22
Italians : 15 / 27
ANZAC : 35 / 47
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think this will be tough for the axis to win a world domination game without Japan…the US and Anzac are making too much money!
yes. I no. its your win. care for another. I will keep an eye on the citys.
yeah , we can start another…do you want to play axis this time? We can play tech with no bid again…basically just switch sides.
Sounds awesome. I’ll get it started.
And. thanks for playing man. I am having a lot of fun.