So start a new Game Thread and France should dial you in .
I will do it. The Thread
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
Combat - British
Battle in Turkmenistan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea Zone
Place Units - British
2 fighters placed in Union of South Africa
1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Non Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Syria to Egypt
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Egypt : 1 mech_infantry
Syria : 1 flag
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 fighter
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 65 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq
Combat - ANZAC
Battle in Iraq
ANZAC attack with 7 armour, 3 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 fighter
ANZAC win, taking Iraq from Germans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 aaGun, 3 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 6 armour
Casualties for Italians: 1 armour and 1 fighter
Non Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Iraq to Persia
7 armour moved from West India to Persia
3 armour, 1 artillery and 5 infantry moved from Burma to India
3 armour moved from India to West India
1 fighter and 1 infantry moved from Shan State to Burma
1 fighter moved from Burma to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Shan State
Place Units - ANZAC
3 armour placed in French Indo China
3 armour placed in Japan
1 armour and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 37 PUs; end with 37 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 3 fighters, 8 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Vologda to Urals
1 armour and 1 mech_infantry moved from Russia to Urals
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 armour and 5 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour moved from Egypt to Ethiopia
Germans take Anglo Egyptian Sudan from British
Italians take Ethiopia from British
3 armour moved from Egypt to Iraq
1 destroyer and 1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from France to 105 Sea Zone
1 bomber moved from France to 110 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from France to Normandy Bordeaux
1 bomber moved from France to Southern France
1 bomber moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from France to 109 Sea Zone
1 bomber moved from France to Southern France
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iraq
Germans attack with 6 armour and 6 mech_infantrys
ANZAC defend with 1 armour and 1 factory_minor
Germans roll dice for 6 armour and 6 mech_infantrys in Iraq, round 2 : 5/12 hits
ANZAC roll dice for 1 armour in Iraq, round 2 : 0/1 hits
1 armour owned by the ANZAC lost in Iraq
Germans win, taking Iraq from ANZAC with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 armour
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Novosibirsk
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits
Americans roll dice for 1 artillery in Novosibirsk, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Novosibirsk
Germans win, taking Novosibirsk from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Southern France
Germans attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Urals
Germans attack with 1 armour, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Urals, round 2 : 3/4 hits
Americans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Urals
Germans win, taking Urals from Americans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Tambov to Samara
3 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
2 infantry moved from Belarus to Bryansk
2 infantry moved from Archangel to Vologda
1 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Germany to Eastern Poland
4 infantry moved from Western Germany to 113 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 5 infantry moved from Russia to Samara
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 fighter and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 115 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Novgorod: 4 infantry
EDIT: Turning off Edit Mode
4 infantry placed in Germany
1 fighter and 2 infantry placed in Russia
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Germany : 1 factory_major and 4 infantry
Norway : 2 infantry
Denmark : 2 infantry
Holland Belgium : 2 infantry
Tobruk : 1 armour
Southern Italy : 4 bombers
Ethiopia : 1 armour
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 infantry and 2 mech_infantrys
Rostov : 1 flag, 5 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 artillery and 2 infantry
Vologda : 1 flag, 2 infantry
Volgograd : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Caucasus : 1 flag, 2 armour, 1 infantry and 7 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 aaGun and 7 infantry
112 Sea Zone : 1 destroyer and 1 submarine
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Iraq : 1 flag, 6 armour, 1 factory_minor and 6 mech_infantrys
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 2 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 76 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 14 / 18
ANZAC : 35 / 47
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 76 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 98
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 14 / 18
ANZAC : 35 / 47
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery and 1 infantry moved from Kansu to Novosibirsk
3 armour moved from Suiyuyan to Novosibirsk
3 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour moved from Tunisia to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
10 fighters moved from Eastern Persia to Northwest Persia
Combat - Americans
Battle in Novosibirsk
Americans attack with 3 armour, 1 artillery and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Novosibirsk from Germans with 3 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Americans attack with 10 fighters
Germans defend with 2 infantry
Americans win with 9 fighters remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Americans: 1 fighter
Battle in Tobruk
Americans attack with 2 armour and 1 tactical_bomber
Germans defend with 1 armour
Americans win, taking Tobruk from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Americans: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Tobruk to Tunisia
9 fighters moved from Northwest Persia to Persia
1 armour moved from Jehol to Suiyuyan
4 transports moved from 101 Sea Zone to 89 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 5 infantry, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
Place Units - Americans
5 destroyers placed in 101 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 armour and 2 fighters placed in Korea
1 armour placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 8 PUs;
British buy 1 destroyer; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour moved from Turkmenistan to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 tactical_bomber moved from 72 Sea Zone to Persia
2 fighters moved from Union of South Africa to 80 Sea Zone
1 carrier moved from 72 Sea Zone to 80 Sea Zone
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Kweichow to Yunnan
Place Units - British
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,4
British collect 22 PUs (7 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from French
1 fighter and 1 tactical_bomber moved from Southern Italy to Tobruk
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Northwest Persia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Northwest Persia
Italians win, taking 97 Sea Zone from Americans, taking Northwest Persia from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tobruk
Italians attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 2 : 0/2 hits
Americans roll dice for 1 armour in Tobruk, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 1/2 hits
Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Americans lost in Tobruk
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 bomber moved from Northwest Persia to Volgograd
2 mech_infantrys moved from Northern Italy to Romania
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Egypt : 1 fighter and 1 tactical_bomber
French Equatorial Africa : 1 flag, 1 mech_infantry
Syria : 1 flag
Romania : 2 mech_infantrys
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Volgograd : 1 bomber
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 74 / 110
Russians : 6 / 0
Japanese : 0 / 0
Americans : 63 / 88
Chinese : 23 / 29
British : 29 / 22
UK_Pacific : 17 / 22
Italians : 15 / 27
ANZAC : 35 / 47
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I think this will be tough for the axis to win a world domination game without Japan…the US and Anzac are making too much money!
yes. I no. its your win. care for another. I will keep an eye on the citys.
yeah , we can start another…do you want to play axis this time? We can play tech with no bid again…basically just switch sides.
Sounds awesome. I’ll get it started.
And. thanks for playing man. I am having a lot of fun.