@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
yes you win.
on the flip side of that. we haven’t been playing that way
(not saying you didn’t win fare and square). I just wasn’t paying attention to that.
it is my great loss.
awesome game man -
we can keep playing for world domination if you want…I’ve never played a game like that before.
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IT IS!!! anybodys game at this point also. but you all ready won.
BUT!!! I would love to see how this turns out -
only thing is I all ready kamied my forces.
I would do things different on my last go with America I kamied in to Italian shores. -
let’s go ahead and try for world domination!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 73 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 24
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you forgot to unload your transports in 91…you can do that on anzac’s turn
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if we go for it I have to ask if I could redo my last round after japan. I thought the game was over so I killed my men on purpose.
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ok…we can do that
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Thank you 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novosibirsk
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Southern France from Germans with 10 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 5 fighters
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Timguska to Kansu
3 armour moved from Jehol to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Korea to Jehol
8 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
4 armour moved from Algeria to Tunisia
1 tactical_bomber moved from 93 Sea Zone to Tunisia
3 cruisers and 4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in Turkmenistan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea ZonePlace Units - British
2 fighters placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Syria to Egypt
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Egypt : 1 mech_infantry
Syria : 1 flag
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 7 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
7 armour, 3 fighters and 2 tactical_bombers moved from Eastern Persia to IraqCombat - ANZAC
Battle in Iraq
ANZAC attack with 7 armour, 3 fighters and 2 tactical_bombers
Germans defend with 1 aaGun, 3 armour, 1 bomber, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 tactical_bomber; Italians defend with 1 armour and 1 fighter
ANZAC win, taking Iraq from Germans with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 1 aaGun, 3 armour, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for ANZAC: 6 armour
Casualties for Italians: 1 armour and 1 fighterNon Combat Move - ANZAC
3 fighters and 2 tactical_bombers moved from Iraq to Persia
7 armour moved from West India to Persia
3 armour, 1 artillery and 5 infantry moved from Burma to India
3 armour moved from India to West India
1 fighter and 1 infantry moved from Shan State to Burma
1 fighter moved from Burma to Eastern Persia
3 armour moved from French Indo China to Burma
5 destroyers moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 1 transport moved from 46 Sea Zone to 35 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 6 Sea Zone
2 armour, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 armour moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from 19 Sea Zone to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to Shan StatePlace Units - ANZAC
3 armour placed in French Indo China
3 armour placed in Japan
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 37 PUs; end with 37 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 42 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 47 PUs





