@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 w/tech captain walker vs dawgoneit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Japanese
Turn Complete - Japanese
Territory Summary for Japanese :
43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 77 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 62 / 87
Chinese : 23 / 29
British : 28 / 27
UK_Pacific : 17 / 22
Italians : 13 / 12
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 armour, 3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
4 armour, 3 artilleries, 3 cruisers, 1 destroyer, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
4 armour, 3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
2 artilleries and 2 infantry moved from Timguska to Novosibirsk
11 fighters moved from Tsinghai to Persia
2 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
3 armour moved from Jehol to Suiyuyan
1 armour moved from Korea to Buryatia
1 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Novosibirsk
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 4 armour, 3 artilleries and 7 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 14 infantry, 1 mech_infantry and 1 tactical_bomber
Italians win with 4 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -29
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Casualties for Americans: 4 armour, 3 artilleries and 7 infantry
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win with 6 fighters remaining. Battle score for attacker is -15
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 9 fightersNon Combat Move - Americans
6 fighters moved from Persia to Eastern Persia
1 tactical_bomber moved from 109 Sea Zone to United KingdomPlace Units - Americans
7 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - British
3 armour and 11 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
1 armour and 4 mech_infantrys moved from India to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
1 armour and 1 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,1
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
yes you win.
on the flip side of that. we haven’t been playing that way
(not saying you didn’t win fare and square). I just wasn’t paying attention to that.
it is my great loss.
awesome game man -
we can keep playing for world domination if you want…I’ve never played a game like that before.
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IT IS!!! anybodys game at this point also. but you all ready won.
BUT!!! I would love to see how this turns out -
only thing is I all ready kamied my forces.
I would do things different on my last go with America I kamied in to Italian shores. -
let’s go ahead and try for world domination!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 mech_infantry moved from Syria to Iraq
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Syria : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Iraq : 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 73 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 64 / 89
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 24
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
you forgot to unload your transports in 91…you can do that on anzac’s turn
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if we go for it I have to ask if I could redo my last round after japan. I thought the game was over so I killed my men on purpose.
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ok…we can do that
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Thank you 8-)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Gibraltar to 93 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Americans take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
1 artillery moved from Timguska to Novosibirsk
13 fighters moved from Tsinghai to Persia
2 fighters moved from West India to Persia
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Germans defend with 1 submarine
Americans win with 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Novosibirsk
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans win, taking Novosibirsk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Battle in Persia
Americans attack with 15 fighters
Germans defend with 4 armour, 1 factory_minor, 3 infantry and 8 mech_infantrys; Italians defend with 1 armour and 1 mech_infantry
Americans win, taking Southern France from Germans with 10 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 infantry and 8 mech_infantrys
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 5 fighters
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
1 artillery and 1 infantry moved from Timguska to Kansu
3 armour moved from Jehol to Suiyuyan
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour moved from Korea to Jehol
8 fighters moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
4 armour, 3 artilleries and 4 infantry moved from Morocco to Algeria
4 armour moved from Algeria to Tunisia
1 tactical_bomber moved from 93 Sea Zone to Tunisia
3 cruisers and 4 transports moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 72 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 7 infantry moved from Yunnan to BurmaNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from Eastern Persia to Turkmenistan
2 armour and 9 mech_infantrys moved from Eastern Persia to Persia
British take Persia from GermansCombat - British
Battle in Turkmenistan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British win, taking Turkmenistan from Germans with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 infantry
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 tactical_bomber moved from Union of South Africa to 72 Sea ZonePlace Units - British
2 fighters placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 28 PUs (2 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 98 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Italians roll dice for 3 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer and 1 transport in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Iraq
1 mech_infantry moved from Syria to Egypt
1 armour moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Egypt : 1 mech_infantry
Syria : 1 flag
Northern Italy : 1 factory_major and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 14 infantry and 1 tactical_bomber
Caucasus : 1 armour and 1 mech_infantry
Greece : 1 flag, 1 aaGun, 1 artillery and 6 infantry
97 Sea Zone : 1 destroyer
Iraq : 1 armour and 1 fighter
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 65 / 112
Russians : 6 / 0
Japanese : 0 / 0
Americans : 72 / 98
Chinese : 23 / 29
British : 30 / 28
UK_Pacific : 17 / 22
Italians : 13 / 18
ANZAC : 35 / 45
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





